
Welcome to the world of Paper Sky where you will fold your own Paper Plane to fly your message.

In this hand-crafted, semi-open world escapade, players will control a paper plane through exciting and connected worlds.
This isn't a free-flight game; instead, Paper Sky combines the thrill of an adventure game with the mechanics of a Paper Plane simulator.
Build up vertical momentum and glide through the environment using it to your advantage!
Fold your plane
Transform between a paper plane to a paper ball, gain speed, bypass obstacles, and explore hidden secrets by jumping and gliding.
Impactful World
Step into a vibrant world where your actions matter. Experience advanced physics and dynamic visuals.Immerse yourself and explore a world inviting you to soar, learn, and leave your mark on its pages!

Write your story
Whatever you write at the beginning of your journey will become part of the world. Engage in a message-in-a-bottle style exchange, where others can read and interact with your messages, gifting you movement boosts and secret hints!Fold your own customized paper airplane and more...

March Update

The new demo has been out for two weeks, and the feedback has been amazing. Ive fine-tuned a lot of game mechanics, and Im really proud of how the demo represents the final project better than the previous one. Its reached over 15k players in that short time, which means Ive been reading a ton of new messages from the Paper Sky world.
There will be another demo update before the full release of Paper Sky, featuring all the mechanics Ive mentioned in previous updates: more challenges, fauna, NPCs, a world map, and the complete gameplay loop of at least one world (the current demo only covers half of it).
https://store.steampowered.com/app/1617230/Paper_Sky/
Good news for Apple users! The Mac port is up and running smoothly, so I can confirm itll be available at launch alongside the PC/Linux versions.

Not directly related to Paper Sky, but I wanted to share everything Im working on. Over the past few years, Ive participated in 10+ game jams. This weekend, I did one called Hollowspirea fun, clicker-inspired game where you dig deeper and deeper until you can ascend. Its highly addictive and easy for anyone to play.
It was a nice change of pace from Paper Sky with different art style, different mechanics. Give it a try here: https://ldjam.com/events/ludum-dare/57/hollowspire
[h3]Late again, but this time Ive got a solid excuse: I spent 72 hours in a game jam and also released the new Paper Sky demo.
Alright let's dive in:[/h3]
Demo Release Recap

The new demo has been out for two weeks, and the feedback has been amazing. Ive fine-tuned a lot of game mechanics, and Im really proud of how the demo represents the final project better than the previous one. Its reached over 15k players in that short time, which means Ive been reading a ton of new messages from the Paper Sky world.
There will be another demo update before the full release of Paper Sky, featuring all the mechanics Ive mentioned in previous updates: more challenges, fauna, NPCs, a world map, and the complete gameplay loop of at least one world (the current demo only covers half of it).
https://store.steampowered.com/app/1617230/Paper_Sky/
Mac Port

Good news for Apple users! The Mac port is up and running smoothly, so I can confirm itll be available at launch alongside the PC/Linux versions.
Hollowspire

Not directly related to Paper Sky, but I wanted to share everything Im working on. Over the past few years, Ive participated in 10+ game jams. This weekend, I did one called Hollowspirea fun, clicker-inspired game where you dig deeper and deeper until you can ascend. Its highly addictive and easy for anyone to play.
It was a nice change of pace from Paper Sky with different art style, different mechanics. Give it a try here: https://ldjam.com/events/ludum-dare/57/hollowspire

What now?
The past few months have been intense between the game show, the new demo, and the sleep-deprived game jam. Im feeling the need for a brief pause (less than a month) to avoid burnout. Dont worry, Ill still be working on Paper Sky, but itll mostly be administrative stuff that Ive been putting off and cleaning the project work process. The next update will likely be light or a bit empty, but Ill be back to full speed in May.[ 2025-04-09 11:12:58 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD 2000 / NVIDIA GeForce 510
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 12.04+
- Processor: 2Ghz Dual CoreMemory: 8 GB RAM
- Graphics: Dedicated recommended
- Storage: 1 GB available space
GAMEBILLET
[ 6407 ]
GAMERSGATE
[ 1891 ]
MacGamestore
[ 4309 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB