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In this life-sim, you are sent by the adventurer’s guild to run a local infirmary. Explore diverse biomes to gather ingredients, nurture your herbs and concoct remedies to aid your guild. Build relationships with your neighbors and engage in community events. 

Manage your own infirmary: When adventurers come back from missions, they will be going to your infirmary to treat their wounds.  You will need to concoct remedies using various reagents of matching properties.  The more matching properties you have the more potent the remedy.  Adventurers with multiple afflictions will require an efficient use of reagents to treat.  

Build Relationships: Meet your neighbors.  Engage in their stories by completing quests and navigating branching narratives.  As you learn more about them you will have opportunities to romance them as well. 

Crop and nurture crops: Tend to your crops that you use for your herbalism.  The herbs will have different needs such as watering frequency, type of soil, and soil nutrition.  Your herbs will need to be nurtured to get the most out of them. 

Explore diverse biomes: To acquire herbs with new or different combinations of reagent properties you will need to go out and explore the different biomes.  Each has reagents that can be discovered.  Some are hidden away while others are inaccessible unless you have the proper gear to reach it. 

Herbal Haven
Reminiscent Realms Studio LLCDeveloper
Reminiscent Realms Studio LLCPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Demo Update

Update Notes A Busier, Cozier, More Alive World

Hello friends,

This update brings a wave of life into the town new faces, new routines, new shops, and new ways to interact with the world around you. Heres whats new.

NPCs & Daily Life

  • The NPC scheduling system has been fully fixed. Characters will now walk around, follow their routines, and go about their daily tasks as intended.

    [/*]
  • 10 new NPCs have joined the town, each with their own personality and dialogue.

    [/*]
  • Existing NPCs have received additional lines and improved behavior to make the world feel more alive and connected.

    [/*]

New Shops

Two new storefronts have opened their doors:

  • Corys Blacksmith

    [/*]
  • Finnleys Produce Store

    [/*]

Both shops come with unique dialogue, inventory, and a bit of their own charm.

Production Stations

  • The blacksmith now sells wine casks and distilleries.

    [/*]
  • These can be placed in the clinic cellar, where you can begin producing wine and oils.

    [/*]
  • This marks the first step toward deeper crafting and production systems.

    [/*]

Animations & Interactions

  • Running animation added hold Shift while moving to run.

    [/*]
  • Selected inventory items now appear above your characters head, making interactions clearer and more expressive.

    [/*]
  • Chair sitting is implemented:

    [list]
  • Face a chair and press F to sit.

    [/*]
  • Press F again to stand back up.

    [/*]
[/*][/list]

Thank you all for your patience and support as the world of the game continues to grow. Im looking forward to hearing your thoughts on this update your feedback genuinely helps shape the direction of development.

Over the next week or so, Ill be focusing on handling bug reports, polishing rough edges, and answering any questions that come in. After that, the next update will shift toward UI improvements and a new, more readable font, which should make the overall experience feel smoother and more cohesive.

Thank you again for walking alongside me on this journey. More to come soon.

[ 2025-12-30 03:03:56 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04 LTS
  • Processor: Dual CoreMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB Video RAM
  • Storage: 3 GB available space
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