Hey everyone!
Let's dive in January's update
Multi-Stepped Boost Mechanics

After lots of testing, Ive refined the boost mechanics. While last months version looked cool, it didnt feel quite right and let players bypass too much of the games challenge. The new boost system is inspired by Abzif you time your inputs right, you can chain boosts for longer distances.
Im still deciding if missed inputs should have negative consequences, but for now (and in the upcoming demo), it wont. I'll tweak this based on how it fits with level design.
Speaking of level design;
Cloth Simulation & Rewards

Ive added cloth simulations to help you glide across vast aerial sections and to highlight where other players' messages are hidden. These notes give you upgrade points when found. Look for the red drapings!
And dont worry if you miss anytheyll be marked on your map, with progress tracking for all the completionists out there (myself included!).
Story Finished
Now we're entering in a spoiler and weird territory, much like my precedent game when I was in that period of development there are some things I do not wish to discuss simply because it would spoil a great majority of the game's narrative and game experience.
So without diving into spoilers, Ive wrapped up the core narrative of Paper Sky. Its not a direct story with characters or dialogue but an underlying thread that ties the universe together and gives meaning to your journey.
Almost in Steams Top 1000!

Were close to breaking into the top 1000 most wishlisted games on Steam! Its incredible to see so many people excited about Paper Sky, trying out the demo, and giving valuable feedback. This support is helping shape the game into something truly special.
Development Progress

Ive got three worlds left to draft art-wise, and things are moving steadily. The prologue I planned for March will now be an update to the current Steam demo, thanks to recent changes in how Steam handles demos compared to prologues. While I missed the chance to release it as a separate prologue and benefit from the Steam changes (because they did the changes right after I released the demo ), the game's media traction and your support mean I dont need to chase visibility as much, so I'm not too bummed about it.
Im aiming to release this updated demo in the coming weeks, but it may land around the March milestone.
Thats it for this monthback to polishing the demo! Thanks for being part of this journey.
[ 2025-03-21 18:24:08 CET ] [ Original post ]