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Paper Sky
BRUTE FORCE Developer
BRUTE FORCE Publisher
Coming soon Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
April Update

Alright, it's been a month since the new demo launchedtime to share what Ive learned and whats changing in Paper Sky.

Warning: Wall of Text Incoming


Demo Post-Mortem


Let's begin from the top, the release of the new demo was a success overall, over 40,000 players completed the demo, and I'm seeing 500800 new players weekly, passively generating wishlists. That gave me some space to step back from content creation (as I mentioned last month) and focus on business and upcoming events. Still, I cant get too comfortable. While the numbers exceeded my expectations, I want to stay true to the original vision for Paper Sky.

The Positive Feedbacks


Heres what players liked most:
  • Fun Gameplay
  • Fluid experience
  • Great sense of speed
  • Delivers on the pitch
  • Beautiful graphics
  • Very well optimized for its content

The Negative Feedbacks


  • Confusing controls (keyboard/mouse)
  • Too short
  • Not enough incentive to explore or collect
  • Minor bugs (see Steam forums)
  • Sparse options menu
  • Harder than the previous demo (about 10% of players, based on Kickstarter feedbacks)
  • Offensive content in online messages
  • Steam page visuals could use a refresh

At a Crossroads


The demo was meant to be a proof of concept, even if some features were missing. But feedback made it clear: Paper Sky needs to evolve a bit. Im considering changes to the core gameplay, which would extend dev time by a few months. (This wont affect asset creation or visuals)

What I want to change


Player feedback is valuablebut its often silent. I need to keep steering toward the game I want to make, not just vocal player feedbacks (good and bad). Here's what I'm planning:
  • Online messages: No more free-form input. Players will choose from curated word sets (Dark Souls kind of messaging). I hate to do this, but too many messages were offensive. Im exploring a system where words you choose reflect how you upgrade your planewords will have power.
  • Options menu overhaul: Full redesign with V-sync, remappable controls, and accessibility settings.
  • New trailer and Steam page assets, including translations.
  • Fix Plane-to-Ball transformation to prevent clipping.
  • Major gamefeel shift: The current level design leans too much into platforming. Most players expected a chill, floaty experience with bursts of challengenot constant uphill struggle. Future levels will be larger, more open, and downhill, with generous air currents and more space to flow. Early game = chill and contemplative. Later game = faster and more skill-based. This should also ease difficulty complaints and better match expectations.
A new trailer drops next month along with some platform announcements. Ill also share visual progress on other worlds.

Wall of text oversee you next month!



[ 2025-05-05 17:12:57 CET ] [ Original post ]


Welcome to the world of Paper Sky where you will fold your own Paper Plane to fly your message.


In this hand-crafted, semi-open world escapade, players will control a paper plane through exciting and connected worlds.
This isn't a free-flight game; instead, Paper Sky combines the thrill of an adventure game with the mechanics of a Paper Plane simulator.
Build up vertical momentum and glide through the environment using it to your advantage!

Fold your plane

Transform between a paper plane to a paper ball, gain speed, bypass obstacles, and explore hidden secrets by jumping and gliding.

Impactful World

Step into a vibrant world where your actions matter. Experience advanced physics and dynamic visuals.
Immerse yourself and explore a world inviting you to soar, learn, and leave your mark on its pages!

Write your story

Whatever you write at the beginning of your journey will become part of the world. Engage in a message-in-a-bottle style exchange, where others can read and interact with your messages, gifting you movement boosts and secret hints!
Fold your own customized paper airplane and more...


MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 2Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 2000 / NVIDIA GeForce 510
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: 2Ghz Dual CoreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Dedicated recommended
  • Storage: 1 GB available space

GAMEBILLET

[ 6081 ]

16.57$ (17%)
25.19$ (16%)
17.75$ (11%)
16.57$ (17%)
33.17$ (17%)
41.47$ (17%)
8.39$ (16%)
16.57$ (17%)
16.79$ (16%)
16.57$ (17%)
30.74$ (12%)
17.59$ (12%)
20.72$ (17%)
4.95$ (17%)
8.39$ (16%)
8.27$ (17%)
41.47$ (17%)
8.27$ (17%)
15.97$ (20%)
8.27$ (17%)
49.77$ (17%)
17.19$ (14%)
12.59$ (16%)
8.29$ (17%)
4.87$ (19%)
33.17$ (17%)
49.77$ (17%)
16.57$ (17%)
8.39$ (16%)
3.93$ (21%)
GAMERSGATE

[ 1507 ]

5.09$ (49%)
1.05$ (85%)
20.0$ (50%)
1.28$ (91%)
10.2$ (74%)
3.4$ (91%)
3.4$ (91%)
0.51$ (83%)
1.28$ (91%)
7.5$ (75%)
20.0$ (50%)
6.38$ (57%)
0.26$ (91%)
3.4$ (91%)
1.7$ (91%)
2.76$ (82%)
10.62$ (58%)
1.7$ (91%)
3.83$ (87%)
0.85$ (91%)
14.4$ (64%)
0.3$ (85%)
0.75$ (85%)
1.58$ (95%)
0.6$ (91%)
6.8$ (83%)
2.55$ (91%)
14.4$ (64%)
8.49$ (58%)
1.28$ (91%)
MacGamestore

[ 1999 ]

4.24$ (79%)
21.99$ (27%)
1.24$ (75%)
1.19$ (88%)
11.49$ (71%)
8.99$ (10%)
1.19$ (94%)
1.49$ (94%)
19.09$ (5%)
2.49$ (75%)
2.99$ (80%)
6.24$ (75%)
1.49$ (85%)
15.99$ (20%)
2.99$ (75%)
1.19$ (76%)
22.49$ (10%)
13.49$ (10%)
1.99$ (82%)
5.99$ (80%)
1.99$ (80%)
7.99$ (20%)
8.99$ (70%)
1.99$ (75%)
0.99$ (80%)
1.99$ (80%)
1.59$ (80%)
67.19$ (16%)
51.49$ (26%)
2.99$ (93%)

FANATICAL BUNDLES

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