CHANGES/UPDATES: * Major performance upgrade * Graphics re-styled * Better track wall outlining * Difficulty rebalanced * Wall collisions made less harsh * AI upgraded FIXES: * Respawn Issues * Retrospective achievement unlocks * Checkpoint detection
[ 2024-10-04 10:57:52 CET ] [ Original post ]
CHANGES/UPDATES: * Car crash/ yellow flags calculation upgraded * Cars corner speed, not straight line speed now effected by difficulty setting * Rookie races 1 lap shorter than normal. * Chase cameras updated * Car stability increased * AI Upgraded- better avoiding, overtaking * Difficulty revised and rebalanced * Game now redirects to last selected track on menu screen * Updated Steam Deck File Save * General performance upgrades FIXES: * Car control random issues * Options screen resized to stay in screen * Removed blue flag appearing and disappearing on Start Finish straight * Removed blue flag flickering * Players car can no longer trigger checkpoints after race completion * Cars facing wrong way on respawn fixed (many tracks) * Correct Sky Box set Area 52 * Blocked out of Bounds Castle Hill * Blocked out of Bounds Volcano Island * Steam Deck going into super low resolution * Fixed respawn issue *Fixed Kill Colliders Skull Island * Fixed missing Material on splash screen.
[ 2024-09-25 12:25:32 CET ] [ Original post ]
Fix to chasing AI cars so they no longer overspeed and balanced AI aggression based on difficulty selected.
[ 2024-09-07 22:38:05 CET ] [ Original post ]
FIXES: * AI avoidance fixed * Bay City Loosing track of laps * Bay City lighting/GFX * Cars occasionally clipping hills and crashing * Excessive obsticals removed (Beast) * Missing planes re-instated (Beast) * Cars turning off on starts * Events being triggered in the wrong order occasionally * Materiel on barriers changed so does not go black in retro mode * Broken renderer fixed Desert Strike and obstruction on turn 1 removed
[ 2024-09-07 19:26:05 CET ] [ Original post ]
* Fixed suspension on all cars to improve handling and stability * Fixed cars respawning in the wrong direction (Castle Hill)
[ 2024-09-07 10:56:13 CET ] [ Original post ]
The latest update includes: Upgraded handling and physics Improved AI A number of bug fixes (full log included in the installation folder). Upgrades to the following tracks: Area 52 Mega Stadium Cliff Top GP Crystal Palace Canyon Adventure Hope you enjoy, please leave any comments on the community board/ discord.
[ 2024-09-06 15:11:58 CET ] [ Original post ]
First Steam Achievements now activated! multiple fixes to GFX, Audio, FX. Full change log in the install file, make sure to update to the latest version :) Feedback welcome on the discussion page. Work on the next major update continues :)
[ 2024-09-01 11:13:04 CET ] [ Original post ]
Latest Patch Notes: v0.3(674) OPTIONS: * Fixed stuck volume control UI General: * Alt Tab does not break game * Allow skipping of Splash Screen on second play * Sound off and pause when game looses focus In Race * Paused screen defaults selection to restart race * Colliders fixed Colosseum, Bay Town, Crystal Palace, Cliff Top GP * Bridge collider fixed (Splash Wave) * Race complete does not stick with car * AI does not crash on race complete * Crash Cam no longer goes under the track sometimes Pretty Stuff * Additional animation added to Splash Wave * Additional SFX added to Cliffs End and Skull Island * Added missing drivers Difficulty/ AI * Reduction in amount and Severity of AI overtaking in corners * Tuning to collision severity * Award of stars revised based on selected difficulty * Car weight and stability increased * Timer extended Bay Town APPLIED but NOT confirmed : * Steam Deck saves transferring to PC and visa versa Additional Changes: * Adjusted UI elements * Adjusted bloom to make text more readable, and more impact on 3D sources (Modern GFX mode) * Fixed crash cam glitch * Removed exploding player on restart * Fixed levitating AI car Glitch * UI accept/ cancel resized as too small (menu) * Car Ahead/ Behind moved up- race Canvas so as not to obstruct view * Adjustment made to crash initialisation * Analogue throttle restored * Slip Stream Power Reduced * Fix to Triassic Park event collider * Reduced comparative volume of 3D ambient SFX * Improved AI avoidance * Fixed AI power bug * Fix in for external events (Triassic Cove) * Adjusted Ambient sound * Fixed miss Auto/ Manual Gear Select * Fixed path finding - Crystal Palace and Indie GP * Fix to Gladiator materials * Fix to AI power application Working on: * Switching Resolution/ V-sync requires restart to apply * Unable to cancel unwanted resolution settings * Add controller layouts to options
[ 2024-08-24 17:01:51 CET ] [ Original post ]
v0.3(646) Removed "EXCELLENT" voice on DNF Fixed Rendering Skull Island Pit sign corrected Skull Island Racing Lines Skull Island Add Doppler - Cliffs Edge Add Crowd SFX (multiple) Pit sign added (multiple) v0.3(645) Bugs Fixed- AI randomly turning off course Respawn bug- Super Looper and Hatch Hill Adjustments Less harsh crashing Field Spread (Normal Mode) v0.3(643) Bugs Fixed Fixed AI not being removed when crashed Car Respawn bug Canyon Adventure bugs Cars AI going haywire bug AI not being removed Camera Clipping Player stuck upside-down Cars getting stuck in scenery Fixed Desert Strike Fixed Out of bounds Fixed Skull Island Fixed Physics failing Fixed crash collider Triasic Fixed stalling AI Trophies can sometimes duplicate on the menu screen Bugs fix implemented but being tested to confirm Laps not counting Steam Deck Saves Steam Deck Options Stop engine sound on race over occasional loss of player positioning occasional drop Adjustments Physics Adjusted star reward based on difficulty Adjusted race length based on difficulty Update to AI logic Rebalanced AI difficulty Rescaling of background elements Background sound volumes (Triasic cove) Optimisations Fixed compatibility issues with some systems Unity Engine upgraded to version xxxx.3.27f1 Optimised Comet and effects (Triasic) Additions Crash Camera Options screen Screen modes Resolutions KNOWN ISSUES: Gears/ controls can fail if left idol for extended period
[ 2024-08-15 18:50:27 CET ] [ Original post ]
Quick fix to stars awarded: Stars now awarded based on position AND selected AI difficulty Extra stars awarded for record lap times Fix to AI physics Bug fixed to prevent AI tipping over and getting stuck occasionally
[ 2024-08-14 21:02:33 CET ] [ Original post ]
v0.3(640) Bugs Fixed Fixed AI not being removed when crashed Car Respawn bug Canyon Adventure bugs Cars AI going haywire bug AI not being removed Camera Clipping Player stuck upside-down Cars getting stuck in scenery Fixed Desert Strike Fixed Out of bounds Fixed Skull Island Fixed Physics failing Fixed crash collider Triasic Fixed stalling AI Trophies can sometimes duplicate on the menu screen Bugs fix implemented but being tested to confirm Laps not counting Steam Deck Saves Steam Deck Options Stop engine sound on race over occasional loss of player positioning occasional drop Adjustments Physics Adjusted star reward based on difficulty Adjusted race length based on difficulty Update to AI logic Rebalanced AI difficulty Rescaling of background elements Background sound volumes (Triasic cove) Optimisations Fixed compatibility issues with some systems Unity Engine upgraded to version xxxx.3.27f1 Optimised Comet and effects (Triasic) Additions Crash Camera Options screen Screen modes Resolutions KNOWN ISSUES: Gears/ controls can fail if left idol for extended period
[ 2024-08-14 19:14:33 CET ] [ Original post ]
Huge thank you for all your support and feedback in the first week of Early Access. We have listened, and are working hard on the first update, which will focus around bugs and gameplay tweaks and rebalancing. A further announcement will follow, with more detail on items included in the update once the release date is confirmed. Thanks again for all your awesomeness!
[ 2024-08-10 17:52:41 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Blast around homages to some of histories greatest tracks, as well as some that simply couldn’t exist. Visit London, Tokyo, Rome, USA, The Alps and more, with 48 tracks of exciting twists and turns to unlock and master. Choose your team, your car and then jump into a race, no tiresome menus to wade through, even the pathway to action has been accelerated!
Relive the style and excitement of 90s arcade racing boom with slick modern rendering technology, whilst filling your ears with 90s inspired custom soundtrack to keep your focus as you find that perfect line, outwitting the other 29 cars on the track.
Fight for a place on the Online leaderboard see how you rank globally, or settle back with a friend and take on the grid together in split screen classic fun.
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