Hello!
Hi again everyone! Here is some news about
latest improvements of
Fractal Space PC version 0.1.5c for
November 2017!
Linux and Supported Resolutions
The game was
crashing on Linux hardware. This has
now been fixed, and the game also supports
all resolution types. You can now play the game with
any resolution on
Windows, Mac and Linux!
Game Auto-Start & Auto-Resume
In addition to
improving the general main menu visuals, if you
launch the game for the first time, the game
starts automatically a new game. If you launch it
with a game to resume, the game
is resumed on launch. This
avoids to go through the main menu every time you wish to play. You can still come back to the main menu or access options in-game ;)
You can also
prevent the game from auto-launching and display the main menu instead by
pressing the left CTRL (or Command) key as soon as the
auto-save warning is displayed.
Steam Guide Update: Errors
We have
added in the Steam Guide here, the section regarding errors "
A Wild Error Appears!" and what to do when they happen, as
from now on code errors will be
displayed in red at the bottom left of the screen.
We also
added a few tips regarding performance Options in the guide.
Improved Lighting
Lighting is much more optimized: performance should be better in
both Chapters. Some areas might
seem now darker; please do point them out if you think they are way too dark. We also did this
intentionally to
encourage the usage of the Flashlight.
Lighting is more realistic: There are now
less areas where lights are "
very bright on close surfaces", creating a
blinding-bright zone on the closest walls of realtime lights. This makes the general feel less colorful, but
more realistic.
Destructible Windows
Destructible Walls: They are now replaced by
Destructible Windows.
Windows can be
destroyed with the basic Taser, whereas
Destructible Walls require the Taser Firepower Level 2 Upgrade to be destroyed.
Destructible
Walls found in
Chapter 1 and 2 are Bonus Rooms - you will need to
play them again once you have acquired the Taser Upgrade in Chapter 3, as Upgrades are Persistent, and
remain even if playing an earlier Chapter!
Bonus rooms are
not yet designed; if you do break the wall, you will
currently find nothing behind ;)
Visual Improvements
A
lot of small improvements and tweaks have been made on most
3D models and textures to look better; the light some objects emit is now more realistic compared to the previous very bright binary "
emissive or not" aspect they had.
Screens are now improved and there are
more of them for better prediction of the switches usage. The
User interface has also been improved for most pages of the game.
New Upgrades: Healthpack & Taser Ammo Backpacks
At
first, when you pick up a
Healthpack or
Taser Ammo pack, it is
used automatically on-the-spot to
heal you or
recharge your Taser Energy. If you acquire the
Taser Backpack or
Health Backpack upgrades from
Upgrade Terminals, you will then be able to
store 1 to 2 of each of those packs.
This will allow you to always keep a
Taser Ammo pack or
Healthpack for later use in a hard situation ;)
Chapter 3 ?
We have made
a lot of progress on Chapter 3, and it's
soon ready! We expect to release it
before Christmas, as a first playable version!
Talk to you soon, on the next development update :)
[ 2017-11-24 11:51:30 CET ] [ Original post ]