AlienFX: Enhanced Immersion
We are happy to announce a
partnership with Alienware! Fractal Space supports
AlienFX LED lighting technology on
Alienware computers! Below is a
demo video to show examples of
how the lighting reacts in realtime to
in-game events:
https://youtu.be/PlZFt6yLQF0
And
a few photos of the
LED lighting while running the game:
Stable New Save System
A
huge task for us the last
4 weeks has been to focus primarily on the
PC version's
new Save System for Fractal Space. You can read more about
how it works and
why it was necessary in our previous news here.
The great news is that the new system is
now functional with Chapter 1, 2 and 3! We had testers
finding many bugs concerning this feature using
Experimental Builds on
Steam's
Experimental Branch. Thank you again,
Adam,
Promidius and
Fractal Space Fan for your help!
Thanks to
extensive testing and
many updates, we now have a
new save system which saves the
entire level state; if you play the game again, you will notice that there are
many additional checkpoints, especially in
Chapter 3!
As of today's update on Steam, from v0.3.0, everybody testing the Pre-Alpha is now using the new Save System.
IMPORTANT: Previous builds save files
are not compatible with the new update; you will lose all current progress. After the update, you must
press TAB on game launch to show the
main menu, and select to
perform a !RESET SAVE! using the button. If you tested latest
Experimental Builds, your save should remain compatible.
Pocket Edition Status
Currently,
Fractal Space: Pocket Edition is
not available to download on the Google Play Store; This is
TEMPORARY; we need fix a couple of important issues with the game before we can upload an update again.
Lately, we have been
focusing on the PC version of the game. We will work on the
mobile Pocket Edition to provide an update for the
end of June, and it will
then be back online where it has always been ;)
This means we hope to finally deliver the
update v1.7 of the
Pocket Edition around the
end of June / beginning of July, in which we'll have
many bug fixes, better controls and
controls customization, along with a couple of
reworked visual 2D and 3D assets to
look more like the PC version.
Chapter 4
Initial work has started on the
PC version's
Chapter 4, in parallel of the
new Save System! There's still a lot of work, but we will have more time to work on it now that the
new Save System is stable :)
We've created about
25-30% of the content for Chapter 4. Below are
a couple of screenshots of the
work in progress; we won't show you too much, it's best to
keep a bit of the surprise :)
We currently have
2 rooms in very early playable stage, and we are
prototyping the new gameplay elements that will be introduced during this
fourth Chapter:
Update v0.3.0 on Steam
v0.3.0 is available on
default Branch! If you are on
Experimental Branch, you can switch back to
default.
In-game UI Improvements
- Smaller in general and more readable.
- Removed "Data Saved" Notification: Replaced by discreet icon at the bottom right while saving.
- Fade in / Fade out on Checkpoint reload and Quick Load
New Save System
- Instant Load Last Checkpoint after dying, no longer reloading the scene!
- Many more checkpoints in all levels!
- QuickSave/QuickLoad Feature with F5/F9! For testing, it is enabled currently. It will be disabled for first run of the final game, as it will be a special end-game upgrade available only for NewGame+
General Visuals
- Scenes look now brighter than previous builds. This is to reduce the amount of time spent with Flashlight ON. I'll be happy to have your feedback, as maybe the general increased brightness now looks too pale, and some lights might now be too bright. I didn't have time yet to rework all areas; feel free to post screenshots of too bright/dark areas in #visual-bugs !
Debug Mode Change
- Now auto-disabled when a chapter to play is selected from menu loading, and on checkpoint load / dying / quick load. You don't have to think about it anymore when you chose a chapter to play.
Steam Controller
- Official profile now uses Right Pad touch for Gyro input. Set to low sensitivity.
Known Issues v0.3.0
Below are listed the currently
known issues in the build v0.3.0; if you encounter them, there is
no need to post a bug report:
- On Show Stats (TAB), current objective sometimes will not be displayed. Will be fixed in later build.
- Taser Power might be reset to full capacity when changing to the next Chapter naturally. Will be fixed in a later build.
- In Spanish language, a Zero-G related Tutorial might spawn an error. Please send a screenshot if it occurs while you are playing.
- Character is sometimes "pushed through walls" instead of being crushed when provoked by a Horizontal Moving Platform.
- Performance issues in CH3 in some rooms with Destructible Walls. In addition, before dialog is played, a small freeze can sometimes be felt.
If you have
a bug or an error that is important, please press
F5 to Quick Save, then upload the files
FractalSave.dat and
Chapter_X_QuickSave.dat in the
#general channel of our
Discord.
These files are located in:
C:UsersUSERNAMEAppDataLocalLowHaze GamesFractal Space
___________________
That's it for today! Join us on
our Discord Channel to test the game,
post bugs and chat with us!
Charles from Haze Games[ 2018-06-25 10:23:32 CET ] [ Original post ]