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In this life-sim, you are sent by the adventurer’s guild to run a local infirmary. Explore diverse biomes to gather ingredients, nurture your herbs and concoct remedies to aid your guild. Build relationships with your neighbors and engage in community events. 

Manage your own infirmary: When adventurers come back from missions, they will be going to your infirmary to treat their wounds.  You will need to concoct remedies using various reagents of matching properties.  The more matching properties you have the more potent the remedy.  Adventurers with multiple afflictions will require an efficient use of reagents to treat.  

Build Relationships: Meet your neighbors.  Engage in their stories by completing quests and navigating branching narratives.  As you learn more about them you will have opportunities to romance them as well. 

Crop and nurture crops: Tend to your crops that you use for your herbalism.  The herbs will have different needs such as watering frequency, type of soil, and soil nutrition.  Your herbs will need to be nurtured to get the most out of them. 

Explore diverse biomes: To acquire herbs with new or different combinations of reagent properties you will need to go out and explore the different biomes.  Each has reagents that can be discovered.  Some are hidden away while others are inaccessible unless you have the proper gear to reach it. 

Herbal Haven
Reminiscent Realms Studio LLCDeveloper
Reminiscent Realms Studio LLCPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Demo Update

Update Notes A Busier, Cozier, More Alive World

Hello friends,

This update brings a wave of life into the town new faces, new routines, new shops, and new ways to interact with the world around you. Heres whats new.

NPCs & Daily Life

  • The NPC scheduling system has been fully fixed. Characters will now walk around, follow their routines, and go about their daily tasks as intended.

    [/*]
  • 10 new NPCs have joined the town, each with their own personality and dialogue.

    [/*]
  • Existing NPCs have received additional lines and improved behavior to make the world feel more alive and connected.

    [/*]

New Shops

Two new storefronts have opened their doors:

  • Corys Blacksmith

    [/*]
  • Finnleys Produce Store

    [/*]

Both shops come with unique dialogue, inventory, and a bit of their own charm.

Production Stations

  • The blacksmith now sells wine casks and distilleries.

    [/*]
  • These can be placed in the clinic cellar, where you can begin producing wine and oils.

    [/*]
  • This marks the first step toward deeper crafting and production systems.

    [/*]

Animations & Interactions

  • Running animation added hold Shift while moving to run.

    [/*]
  • Selected inventory items now appear above your characters head, making interactions clearer and more expressive.

    [/*]
  • Chair sitting is implemented:

    [list]
  • Face a chair and press F to sit.

    [/*]
  • Press F again to stand back up.

    [/*]
[/*][/list]

Thank you all for your patience and support as the world of the game continues to grow. Im looking forward to hearing your thoughts on this update your feedback genuinely helps shape the direction of development.

Over the next week or so, Ill be focusing on handling bug reports, polishing rough edges, and answering any questions that come in. After that, the next update will shift toward UI improvements and a new, more readable font, which should make the overall experience feel smoother and more cohesive.

Thank you again for walking alongside me on this journey. More to come soon.

[ 2025-12-30 03:03:56 CET ] [Original Post]
Hotfix for Demo #25

  • Fixed issue with journal causing crash if you attempt to open it immediately after loading into a new room.

    [/*]

[ 2025-10-30 15:45:40 CET ] [Original Post]
Hotfix for Demo #24

  • Fixed bug when you click an empty space in the inventory and then click an item.

    [/*]
  • Fixed bug that reloaded patients into the clinic when you pause and un pause.

    [/*]

[ 2025-10-27 17:30:35 CET ] [Original Post]
Hotfix for Demo #23

Fixed bug that prevented patients from finding their paths after sleeping in bed and advancing to the next day.

[ 2025-10-25 16:20:38 CET ] [Original Post]
Demo Update & Whats Ahead

Hey everyone,

First off, thank you so much to everyone who played the demo and shared your thoughts. I want to acknowledge something upfront: the initial release had some glaring bugs, including crashes that disrupted the experience. Im truly sorry for the frustration that caused.

Since then, Ive been working hard to track down and resolve the major issues. Most of the critical bugs have now been fixed, and the demo should run much more smoothly. If you experienced crashes before, Id love for you to give it another try and let me know how it goes.

Looking ahead, Im also planning several updates to the demo, including:

  • Adding the remaining cutscenes and missing NPC townies

    [/*]
  • Introducing a graphics settings page with a new font and reworked GUI

    [/*]
  • Reworking the tutorial to reduce long walks and introduce short-term goals

    [/*]
  • Adding animations for running, holding items, and applying treatment to patients

    [/*]
  • Expanding platform support: controller, Linux, and Steam Deck compatibility

    [/*]

This demo is just the beginning, and your feedback is shaping its future. If you have thoughtsbig or smallabout what felt good, what felt confusing, or what you\'d love to see more of, Im all ears. You can reply here, post in the community hub, or message me directly.

Thanks again for being part of this journey. Your support means the world.

[ 2025-10-22 21:28:24 CET ] [Original Post]
Hotfix for Demo #22

  • Fixed bug that had patients spawn with a null symptom that couldn\'t be cured.

    [/*]
  • Fixed bug with saving and loading during the tutorial would sometimes cause a tutorial loop.

    [/*]

[ 2025-10-22 21:18:21 CET ] [Original Post]
Hotfix for Demo #21

  • Fixed a bug that occurs when the mouse state attempts to change sprites while saving.

    [/*]
  • Fixed a bug that occurred when planting seeds and switching to the inventory to select a slot.

    [/*]
  • Mouse default to the standard sprite if you press ESC.

    [/*]

[ 2025-10-21 18:42:25 CET ] [Original Post]
Hotfix for Demo #20

  • Fixed the scrollbar visibility for the character creation tool so now you will be able to more easily view and select your clothing and palette options.

    [/*]
  • ESC will no close all visible UIs.

    [/*]

[ 2025-10-20 20:43:17 CET ] [Original Post]
Hotfix for Demo #19

  • Fixed issue with mouse causing crashing when the crafting screen is open.

    [/*]
  • Fixed issue with the storage inconsistently loading during the tutorial cutscene in the cellar

    [/*]

I would like to thank everyone for the reports you have made to help make the demo more stable. I\'m currently working on getting the remaining cutscenes fixed and getting the other villagers properly spawning in.

[ 2025-10-20 16:24:05 CET ] [Original Post]
Hotfix for Demo #18

  • Fixed dialogue placement during the tutorial.

    [/*]
  • Implemented a fix to help load storage during tutorial.

    [/*]
  • Changed the tooltip feature to show details by default instead of requiring SHIFT.

    [/*]

[ 2025-10-19 20:33:30 CET ] [Original Post]
Hotfix for Demo #17

  • Fixed bug preventing stacking in the inventory.

    [/*]
  • Fixed bug causing error when dropping item out of inventory.

    [/*]
  • Fixed bug when loading the diagnostic paper from the patients.

    [/*]

[ 2025-10-19 17:34:39 CET ] [Original Post]
Hotfix for Demo #16

  • Fixed bug that prevented more than twenty items from being store in the inventory.

    [/*]
  • Fixed bug that caused crash when treating patients after tutorial.

    [/*]
  • Fixed bug caused by items inside inventory slots on the crafting bench.

    [/*]

Thank you everyone for the feedback!

[ 2025-10-19 03:31:07 CET ] [Original Post]
Hotfix for Demo #15

  • The issue for Lucien not spawning properly has been resolved.

    [/*]
  • Still having issues with Cory not loading properly for his cutscene so to avoid crashes he has been disabled temporarily. I will be working on getting his cutscene working through the night and will get a patch out. Sorry for the inconvenience.

    [/*]

[ 2025-10-18 23:20:18 CET ] [Original Post]
Hotfix for Demo #14

  • Fixed the issue of the tutorial crashing when you leave the room without advancing the tutorial. Now the cutscenes starts over.

    [/*]
  • Fixed the issue of the Lucien causing game to crash when you try talking to him during the tutorial.

    [/*]

[ 2025-10-18 05:22:20 CET ] [Original Post]
Hotfix for Demo #13

Added input validation to the crafting system so that it more accurately reflects what will be crafted before hitting craft.

Thanks for your bug reports! :D

[ 2025-10-17 23:25:23 CET ] [Original Post]
Hotfix for Demo #12

  • Crops now load the proper sprites.

    [/*]
  • Created sleep mechanic that skips to the next day.

    [/*]
  • Sound settings will properly load into game.

    [/*]
  • Storage duplication glitch solved.

    [/*]
  • Fixed issue of not being able to press F when typing name in the intro.

    [/*]
  • Added storage in the greenhouse that has starting seeds.

    [/*]
  • Changed the storage in the cellar to contain starting reagents.

    [/*]
  • The starting inventory now has mediums for creating various remedies.

    [/*]
  • Fixed issue with cutscenes missing NPCs causing crash.

    [/*]

[ 2025-10-17 21:55:33 CET ] [Original Post]
Hotfix for Demo #11

  • Beekeeper farm will be affected by the day/night cycle.

    [/*]
  • Moved the hitbox for the adventurers guild and blacksmith room.

    [/*]
  • Fixed the dialogue check for obelisk and out of bounds areas.

    [/*]
  • Switch the plants to the normal growth pattern but with 1 day growth stages. Will require 5 days to grow.

    [/*]
  • Mushrooms are now available at the start to gather in the forest.

    [/*]

[ 2025-10-17 05:04:43 CET ] [Original Post]
Hotfix for Demo #10

  • Fixed bug affecting saving key bindings in the settings page on the title screen.

    [/*]
  • Patients data will properly save and load when leaving and reentering room.

    [/*]
  • Patients are more randomized now in appearance and properties.

    [/*]
  • Removed afflictions that don\'t have proper reagents in the demo.

    [/*]
  • Reduced the number of afflictions that can be affecting a patient by half.

    [/*]
  • Crafting UI will no longer load by the crafting bench when other UI was open.

    [/*]
  • Companion wasn\'t properly entering waiting state. Will now go to dog house and awaiting for player interaction.

    [/*]
  • Fixed water can not refilling at the greenhouse sink.

    [/*]
  • Fixed clock not incrementing time correctly.

    [/*]

As always, I appreciate everyone\'s input and feedback. Thank you!

[ 2025-10-16 22:36:16 CET ] [Original Post]
Hotfix for Demo #9

  • Added input validation for dragging in dropping in the crafting UI.

    [/*]
  • Fixed a graphical bug when pressing pause while another UI was open.

    [/*]

[ 2025-10-16 05:07:04 CET ] [Original Post]
Hotfix for Demo #8

  • Removed the night time shader from making the indoors darker.

    [/*]
  • Fixed the crop saving and loading in the greenhouse.

    [/*]
  • Fixed the bug preventing unused items in the crafting bench from disappearing. They now go to your inventory.

    [/*]

[ 2025-10-16 01:08:32 CET ] [Original Post]
A World of Healing Awaits: Playable Demo Coming Soon

Hello Everyone!

I've been pouring my energy into refining the game, and I'm thrilled to share that a playable demo is on the horizon! From crafting remedies to forming meaningful connections, I want to give you a glimpse into the world I've been shaping.

My aim is to create an experience that feels immersive, rewarding, and true to my visiona relaxing life-sim centered on healing and exploration. There's still more to fine-tune, but I can't wait for you to step into this world and begin shaping your own journey.

In the meantime, I'd love to hear your thoughts! What kinds of experiences are you most excited about? Are there specific gameplay elements you're eager to see come to life? Your feedback is invaluable as I continue shaping this adventure.

Stay tuned for more updates, and thank you for being a part of this journey!

[ 2025-05-06 22:43:31 CET ] [Original Post]
Natures Cure: Crafting Remedies & Healing Ailments

Hey everyone!

In this update, I want to highlight a core aspect of your rolecreating remedies and treating patients. Healing isn't a one-size-fits-all process; different ailments require different approaches, and it's up to you to craft the right solution.

Understanding Ailments

Game Description Image
  • External vs. Internal Some ailments affect the body externally, while others require treatment from within. Each type demands a different remedy.
  • Severity Matters The seriousness of an ailment influences the treatment needed. More severe conditions require stronger remedies.
  • Considering Patient Preferences Patients have personal likes and dislikes when it comes to herbs. If you use herbs they prefer, you can administer more remedies before they need a break, allowing for more effective treatment.

Crafting Remedies

Game Description Image
  • Choosing the Right Medium The type of remedy you create depends on the medium used, whether it's a salve, tonic, or poultice.
  • Harnessing Herbal Properties Each herb carries unique properties that transfer to the remedy. Matching similar properties can enhance potency, making it more effective for severe ailments.

Managing Resources Wisely

Herbs arent unlimited, so careful planning is essential. Choosing which herbs to grow and using them efficiently will ensure you're always prepared to meet patient needs. Thoughtful resource management will keep your clinic stocked and ready to help those in need.


If you like what you see don't forget to Wishlist and Follow Herbal Haven!


https://store.steampowered.com/app/3364910

[ 2025-03-05 22:02:42 CET ] [Original Post]
Greenhouses, Foraging, and Your Trusty Companion!

Hey everyone!

Its been about a month since the last update, so I wanted to share more details about the greenhouse, foraging for new ingredients, and your companion who will travel with you.

The Greenhouse


The greenhouse allows you to grow various plants regardless of biome or season. Instead of the typical plant-and-harvest cycle, this system is designed to emphasize nurturing your plants. Most plants will need watering about once a week, and harvesting wont remove them, letting you cultivate a more lasting and immersive growing experience. I wanted the greenhouse to feel like a space of care and connection with your plants.
Game Description Image

A Living, Reactive World


The world around you will respond dynamically to weather conditions. For example, after rainfall, mushrooms will sprout throughout the environment. On the other hand, if it hasnt rained for a while, riverbeds may dry uppotentially revealing hidden opportunities for adventure.
Game Description Image Game Description Image

Your Loyal Companion


Your canine companion will be an invaluable part of your journey. Your four-legged friend will help sniff out plants you are searching for, making foraging a more interactive and rewarding experience.
Game Description Image


Thank you for your time! If you have any questions or comments, feel free to share them below. In the next update, Ill be diving into crafting and managing the infirmary.

See you then!


Also, if you like what you see don't forget to wishlist Herbal Haven on Steam!


https://store.steampowered.com/app/3364910

[ 2025-02-03 01:33:16 CET ] [Original Post]
Welcome to Herbal Haven!

Hey Everyone!

RRealmsStudio is excited to reveal Herbal Haven. I am a solo indie developer passionate about creating immersive games.

Game Description Image
In this life-sim, you are sent by the Adventurers Guild to run a local infirmary. Explore diverse biomes to gather ingredients, nurture your herbs and concoct remedies to aid your guild.

Game Description Image
Gain mastery and level up your herbalist. Earn talent points to unlock passive skills and boost your gathering and crafting skills.

See you soon!


Wishlist now!

https://store.steampowered.com/app/3364910

[ 2025-01-04 03:46:05 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04 LTS
  • Processor: Dual CoreMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB Video RAM
  • Storage: 3 GB available space
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