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Welcome to the world of Paper Sky where you will fold your own Paper Plane to fly your message.

In this hand-crafted, semi-open world escapade, players will control a paper plane through exciting and connected worlds.
This isn't a free-flight game; instead, Paper Sky combines the thrill of an adventure game with the mechanics of a Paper Plane simulator.
Build up vertical momentum and glide through the environment using it to your advantage!

Fold your plane

Transform between a paper plane to a paper ball, gain speed, bypass obstacles, and explore hidden secrets by jumping and gliding.

Impactful World

Step into a vibrant world where your actions matter. Experience advanced physics and dynamic visuals.
Immerse yourself and explore a world inviting you to soar, learn, and leave your mark on its pages!

Write your story

Whatever you write at the beginning of your journey will become part of the world. Engage in a message-in-a-bottle style exchange, where others can read and interact with your messages, gifting you movement boosts and secret hints!
Fold your own customized paper airplane and more...
Paper Sky
BRUTE FORCEDeveloper
BRUTE FORCEPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
September Update

[p align=\"start\"]I swear months are getting shorter and shorter![/p]

SUMMERFALL game jam

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786142/155a1ee18c3fd6c9a85b1bde318f1bce3d6b286f.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786142/4d2da6a12e4ee9f2007960c55ca0fa99dc6a606f.gif\"][/img]

[p align=\"start\"]Before diving into this months Paper Sky update, I wanted to share a small game I made over the weekend. Its about collecting rocks on your last summer day. SUMMERFALL, Made in 72 hours, fueled by coffee and sleepless nights, its free if you want to try:[/p]

https://anstabo.itch.io/summerfall

[p align=\"start\"][/p]

Beta Feedback

[p align=\"start\"]A few weeks ago I sent beta keys to all Kickstarter pledgers and created the Steam Beta branch. And the result so far, from Steam, Discord, Kickstarter, and internal testing, all the new shaders and post-processing for the full game work perfectly. Optimization holds up on Steam Deck and likely on Nintendo Switch. The floating origin system works as intended, letting the game run from start to finish without loading screens (except for fast travel). I havent fully tested the new shadow baking system yet, but early tests look promising.[/p][p align=\"start\"]Phase 2, which will add all Paper Sky mechanics and new content, will likely happen with the timeline rework for the full release in early December (see last point at the bottom).[/p]

Fauna mechanic

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786142/2e7a56a03c93405c38d53f51167ceb52c88c6d9f.gif\"][/img]

[p align=\"start\"]I finished implementing the fauna mechanic, letting players earn animal words while populating the world. Every animal can be interacted with this way, including birds, which are trickier since you need to catch up and fly alongside them.[/p]

Gravity help and transformation threshold

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786142/be193aa584eac8186dba5b1c28cf9745f4f58f10.gif\"][/img]

[p align=\"start\"]The game is now in its final gamefeel stage. Flying controls feel solid, so I made rolling and transforming more challenging and gamey. You now need to fill a velocity threshold to transform.[/p][p align=\"start\"]The jump mechanic has also been updated to emphasize momentum over vertical platforming. Press jump to enter gravity/dash mode for faster downhill rolls, and release to jump, propelling yourself upward to transform into a paper plane.[/p][p align=\"start\"]These metrics can be tweaked with the new message/power-up system making transformations easier at the cost of top speed.[/p]

Release plan

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786142/2681063cf712243cc16fc791420232f058a065a4.png\"][/img]

[p align=\"start\"]Looking at the last roadmap, we were about two months behind. Beta gameplay and control issues slowed progress, and some content wasnt ready. End of November isnt realistic for release since content is still missing and marketing momentum is low. Ill provide a clearer update on timing and remaining tasks in the November update; likely aiming for early December. My current focus is completing all gameplay and gamefeel tasks, then moving to visuals and level design.[/p][p align=\"start\"]Puppy is now independent enough to manage on her own, giving me more time to work:[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786142/5c154e59a9ee344e037eeb24b1ce4cb77c89d7b9.gif\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786142/fcfbbab2f090ac895f7c1a0ec8e09d2190853dcb.jpg\"][/img]

[ 2025-10-13 18:05:07 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04+
  • Processor: 2Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 2000 / NVIDIA GeForce 510
  • Storage: 1 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04+
    • Processor: 2Ghz Dual CoreMemory: 8 GB RAM
    • Graphics: Dedicated recommended
    • Storage: 1 GB available space
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