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Development Update #10
Hello! We are now doing the first update - V0.2.0b - since the release of a playable version of Chapter 3 on PC! Here are the various updates, bug fixes and news about the game.
It has been very long, but most of the wall and textures alignements that were present in both Chapter 1 and Chapter 2 should be fixed! Chapter 3 has not been reworked yet. 3D assets have been reworked to ensure a better alignment, and all objects have been checked / moved / resized to avoid the misalignments that were visible. There might still be some present here and there; if you do find some in Chapter 1 or 2, please do take screenshots and notify me! Thanks!
You can now skip cutscenes by pressing the TAB key (or Y on Controller)! That will be very useful to test the game quicker and for multiple runs:
Even though this new addition has been tested, I recommend that as a tester, you try it thouroughly; as skipping a cutscene means that all the events during those cutscenes need to be executed instantly (open a door, turn off a laser, etc); and there is a chance that in some cases, with specific cutscenes, it breaks some puzzles or creates undesired scenarios. Especially, for example, for a cutscenes that normally requires the player to wait until some parts of the level are being loaded, configured or initialized (ex: Chapter 3 "Initialize Room" button). For these very few specific cases of complex cutscenes in the game (maybe 3 out of 200), they need to be set as exceptionally not skippable. If you encounter some sort of strange glitch or bug after skipping a cutscene, please write a bug report on the Discord channel or the Steam Discussion :) Thank you!
Zero-G movement itself has not changed; only the boost speed is faster to cover larger distances. We'll be glad to hear if it feels too fast now :)
Concentration has been renamed to Hyper-Speed. I'll be happy to hear as well how this feels and if this ability name makes more sense to you as a player.
Hyper-Speed now shows an orange threshold of auto-deactivation on the health bar; it's easier to know when it will be forced to be disabled. The associated key icon V or Y on Gamepad is now displayed next to the health bar as well, and remains displayed until deactivated:
Most of the first bugs found in Chapter 3 have theoretically been fixed, including:
[ 2018-02-13 09:43:26 CET ] [ Original post ]
Update v0.2.0b on Steam!
Hello! We are now doing the first update - V0.2.0b - since the release of a playable version of Chapter 3 on PC! Here are the various updates, bug fixes and news about the game.
Walls & Texture Alignments
It has been very long, but most of the wall and textures alignements that were present in both Chapter 1 and Chapter 2 should be fixed! Chapter 3 has not been reworked yet. 3D assets have been reworked to ensure a better alignment, and all objects have been checked / moved / resized to avoid the misalignments that were visible. There might still be some present here and there; if you do find some in Chapter 1 or 2, please do take screenshots and notify me! Thanks!
Skip Cutscenes
You can now skip cutscenes by pressing the TAB key (or Y on Controller)! That will be very useful to test the game quicker and for multiple runs:
Even though this new addition has been tested, I recommend that as a tester, you try it thouroughly; as skipping a cutscene means that all the events during those cutscenes need to be executed instantly (open a door, turn off a laser, etc); and there is a chance that in some cases, with specific cutscenes, it breaks some puzzles or creates undesired scenarios. Especially, for example, for a cutscenes that normally requires the player to wait until some parts of the level are being loaded, configured or initialized (ex: Chapter 3 "Initialize Room" button). For these very few specific cases of complex cutscenes in the game (maybe 3 out of 200), they need to be set as exceptionally not skippable. If you encounter some sort of strange glitch or bug after skipping a cutscene, please write a bug report on the Discord channel or the Steam Discussion :) Thank you!
Faster Zero-G Boost
Zero-G movement itself has not changed; only the boost speed is faster to cover larger distances. We'll be glad to hear if it feels too fast now :)
Concentration --> Hyper-Speed
Concentration has been renamed to Hyper-Speed. I'll be happy to hear as well how this feels and if this ability name makes more sense to you as a player.
Hyper-Speed: Show Threshold + Controls
Hyper-Speed now shows an orange threshold of auto-deactivation on the health bar; it's easier to know when it will be forced to be disabled. The associated key icon V or Y on Gamepad is now displayed next to the health bar as well, and remains displayed until deactivated:
Bug Fixes
Most of the first bugs found in Chapter 3 have theoretically been fixed, including:
- Bloc Switch that was not behaving properly to open the Vent in the "rotating laser and electrified ground" (Maintenance Room) should now be working as intended
- A few flying lights and flying objects / grounds have been fixed ;)
- A bug made some players get killed by lasers that were disabled in Chapter 3. Should now be fixed.
- A few walls were not casting shadows properly. Fixed
- HEALTH_ADDED_TO_IVENTORY notification should now display appropriate text
- Chapter 3: "On your knees" part should now require the player to crouch to see the switch
- Very rapidly crouching and releasing key could sometimes result it standing up inside the ceiling. Fixed ;)
- Various Power Cores could be seen through some walls of the level. Fixed
- You could re-enter the room with the Kojima Quote on the wall, later on the in game - Undesired. Fixed.
- Disabled buttons were still making sounds when out of interaction range
[ 2018-02-13 09:43:26 CET ] [ Original post ]
Development Update #10
Hello! We are now doing the first update -V0.2.0b- since the release of a playable version of Chapter 3 on PC! Here are the various updates, bug fixes and news about the game.
It has been very long, but most of the wall and textures alignementsthat were present in both Chapter 1 and Chapter 2 should be fixed! Chapter 3 has not been reworked yet. 3D assets have been reworked to ensure a better alignment, and all objects have been checked / moved / resized to avoid the misalignments that were visible. There might still be some present here and there; if you do find some in Chapter 1 or 2, please do take screenshots and notify me! Thanks!
You can now skip cutscenes by pressing the TAB key (or Y on Controller)! That will be very useful to test the game quicker and for multiple runs:
Even though this new addition has been tested, I recommend that as a tester, you try it thouroughly; as skipping a cutscene means that all the events during those cutscenes need to be executed instantly (open a door, turn off a laser, etc); and there is a chance that in some cases, with specific cutscenes, it breaks some puzzles or creates undesired scenarios. Especially, for example, for a cutscenes that normally requires the player to wait until some parts of the level are being loaded, configured or initialized (ex: Chapter 3 "Initialize Room" button). For these very few specific cases of complex cutscenes in the game (maybe 3 out of 200), they need to be set as exceptionally not skippable. If you encounter some sort of strange glitch or bug after skipping a cutscene, please write a bug report on the Discord channel or the Steam Discussion :) Thank you!
Zero-G movement itself has not changed; only the boost speed is faster to cover larger distances. We'll be glad to hear if it feels too fast now :)
Concentration has been renamed to Hyper-Speed. I'll be happy to hear as well how this feels and if this ability name makes more sense to you as a player.
Hyper-Speed now shows an orange threshold of auto-deactivation on the health bar; it's easier to know when it will be forced to be disabled.The associated key icon Vor Y on Gamepad is now displayed next to the health bar as well, and remains displayed until deactivated:
Most of the first bugs found in Chapter 3 have theoretically been fixed, including:
[ 2018-02-13 09:43:26 CET ] [ Original post ]
Update v0.2.0b on Steam!
Hello! We are now doing the first update -V0.2.0b- since the release of a playable version of Chapter 3 on PC! Here are the various updates, bug fixes and news about the game.
Walls & Texture Alignments
It has been very long, but most of the wall and textures alignementsthat were present in both Chapter 1 and Chapter 2 should be fixed! Chapter 3 has not been reworked yet. 3D assets have been reworked to ensure a better alignment, and all objects have been checked / moved / resized to avoid the misalignments that were visible. There might still be some present here and there; if you do find some in Chapter 1 or 2, please do take screenshots and notify me! Thanks!
Skip Cutscenes
You can now skip cutscenes by pressing the TAB key (or Y on Controller)! That will be very useful to test the game quicker and for multiple runs:
Even though this new addition has been tested, I recommend that as a tester, you try it thouroughly; as skipping a cutscene means that all the events during those cutscenes need to be executed instantly (open a door, turn off a laser, etc); and there is a chance that in some cases, with specific cutscenes, it breaks some puzzles or creates undesired scenarios. Especially, for example, for a cutscenes that normally requires the player to wait until some parts of the level are being loaded, configured or initialized (ex: Chapter 3 "Initialize Room" button). For these very few specific cases of complex cutscenes in the game (maybe 3 out of 200), they need to be set as exceptionally not skippable. If you encounter some sort of strange glitch or bug after skipping a cutscene, please write a bug report on the Discord channel or the Steam Discussion :) Thank you!
Faster Zero-G Boost
Zero-G movement itself has not changed; only the boost speed is faster to cover larger distances. We'll be glad to hear if it feels too fast now :)
Concentration --> Hyper-Speed
Concentration has been renamed to Hyper-Speed. I'll be happy to hear as well how this feels and if this ability name makes more sense to you as a player.
Hyper-Speed: Show Threshold + Controls
Hyper-Speed now shows an orange threshold of auto-deactivation on the health bar; it's easier to know when it will be forced to be disabled.The associated key icon Vor Y on Gamepad is now displayed next to the health bar as well, and remains displayed until deactivated:
Bug Fixes
Most of the first bugs found in Chapter 3 have theoretically been fixed, including:
- Bloc Switch that was not behaving properly to open the Vent in the "rotating laser and electrified ground" (Maintenance Room) should now be working as intended
- A few flying lights and flying objects / grounds have been fixed ;)
- A bug made some players get killed by lasers that were disabled in Chapter 3. Should now be fixed.
- A few walls were not casting shadows properly. Fixed
- HEALTH_ADDED_TO_IVENTORY notification should now display appropriate text
- Chapter 3: "On your knees" part should now require the player to crouch to see the switch
- Very rapidly crouching and releasing key could sometimes result it standing up inside the ceiling. Fixed ;)
- Various Power Cores could be seen through some walls of the level. Fixed
- You could re-enter the room with the Kojima Quote on the wall, later on the in game - Undesired. Fixed.
- Disabled buttons were still making sounds when out of interaction range
[ 2018-02-13 09:43:26 CET ] [ Original post ]
Fractal Space
Haze Games
Developer
Haze Games
Publisher
Release
Game News Posts:
47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
The Game includes VR Support
Will you solve the mysteries of this station and get out alive?
This, my friend, is up to you...
Pick up health and ammunition packs as you explore space to help you get through this adventure.
This, my friend, is up to you...
KEY FEATURES
- Control your Jetpack to fly freely around space!
- Use your Taser-Gun to activate switches remotely
- Find lost recordings to solve mysteries and learn what lead you to this station
- Think and act upon your environment to solve puzzles
- Full Gamepad support
SOLVE BRAIN-ENGAGING PUZZLES
While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve the station's puzzles!TASER-GUN: PRECISION IS PRECIOUS
Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!JETPACK: ENJOY FLYING
Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your journey!SPACE EXPLORATION AWAITS
Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.Pick up health and ammunition packs as you explore space to help you get through this adventure.
ACHIEVEMENTS & LEADERBOARDS
Show the entire world what a puzzle mastermind you are by unlocking Achievements, and sharing your speed run scores with your friends!MINIMAL SETUP
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 1.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 3.0
- Storage: 4 GB available space
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 2 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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