



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Latest Patch Notes: v0.3(674) OPTIONS: * Fixed stuck volume control UI General: * Alt Tab does not break game * Allow skipping of Splash Screen on second play * Sound off and pause when game looses focus In Race * Paused screen defaults selection to restart race * Colliders fixed Colosseum, Bay Town, Crystal Palace, Cliff Top GP * Bridge collider fixed (Splash Wave) * Race complete does not stick with car * AI does not crash on race complete * Crash Cam no longer goes under the track sometimes Pretty Stuff * Additional animation added to Splash Wave * Additional SFX added to Cliffs End and Skull Island * Added missing drivers Difficulty/ AI * Reduction in amount and Severity of AI overtaking in corners * Tuning to collision severity * Award of stars revised based on selected difficulty * Car weight and stability increased * Timer extended Bay Town APPLIED but NOT confirmed : * Steam Deck saves transferring to PC and visa versa Additional Changes: * Adjusted UI elements * Adjusted bloom to make text more readable, and more impact on 3D sources (Modern GFX mode) * Fixed crash cam glitch * Removed exploding player on restart * Fixed levitating AI car Glitch * UI accept/ cancel resized as too small (menu) * Car Ahead/ Behind moved up- race Canvas so as not to obstruct view * Adjustment made to crash initialisation * Analogue throttle restored * Slip Stream Power Reduced * Fix to Triassic Park event collider * Reduced comparative volume of 3D ambient SFX * Improved AI avoidance * Fixed AI power bug * Fix in for external events (Triassic Cove) * Adjusted Ambient sound * Fixed miss Auto/ Manual Gear Select * Fixed path finding - Crystal Palace and Indie GP * Fix to Gladiator materials * Fix to AI power application Working on: * Switching Resolution/ V-sync requires restart to apply * Unable to cancel unwanted resolution settings * Add controller layouts to options
[ 6082 ]
[ 1511 ]
[ 1888 ]