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Development Update #19
Here are listed the known bugs. You can avoid them, but please don't report these bugs again, unless you have found new information or a 100% reproducible situation to help solve them:
Below are listed the changes - not bug fixes of this update. Bugfixes are listed further down.
The behavior has changed for this upgrade:
Sequence switches were reacting to Cubes in addition to the player. They have been changed to only react to the Player. This is the intended behavior.
Chapter 2: Changed the large button platform to require player presence to start. No longer possible to "stay behind" (safer relocation system).
Chapter 3: You could place cubes through the small breakable windows, at the glass-window station area in zero-gravity. This was not intended, and not possible before:
List of some of the bugs that were solved in 0.53:
Thank you to all players who reported bugs from the game, and helped solving these!
[ 2020-03-20 03:35:44 CET ] [ Original post ]
We have updated the game today to version 0.53 on Steam! This update brings hundreds of bugfixes reported by players since 0.52 last week! Restart Steam to ensure the download is detected, then check top-right of the main menu that you are on the latest version. We only going to detail here a few of the important bugfixes and changes from this update. More Steam keys are going to be sent now for a few new players. [quote=Haze Games]Please remember: silent dialogues are normal as they are changing - not bugs If you are in Chapter 3: Restart CHAPTER required![/quote]
KNOWN | ISSUES
Here are listed the known bugs. You can avoid them, but please don't report these bugs again, unless you have found new information or a 100% reproducible situation to help solve them:
- Aim Stabilizer: Auto-aim when high angle vertically (object right on top or right above you) will result in fast camera rotation instead of auto-aiming. Will be solved in a next update
- Camera Rotation: Maybe a consequence of another bug, that can cause "camera jumps" when looking around you. Please report if you find any way to reproduce the occurrence of this bug. Possibly only with a gamepad.
- Chapter transition might result in playing 2 soundtracks. Restarting the chapter should fix it, or exit the game and resume. Will be fixed in future update.
CHANGES
Below are listed the changes - not bug fixes of this update. Bugfixes are listed further down.
UPGRADE | SAFE LANDING
The behavior has changed for this upgrade:
- Now only displayed when GROUND is detected, AFTER flying at least once over an UNSAFE area (this avoids it being displayed most of the time, when unnecssary, like small jumps).
- Now shows LIMIT for relocation detection, 2 to 10m before reaching the lower limit (only a few meters to avoid always showing where limits are from far away, different per-relocation systems)
- Always displayed when flying over a HAZARD (electrity, large laser fields)
- Doesn't show VOID anymore to avoid showing it too often, and it's best to inform when it's safe rather than when there is nothing to land on.
- Distance always shown if distance < 30m (except for limit detection, for which distance display varies)
SEQUENCE | SWITCHES
Sequence switches were reacting to Cubes in addition to the player. They have been changed to only react to the Player. This is the intended behavior.
OTHER | CHANGES
Chapter 2: Changed the large button platform to require player presence to start. No longer possible to "stay behind" (safer relocation system).
BUG | FIXES
Chapter 3: You could place cubes through the small breakable windows, at the glass-window station area in zero-gravity. This was not intended, and not possible before:
List of some of the bugs that were solved in 0.53:
- Chapter 1: First dialog sequence fixed
- Chapter 1: Picked up recordings were not played correctly
- Being crushed could sometimes cause character to teleport through crusher
- A bug allowed you to interact with Terminals from further away than before, and without facing them (not intended)
- Skipping cutscenes could create a game error, leading to cutscene events not being executed properly
- Jumping in an accelerated lift with Speedrun Mode enabled could cause you to fall through it
- Chapter 2: New change in first Shooting Cameras would make them being active too early
- Chapter 3: Large button and moving platform after double-cube door safer if you try to leave the platform or skip (relocations and others should trigger correctly). To be tested!
- Chapter 3: Player pressure plates (sequence switches) were also reacting to cubes. Won't anymore (intended this way).
- Breakable Windows: Various bugs solved with them. Shouldn't result in "flying parts" anymore as well.
- Many various bugs fixed in Chapter 4
- Safe Landing: Could previously show false-positives for "VOID"
- Color Packs Stats: CH1 would display "3/4" max, and CH3 too. Fixed, but requires a SAVE RESET if you want this counter to be correct. If you don't reset your save, you'll keep "3/4" as max for CH1, and will reach "5/4" for CH3 if you find them all.
- Bonus Rooms Objectives won't be activated anymore in End Game mode. They might still appear as "Completed". Will be solved in the future.
- Many other bugs and rendering issues reported in some Chapters were fixed
Thank you to all players who reported bugs from the game, and helped solving these!
[ 2020-03-20 03:35:44 CET ] [ Original post ]
Fractal Space
Haze Games
Developer
Haze Games
Publisher
Release
Game News Posts:
47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
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The Game includes VR Support
Will you solve the mysteries of this station and get out alive?
This, my friend, is up to you...
Pick up health and ammunition packs as you explore space to help you get through this adventure.
This, my friend, is up to you...
KEY FEATURES
- Control your Jetpack to fly freely around space!
- Use your Taser-Gun to activate switches remotely
- Find lost recordings to solve mysteries and learn what lead you to this station
- Think and act upon your environment to solve puzzles
- Full Gamepad support
SOLVE BRAIN-ENGAGING PUZZLES
While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve the station's puzzles!TASER-GUN: PRECISION IS PRECIOUS
Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!JETPACK: ENJOY FLYING
Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your journey!SPACE EXPLORATION AWAITS
Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.Pick up health and ammunition packs as you explore space to help you get through this adventure.
ACHIEVEMENTS & LEADERBOARDS
Show the entire world what a puzzle mastermind you are by unlocking Achievements, and sharing your speed run scores with your friends!MINIMAL SETUP
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 1.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 3.0
- Storage: 4 GB available space
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 2 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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