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Development Update #16
Were very happy to announce a new feature that was requested a lot over time by the community on both PC and the Pocket Edition of Fractal Space: The ability to customize your Taser! https://youtu.be/QsX_JiNxozg In the video above, youll see that you can separately select a color for:
If you try to activate a locked color, a hint will show you in which Chapter it can be found:
Some Color Packs can be found in the first run; rare Color Packs can only be accessed in New Game+ using Taser Power Level 2, Dodge and Hyper-Speed.
The game was missing a core element: objectives and objective markers. We have now added this to the game, and completely reworked the objectives system. You can see a demonstration of this new Objectives Systemin this video: https://youtu.be/tcTrL-R96NU As you can see in the video above:
Controls Remapping has been improved, bugs have been fixed, which makes it more stable and all cases should work fine: https://youtu.be/AZFgbkXt0_I
Many changes were done to the core gameplay of the game; some that are hard to notice if you dont know about them, but they should prove to make the game more comfortable especially for newcomers.
We have added a new hidden area in Chapter 1 in which you can find a Bonus Recording (coming later) and a Color Pack: https://youtu.be/uS2FfoLrePo And below is a Time Lapse of how this area was created if youre curious :) https://youtu.be/ohMcypxl06Q
The game now supports multiple paths to reach the very first Taser Ammunition Pack in Chaper 1 on New Game+ demonstrated in the video below using the Dodge ability: https://youtu.be/Z45gvUuRpqo
We have added a new skip path in Chapter 1 for New Game+ only, next to the very first crushers you encounter in the game: https://youtu.be/JAT3AJylcnQ
In Chapter 1 on New Game+, you can walk on the vent next to the very first Power Core; this area looked visually buggy; it has been reworked to look more like an intended secondary path:
In some cases, the character wouldnt respond to jump requests; now this shouldnt happen anymore and the player should always jump when requested, even while moving fast considering there is a valid ground below.
There were many issues when the player was moving fast on slopes. Now, moving fast up or down a slope will still ensure the character remains sticked to the ground all the way instead of slowly flying down the slope sometimes (that was preventing you from jumping while going fast down slopes).
We have reworked the mine beams visual effect to be more distinguishable from normal lasers, and to look nicer: https://youtu.be/gbTSm4CXR5k
We have reworked the in-game bug reporting system. It is now:
From now on, we have the following main next steps that we are going to be actively working on.
Chapter 4 on PC is currently only available in EXP builds. We will now make some final additions:
After these 3 steps are completed and testing is done, Chapter 4 will be available in the default branch!
We have just started the work on Chapter 5 for PC; It will be a long journey of work, estimated to 2 months.
Chapter 5 will be a reworked version of Chapter 4 on mobile, with many new rooms and new PC-Exclusive content. The existing mobile content will be completely re-designed to look and play better with the PC gameplay mechanics. When it will be ready to be tested, it will first only be playable on EXP builds.
We have started working on first tests for a Level Editor for Fractal Space a while back. However, its in a very early state, and cannot be tested currently. We will now be spending some time every week working on the Level Editor in parallel, and we will now share screenshots and progress of how the Level Editor is coming up on social media, hopefully once a week!
https://youtu.be/1s2iQAbm29g With our focus on progress for the PC version recently, we havent updated the mobile version for a while. Well now be working on the mobile version in parallel, in order to:
[ 2019-07-14 20:07:54 CET ] [ Original post ]
Hi there, dear Fractal Space players!
Weve had quite a lot of new things added to the game recently, and many long-lasting issues were addressed in the latest updates.
Well discuss here the new and changed elements in Fractal Space.
You can also check this post on our official website here.
Taser Customization
Were very happy to announce a new feature that was requested a lot over time by the community on both PC and the Pocket Edition of Fractal Space: The ability to customize your Taser! https://youtu.be/QsX_JiNxozg In the video above, youll see that you can separately select a color for:
- Structure: Color of the Tasers body structure; becomes brighter when aiming at an interactive element
- Laser: Color of the laser when not aiming at an interactive element
- Laser Active: Color of the laser when aiming at an interactive element
- Screen: Color of the Tasers screen when aiming at an interactive element
- Impact: Changes the color of the shooting impact lightning effect, particles and explosion lighting (not visible in the video)
- Cyan: Default Taser Structure / Laser / Screen color
- Green: Default Laser Active color
If you try to activate a locked color, a hint will show you in which Chapter it can be found:
Some Color Packs can be found in the first run; rare Color Packs can only be accessed in New Game+ using Taser Power Level 2, Dodge and Hyper-Speed.
New Objectives System
The game was missing a core element: objectives and objective markers. We have now added this to the game, and completely reworked the objectives system. You can see a demonstration of this new Objectives Systemin this video: https://youtu.be/tcTrL-R96NU As you can see in the video above:
- Multiple objectives can be active simultaneously
- An objective can be completed or cancelled
- Objectives can have an associated Marker, showing an action name and distance
Controls Remapping
Controls Remapping has been improved, bugs have been fixed, which makes it more stable and all cases should work fine: https://youtu.be/AZFgbkXt0_I
Gameplay Changes
Many changes were done to the core gameplay of the game; some that are hard to notice if you dont know about them, but they should prove to make the game more comfortable especially for newcomers.
New Area
We have added a new hidden area in Chapter 1 in which you can find a Bonus Recording (coming later) and a Color Pack: https://youtu.be/uS2FfoLrePo And below is a Time Lapse of how this area was created if youre curious :) https://youtu.be/ohMcypxl06Q
Multiple Paths
The game now supports multiple paths to reach the very first Taser Ammunition Pack in Chaper 1 on New Game+ demonstrated in the video below using the Dodge ability: https://youtu.be/Z45gvUuRpqo
New Skip
We have added a new skip path in Chapter 1 for New Game+ only, next to the very first crushers you encounter in the game: https://youtu.be/JAT3AJylcnQ
Improved Area
In Chapter 1 on New Game+, you can walk on the vent next to the very first Power Core; this area looked visually buggy; it has been reworked to look more like an intended secondary path:
Interaction
- All interactions no longer require to aim precisely to objects
- Power Cores can now be inserted even while they are currently moving to their insertion preview position
Jump
In some cases, the character wouldnt respond to jump requests; now this shouldnt happen anymore and the player should always jump when requested, even while moving fast considering there is a valid ground below.
Slopes
There were many issues when the player was moving fast on slopes. Now, moving fast up or down a slope will still ensure the character remains sticked to the ground all the way instead of slowly flying down the slope sometimes (that was preventing you from jumping while going fast down slopes).
Jetpack
- Jetpack activation requests wouldnt work every time, especially if you requested to activate the Jetpackjust as you were touching the ground. It should now always turn on when requested, or jump if there is no more fuel.
Mine Beams
We have reworked the mine beams visual effect to be more distinguishable from normal lasers, and to look nicer: https://youtu.be/gbTSm4CXR5k
In-Game Bug Reporting
We have reworked the in-game bug reporting system. It is now:
- Faster to upload
- More stable: Sometimes, there could be errors after posting bugs
- Uploads screenshots, log files and save games directly to Haze Games
- Reported bugs in-game are now linked to the Discord Server
New Sounds
- Heartbeat: There are 2 new heartbeat looping sounds: slow (low health), fast (low health while Hyper-Speed is active)
- Jetpack: New sounds for firing the jetpack, the jetpack loop and jetpack stop
- User Interface Sounds: New sounds for user interface confirm, cancel, show taser screen, etc
- Dodge: New fast wind sound when performing a Dodge
Next Steps
From now on, we have the following main next steps that we are going to be actively working on.
Finishing Chapter 4
Chapter 4 on PC is currently only available in EXP builds. We will now make some final additions:
- Implement all remaining temporary silent dialogues
- Integrate all the Objectives using the new Objectives System to help guide the player
- Minor level changes to result in more clear puzzles / somes easier challenges based on feedback of experimental testers
After these 3 steps are completed and testing is done, Chapter 4 will be available in the default branch!
Building Chapter 5
We have just started the work on Chapter 5 for PC; It will be a long journey of work, estimated to 2 months.
Chapter 5 will be a reworked version of Chapter 4 on mobile, with many new rooms and new PC-Exclusive content. The existing mobile content will be completely re-designed to look and play better with the PC gameplay mechanics. When it will be ready to be tested, it will first only be playable on EXP builds.
Creating the Level Editor
We have started working on first tests for a Level Editor for Fractal Space a while back. However, its in a very early state, and cannot be tested currently. We will now be spending some time every week working on the Level Editor in parallel, and we will now share screenshots and progress of how the Level Editor is coming up on social media, hopefully once a week!
Updating the Pocket Edition
https://youtu.be/1s2iQAbm29g With our focus on progress for the PC version recently, we havent updated the mobile version for a while. Well now be working on the mobile version in parallel, in order to:
- Fix many bugs that were reported
- Add Taser Customization to all mobile versions of the game, with exclusive colors for players who Donate or purchase the HD Edition on Android and iOS.
- Add Speedrun Mode support on mobile versions
[ 2019-07-14 20:07:54 CET ] [ Original post ]
Fractal Space
Haze Games
Developer
Haze Games
Publisher
Release
Game News Posts:
47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
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The Game includes VR Support
Will you solve the mysteries of this station and get out alive?
This, my friend, is up to you...
Pick up health and ammunition packs as you explore space to help you get through this adventure.
This, my friend, is up to you...
KEY FEATURES
- Control your Jetpack to fly freely around space!
- Use your Taser-Gun to activate switches remotely
- Find lost recordings to solve mysteries and learn what lead you to this station
- Think and act upon your environment to solve puzzles
- Full Gamepad support
SOLVE BRAIN-ENGAGING PUZZLES
While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve the station's puzzles!TASER-GUN: PRECISION IS PRECIOUS
Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!JETPACK: ENJOY FLYING
Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your journey!SPACE EXPLORATION AWAITS
Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.Pick up health and ammunition packs as you explore space to help you get through this adventure.
ACHIEVEMENTS & LEADERBOARDS
Show the entire world what a puzzle mastermind you are by unlocking Achievements, and sharing your speed run scores with your friends!MINIMAL SETUP
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 1.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 3.0
- Storage: 4 GB available space
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 2 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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