



Blast around homages to some of histories greatest tracks, as well as some that simply couldn’t exist. Visit London, Tokyo, Rome, USA, The Alps and more, with 48 tracks of exciting twists and turns to unlock and master. Choose your team, your car and then jump into a race, no tiresome menus to wade through, even the pathway to action has been accelerated!
Relive the style and excitement of 90s arcade racing boom with slick modern rendering technology, whilst filling your ears with 90s inspired custom soundtrack to keep your focus as you find that perfect line, outwitting the other 29 cars on the track.
Fight for a place on the Online leaderboard see how you rank globally, or settle back with a friend and take on the grid together in split screen classic fun.
Bug fixes-
MusicVArt team bottoming out
Collision issues on various tracks
AI not avoiding player on close left overtakes
AI attempting overtakes when sliding
AI cheating on London Palace GP by corner cutting.
Updates
Handling updated
AI behaviour updated
Car weighting and physics updated
New update including:
Updates:
Updated road feel and handling.
Enhanced car v car and car v scenery collisions.
AI now slip, slide and glide around the track. And make mistakes too!
Optimised AI racing lines and intelligence.
Fixes:
Fixed glitch to camera when crashing.
Fixed external camera not being restored when exiting the pit lanes.
Thanks for your feedback on the last build :)
The issue with erratic AI bunching up ahead and behind the player has been fixed, please upload the latest version.
Additional tweaks have also been made to the AI in general for calmer more controlled racing, and the difficulty has been further tuned.
Updates:
Gameplay-
Complete revision of AI for closer racing
Additional enhancements to AI avoiding the player where possible
Increase in effect of slip streaming (although still subtle). All cars in AI now slip stream (AI slip streaming disabled in Rookie mode
Cars engine power rebalanced throughout the top runners.
GFX-
Internal and external cameras updated
Tracks-
Optimised racing lines for:
Hatch Hill
Cliff Top GP
Cliffs Edge
London Palace GP
Beach Side Tour
Difficulty-
Rookie is easier/ normal more balanced/ pro harder/ pro ++ very hard-
Full handling revision
Full revision of AI controlled cars
Difficulty rebalanced
Numerous bug fixes
Latest update:
New camera and updated graphical style
Latest revision of the computer AI
Updated handling for playable cars
Leaderboards now available in Normal, Pro and Pro+ modes
Multiple bug fixes
- AI controlled cars intelligence upgraded
- Upgraded racing
- Updated controls
- Performance fix for Crystal Palace GP and general minor performance updates and fixes.
Updated to v0.4(1461)
AI updated
Controls updated
Audio updated with fixes
Additional leader board functionality
Latest build updates:
Fixes:
Camera - external and internal
Handling- all cars
AI- Significant upgrade to stop cars hitting the player, racing fairer and more competitively.
External camera behaviour and handling have been updated and fixed, hope you enjoy!
Thanks again for all your feedback on the last release!
Key updates as follows:
Enhanced AI
Adjusted steering
Rebalanced difficulty
Noted by some users, AI was behaving erratically and after a crash the player could drive through walls.
Patch fixes:
AI instability
Collider issues after serious accident
Thanks as always for your support and feedback :)
Thanks for your feedback on the last build, there were quite a lot of changes in that that needed some refinement.
This update includes:
Stabilisation of AI and path finding
Slow cars bug fix
Tuning of car handling
Latest update includes the following key features:
Addition of 5 Speed gears (manual and automatic)
Full physics and handling revision
Updated AI
More features added to online leader boards
The latest update focuses on slip streaming to provide even more excitement!
A new leader board challenge starts on 1st Feb and you can now compare how you did in this months competition to the last against your rivals.
Lets go racing!
The latest version features a refresh of all elements of the games graphics, presentation and gameplay.
NEW:
-RETRO MODE
-Pro ++ Challenge
-Front end and presentation
Updated
- Car handling
- Leader board functionality
- AI
- Difficulty
- GFX and SFX
Changes:
Graphics/Sound:
Tyres now more defined so you can see them spinning
Blue Flags smaller and more transparent
Extra scenery in Cliff Top GP and Bounty Run
Skid smoke now triggers only when tyres are really slipping
External camera updated
Gameplay:
AI track navigation improved
AI avoidence improved
Volcano Island grid condensed to make it winnable in Pro
Purple/ Orange and Black cars tuned
Pits and Damage:
Car (player and AI ) speed limited when damage is critical
Pit lane slows player and AI
Repair strips do not slow the car but only add a tiny bit of health for as long as the car is right over the str
V0.4(1304)
Updates
*AI core update
*Space Centre Stunt Track Reprofiled
*Triassic Cove Reprofiled
*Audio enhanced
*Collisions (car v car) enhanced
Fixes
*Pit lane timer fixed Bay Town
*AI navigation updated when exiting pit lanes
*Mini repair lanes fixed
v0.4 (1282)
CHANGES/UPDATES:
* Native SteamDeck / Linux build
* Major performance upgrade
* Online leaderboards added
* Graphics re-styled
* Better track wall outlining
* Difficulty rebalanced
* Wall collisions made less harsh
* AI upgraded
FIXES:
* Respawn Issues
* Retrospective achievement unlocks
* Checkpoint detection
* SteamDeck incorrect resolution once game started
CHANGES/UPDATES:
* Major performance upgrade
* Graphics re-styled
* Better track wall outlining
* Difficulty rebalanced
* Wall collisions made less harsh
* AI upgraded
FIXES:
* Respawn Issues
* Retrospective achievement unlocks
* Checkpoint detection
Thanks for reporting, this has now been fixed :)
CHANGES/UPDATES:
* Car crash/ yellow flags calculation upgraded
* Cars corner speed, not straight line speed now effected by difficulty setting
* Rookie races 1 lap shorter than normal.
* Chase cameras updated
* Car stability increased
* AI Upgraded- better avoiding, overtaking
* Difficulty revised and rebalanced
* Game now redirects to last selected track on menu screen
* Updated Steam Deck File Save
* General performance upgrades
FIXES:
* Car control random issues
* Options screen resized to stay in screen
* Removed blue flag appearing and disappearing on Start Finish straight
* Removed blue flag flickering
* Players car can no longer trigger checkpoints after race completion
* Cars facing wrong way on respawn fixed (many tracks)
* Correct Sky Box set Area 52
* Blocked out of Bounds Castle Hill
* Blocked out of Bounds Volcano Island
* Steam Deck going into super low resolution
* Fixed respawn issue
*Fixed Kill Colliders Skull Island
* Fixed missing Material on splash screen.
Fix to chasing AI cars so they no longer overspeed and balanced AI aggression based on difficulty selected.
FIXES:
* AI avoidance fixed
* Bay City Loosing track of laps
* Bay City lighting/GFX
* Cars occasionally clipping hills and crashing
* Excessive obsticals removed (Beast)
* Missing planes re-instated (Beast)
* Cars turning off on starts
* Events being triggered in the wrong order occasionally
* Materiel on barriers changed so does not go black in retro mode
* Broken renderer fixed Desert Strike and obstruction on turn 1 removed
* Fixed suspension on all cars to improve handling and stability
* Fixed cars respawning in the wrong direction (Castle Hill)
The latest update includes:
Upgraded handling and physics
Improved AI
A number of bug fixes (full log included in the installation folder).
Upgrades to the following tracks:
Area 52
Mega Stadium
Cliff Top GP
Crystal Palace
Canyon Adventure
Hope you enjoy, please leave any comments on the community board/ discord.
AI racing line bug fixed (Hatch Hill)
First Steam Achievements now activated! multiple fixes to GFX, Audio, FX. Full change log in the install file, make sure to update to the latest version :)
Feedback welcome on the discussion page.
Work on the next major update continues :)
Latest Patch Notes:
v0.3(674)
OPTIONS:
* Fixed stuck volume control
UI General:
* Alt Tab does not break game
* Allow skipping of Splash Screen on second play
* Sound off and pause when game looses focus
In Race
* Paused screen defaults selection to restart race
* Colliders fixed Colosseum, Bay Town, Crystal Palace, Cliff Top GP
* Bridge collider fixed (Splash Wave)
* Race complete does not stick with car
* AI does not crash on race complete
* Crash Cam no longer goes under the track sometimes
Pretty Stuff
* Additional animation added to Splash Wave
* Additional SFX added to Cliffs End and Skull Island
* Added missing drivers
Difficulty/ AI
* Reduction in amount and Severity of AI overtaking in corners
* Tuning to collision severity
* Award of stars revised based on selected difficulty
* Car weight and stability increased
* Timer extended Bay Town
APPLIED but NOT confirmed :
* Steam Deck saves transferring to PC and visa versa
Additional Changes:
* Adjusted UI elements
* Adjusted bloom to make text more readable, and more impact on 3D sources (Modern GFX mode)
* Fixed crash cam glitch
* Removed exploding player on restart
* Fixed levitating AI car Glitch
* UI accept/ cancel resized as too small (menu)
* Car Ahead/ Behind moved up- race Canvas so as not to obstruct view
* Adjustment made to crash initialisation
* Analogue throttle restored
* Slip Stream Power Reduced
* Fix to Triassic Park event collider
* Reduced comparative volume of 3D ambient SFX
* Improved AI avoidance
* Fixed AI power bug
* Fix in for external events (Triassic Cove)
* Adjusted Ambient sound
* Fixed miss Auto/ Manual Gear Select
* Fixed path finding - Crystal Palace and Indie GP
* Fix to Gladiator materials
* Fix to AI power application
Working on:
* Switching Resolution/ V-sync requires restart to apply
* Unable to cancel unwanted resolution settings
* Add controller layouts to options
v0.3(646)
Removed "EXCELLENT" voice on DNF
Fixed Rendering Skull Island
Pit sign corrected Skull Island
Racing Lines Skull Island
Add Doppler - Cliffs Edge
Add Crowd SFX (multiple)
Pit sign added (multiple)
v0.3(645)
Bugs Fixed- AI randomly turning off course
Respawn bug- Super Looper and Hatch Hill
Adjustments
Less harsh crashing
Field Spread (Normal Mode)
v0.3(643)
Bugs Fixed
Fixed AI not being removed when crashed
Car Respawn bug
Canyon Adventure bugs
Cars AI going haywire bug
AI not being removed
Camera Clipping
Player stuck upside-down
Cars getting stuck in scenery
Fixed Desert Strike
Fixed Out of bounds
Fixed Skull Island
Fixed Physics failing
Fixed crash collider Triasic
Fixed stalling AI
Trophies can sometimes duplicate on the menu screen
Bugs fix implemented but being tested to confirm
Laps not counting
Steam Deck Saves
Steam Deck Options
Stop engine sound on race over
occasional loss of player positioning
occasional drop
Adjustments
Physics
Adjusted star reward based on difficulty
Adjusted race length based on difficulty
Update to AI logic
Rebalanced AI difficulty
Rescaling of background elements
Background sound volumes (Triasic cove)
Optimisations
Fixed compatibility issues with some systems
Unity Engine upgraded to version xxxx.3.27f1
Optimised Comet and effects (Triasic)
Additions
Crash Camera
Options screen
Screen modes
Resolutions
KNOWN ISSUES:
Gears/ controls can fail if left idol for extended period
Quick fix to stars awarded:
Stars now awarded based on position AND selected AI difficulty
Extra stars awarded for record lap times
Fix to AI physics
Bug fixed to prevent AI tipping over and getting stuck occasionally
v0.3(640)
Bugs Fixed
Fixed AI not being removed when crashed
Car Respawn bug
Canyon Adventure bugs
Cars AI going haywire bug
AI not being removed
Camera Clipping
Player stuck upside-down
Cars getting stuck in scenery
Fixed Desert Strike
Fixed Out of bounds
Fixed Skull Island
Fixed Physics failing
Fixed crash collider Triasic
Fixed stalling AI
Trophies can sometimes duplicate on the menu screen
Bugs fix implemented but being tested to confirm
Laps not counting
Steam Deck Saves
Steam Deck Options
Stop engine sound on race over
occasional loss of player positioning
occasional drop
Adjustments
Physics
Adjusted star reward based on difficulty
Adjusted race length based on difficulty
Update to AI logic
Rebalanced AI difficulty
Rescaling of background elements
Background sound volumes (Triasic cove)
Optimisations
Fixed compatibility issues with some systems
Unity Engine upgraded to version xxxx.3.27f1
Optimised Comet and effects (Triasic)
Additions
Crash Camera
Options screen
Screen modes
Resolutions
KNOWN ISSUES:
Gears/ controls can fail if left idol for extended period
Huge thank you for all your support and feedback in the first week of Early Access. We have listened, and are working hard on the first update, which will focus around bugs and gameplay tweaks and rebalancing.
A further announcement will follow, with more detail on items included in the update once the release date is confirmed.
Thanks again for all your awesomeness!
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