





UPDATE | 0.607
[quote] Please reset your save with the Reset Save button in the Main Menu, as this update has many significant changes that will require a fresh new save for Lore tablets to be counted properly, some new statistics and Achievements to work, etc.[/quote] [quote]In addition, you can now reset Achievements (recommended too for this update, as many were removed / changed / implemented)[/quote]

Join us on the official Discord server to talk about the game and the bugs you find!
Below is a short video with a few elements from latest 0.607 and 0.604-0.606 update cycles! [previewyoutube=m08ut_grMEM;full][/previewyoutube]
A few visual improvements for Safe Landing upgrade.

It is now intended that display conditions are NOT consistent between Level 1 and Level 2this is not a bug. Each level serves different goals. [quote] [color=#FFA500]WARNING:[/color] In the future, youll be able to disable Safe Landing. Speedrunners will prefer it OFFas they dont need it. However, it exists mostly to help more casual players, especially on consoles (or PC with gamepad). When testing and providing feedback, please try to put yourself in the shoes of a new player, and use a gamepad if possible (as fast mouse movement to check below is not possible).[/quote]
Below are all the player-reported bug reports and suggestions now solved:







[ 2025-04-02 21:03:14 CET ] [ Original post ]
[color=#FF6666]PLEASE RESET SAVE![/color]
[quote] Please reset your save with the Reset Save button in the Main Menu, as this update has many significant changes that will require a fresh new save for Lore tablets to be counted properly, some new statistics and Achievements to work, etc.[/quote] [quote]In addition, you can now reset Achievements (recommended too for this update, as many were removed / changed / implemented)[/quote]
[color=#00FFFF]DISCORD[/color]

Join us on the official Discord server to talk about the game and the bugs you find!
[color=#00FFFF]TEASER | VIDEO[/color]
Below is a short video with a few elements from latest 0.607 and 0.604-0.606 update cycles! [previewyoutube=m08ut_grMEM;full][/previewyoutube]
[color=#00FFFF]SAFE LANDING | VISUALS[/color]
A few visual improvements for Safe Landing upgrade.
[color=#00FFFF]Safe Landing Level 1[/color]
- Now much smaller vertically than before. It used to be the same size as Level 2, even though it doesnt display a preview monitor.
[color=#00FFFF]Safe Landing Level 2[/color]
- The preview monitor is now less saturated (may become fully black & white or more saturated later, depending on feedback), uses a black background (was previously transparent, which was confusing), and now features scan lines to make it feel more like a monitor and less distracting than previous versions.
- The triangle arrow/icon is hidden to obstruct less of the preview.
- The distance moved display has been moved to the upper right of the Safe Lander to avoid blocking the preview.
- Also slightly smaller vertically:

[color=#00FFFF]SAFE LANDING | BEHAVIOR[/color]
It is now intended that display conditions are NOT consistent between Level 1 and Level 2this is not a bug. Each level serves different goals. [quote] [color=#FFA500]WARNING:[/color] In the future, youll be able to disable Safe Landing. Speedrunners will prefer it OFFas they dont need it. However, it exists mostly to help more casual players, especially on consoles (or PC with gamepad). When testing and providing feedback, please try to put yourself in the shoes of a new player, and use a gamepad if possible (as fast mouse movement to check below is not possible).[/quote]
[color=#00FFFF]SAFE LANDING | LEVEL 1[/color]
- Helps you know if its safe to land again directly below.
- Only appears when a hazard was detected at least once below the player while airborne, or when the player has been flying over empty space and is now above safe ground again.
- Shown rarely, since it does not include a preview camera.
- May show some (not all) lower limits (Relocations / Imminent Deaths) slightly in advance.
[color=#00FFFF]SAFE LANDING | LEVEL 2[/color]
- Same as Level 1, but with added functionality: Helps adjust landing more precisely on safe ground.
- Will not display immediately when jetpacking or jumping over already-safe ground, to avoid constant blinking in interiors or safe areas.
- Only appears when the player is in mid-air AND flew over void (unsafe) OR hazard.
- Remains displayed until the player lands again, since the preview monitor helps you adjust your landing without needing to look down.
- Now detects Healthpacks and Energy Packs separately from general Hazard / Ground.
- Example: Lets you land on a Healthpack while still looking upward to aim and shoot at a buttonno need to look down with a slow joystick while using a gamepad.
[color=#00FFFF]NEW[/color]
- [color=#00FFFF]Dodge & Windows[/color] - Improved Dodging through Fragile Windows to break them even more easily, and ensure that vertical Dodging (upwards and downwards) into a Fragile Window works smoothly again as it did in 0.603. It should now feel even better than before.
- [color=#00FFFF]Brightness Calibration[/color] - New page in Graphics Options to calibrate your screen with separate controls for Brightness, Contrast, Saturation, and Bloom Intensity:
- Default values match 0.603 for optimal experience on most TVs and monitors.
- Disabled when Performance Mode is ON (intended).
- Switching between Medium and Maximum Tonemapping requires readjustmentidentical values cannot produce the same results (SDR vs HDR).
- Instead of showing an image (which is usually inaccurate), the game now previews the current in-game view (while paused) or the Main Menu background to provide more accurate adjustments:
- [color=#FFA500]Tonemapping:[/color] Now a required feature and always ON, with Medium or Maximum as selectable options:
- Brightness Calibration requires at least Medium Tonemapping, and all lighting is designed around it.
- To fully disable Tonemapping, you must enable Performance Mode (F2).
- For the darkest visual experience, use Maximum Tonemapping.
- [color=#00FFFF]Extreme[/color] - Quick Save / Quick Load is now disabled in Extreme difficulty unless Debug Mode is enabled (for bug reproduction/testing).
- [color=#00FFFF]Chapter 0 1 Transition[/color] - Background loading has been significantly optimized:
- The massive 10s stutter when dropping the Box on the Pressure Plate should no longer happen on 90% of PCs.
- Low-end CPUs may still experience stutters, but they should now be acceptable compared to versions 0.6040.606.
- [color=#00FFFF]Loading[/color] - In general, loading times across Chapters should now be slightly faster.
- [color=#00FFFF]Room Control[/color] - Clicking interface buttons very quickly could cause misclicks. This has now been fixed and is more reactiveno misclicks should occur even when speedrunning.
- [color=#FFA500]Chapter 1 Relocations:[/color] Chapter 1 no longer uses death by falling into void or Imminent Terminations. All such situations are now handled with Relocations:
- Void falls: Now uses a short 1s Relocation instead of waiting 3s for death.
- Bypassing horizontal limits: Uses a longer 3s Relocation to allow backtracking.
- Sky limits: Mostly removed, but if encountered, use a 5s Relocation (non-dangerous exits).
- Relocations now support different delays and different behaviors for each direction (lower, upper, side), including whether to play limit dialogs or not.
- [color=#00FFFF]Healing Animation[/color] - The left-hand animation is now much faster in Speedrun Mode, to better match instant healing behavior in that mode.
- [color=#00FFFF]Achievements Reset[/color] - With many changes to Achievements, you can now reset all Achievements and Steam Stats via a new checkbox. Just tick Reset Achievements in the Reset Save confirmation popup to test the new system.
- [color=#00FFFF]Achievements[/color] - Me First! Achievement is now implemented (in theory).
- [color=#00FFFF]Achievements[/color] - New Pablo Achievement! It must remain easy, so it's only about destroying Pablo either with a Smasher, or by falling into the void.
- [color=#FFA500]Dynamic Soundtrack[/color] - Further optimizations were made, which may delay the start of the Chapter 1 soundtrack when transitioning from Chapter 0 or starting Chapter 1. This delay shouldnt cause sync issues, and is designed to reduce load on low-end CPUs. It is unnoticeable on mid/high-end systems.
- [color=#FFA500]Dialogs[/color] - Similar optimization made for audio dialogs. Please report if you notice significant stutters or delays when dialogs play.
- [color=#00FFFF]Fragile Windows[/color] - Significantly increased texture quality, now look more realistic:
- [color=#00FFFF]F11[/color] - Now toggles between Borderless and Windowed display types without needing to access options. It will not toggle Fullscreen (use Options for that). Screenshot Mode has been moved to F7 by default, and now requires a 1s hold.
- [color=#FFA500]Tablets[/color] - Regular and Lore Tablets now respawn if they fall into the void or get crushed. This may cause new bugsplease test! Helps prevent losing them by accident before reading.
- [color=#FFA500]Speedrun Mode[/color] - Retractable Walls now move faster while in Speedrun Mode. Please report any cases where this breaks gameplay!
- [color=#00FFFF]Always-On Timers[/color] - New option in ACCESSIBILITY tab:
If enabled, Speedrun Timers will remain visible at all times during gameplayexcept during Room Control and minigames, to avoid UI obstruction:
- [color=#00FFFF]Auto-Pause[/color] - New option in ACCESSIBILITY tab: If disabled, auto-pausing when the game loses focus is turned OFF. [color=#FFA500]WARNING:[/color] Speedrun Timers will still runso keep this option enabled to ensure ALT+TAB doesnt affect runs (default: ON).
- [color=#00FFFF]Chapter 0[/color] - Its now raining in Chapter 0!
Includes physically-based rain drops, on-screen droplets, and different rain sounds when near the Box, Pressure Plate, or water areas:
- [color=#00FFFF]Chapter 1[/color] - The new NG+ slopes that appear the first time you reach the outside now only appear after an NG+ button interaction, to prevent them from floating into view prematurely.
- [color=#00FFFF]Chapter 1[/color] - Check out Pablo in NG+ or in NG with Speedrun Mode ON He will now be destroyed if squashed by a Smasher and is easier to move around by shooting himfor added fun!
- [color=#00FFFF]Chapter 3[/color] - Approaching the Cube now triggers a dialog (currently silent) noticing that the sun is moving.
- [color=#FFA500]Chapter 4[/color] - The many flames area near the Processing Center was updated: Now longer flame exposure and more intense damage over time makes it clear that you must disable the flames to survive (intended).
[color=#00FFFF]CHANGES[/color]
- [color=#FFA500]Chapter 0[/color] - In efforts to make the Pandora drop on Pressure Plate safer, it will now only activate the Pressure Plate if the Box is moving slowly:
- If it passes by too fast, it will not activate it (intended).
- In addition, when it does activate the Pressure Plate, the Box will be force-stopped.
- Not realistic, but fine for safety and avoids bug 1717590139. To be testedit may create new bugs.
- [color=#00FFFF]Chapter 0[/color] - It now also requires the Box to be more centered inside the Pressure Plate for it to be pressed down.
- [color=#00FFFF]Speed-o-meter[/color] - Now moved higher on screen to avoid interfering with Safe Landing display.
- [color=#FFA500]Upgrades[/color] - Upgrades count in PAUSE menu was not updated by Debug Mode changes:
- Now it iswhether adding or removing upgrades in Debug Mode.
- It still wont unlock Achievements via Debug.
- This avoids players reporting invalid bugs about upgrades counter.
- [color=#FFA500]Healthbar in Speedrun Mode[/color] - Progressive Healthbar animations are now removed in Speedrun Mode:
- Previously, animations created a 0.2s delay between real health and shown health.
- Speedrunners now get accurate instant display of health.
- Additionally, Healthbar appears faster when taking damage/healing.
- A 0.1s delay remains only if Healthbar was hidden and needs to appear with updated value.
- [color=#00FFFF]Chapter 1[/color] - Platforms before Taser Room (and the third one to return) are now twice as fast in Speedrun Mode.
- [color=#00FFFF]Chapter 1[/color] - Taser Room: The softlock prevention system for Cubes only activates if Dodge is not unlocked, since Dodge allows recovery.
- [color=#00FFFF]Chapter 1[/color] - Cannot bring all 4 Cubes from the Cubic Cauldron Bonus Room into the rest of the level anymore.
- [color=#00FFFF]Chapter 3[/color] - After the Leaf Bridge, the bigger on the inside corridor now has the mini-generator placed in front of the button. This helps Speedrunners interact faster while still preventing door pre-opening before entering.
- [color=#00FFFF]Chapter 3[/color] - If player uses a previous Power Core to open the Cubes Crypto-Locator Door:
- Will instantly show the next objective
- Skip the Cutscene since its already accomplished
- Objective wont re-show when entering the center
- [color=#00FFFF]FPS Counter[/color] - Now updates every second instead of every frame, for more accurate average FPS tracking.
- [color=#FF4444]Screenshot Mode[/color] - Due to many players not understanding the activation notification, Screenshot Mode now requires the key to be held for 1 second to activate:
- Activation delay reduced from 4s to 2s.
- Now set to F7 by default as F11 is used to toggle display modes (Fullscreen/Borderless/Windowed).
- [color=#00FFFF]Manual Switches[/color] - The new manual switches interaction cutscene now has updated behavior:
- Cubes or Tablets blocking the animation will be force-respawned to prevent bugs.
- Audio will now pause correctly when the game is paused.
- Sound is now accelerated in Speedrun Mode.
- [color=#FFA500]Saws[/color] - The small size to full size animation when activating Saws is disabled on PC (still present on Pocket Edition):
- Report any pop-in saws seen on PC.
- A better PC-exclusive animation is planned for a future update.
- [color=#FF4444]Chapter 1[/color] - First outside area:
- Slopes now only appear upon NG+ interaction.
- Falling in the void now triggers Relocation instead of Imminent Death or invisible death zones.
- No relocation dialog plays (intended) as this is typically a passive fall prevention.
- [color=#00FFFF]Chapter 1[/color] - Cubic Cauldron Bonus Room Mines Room updates:
- All mines will now explode if any mine is triggered (no more edge cases).
- Exit vent and Upgrade Terminal lock when a mine is triggered.
- Entrance door locks as well to ensure no escape.
- One new mine added requiring a mandatory jump
- [color=#00FFFF]Chapter 1[/color] - After lockdown in the exploding walls room:
- The Deploy Bridge button no longer reopens the door if you go outside again.
- Youll need to re-enter through the Fragile Window (intended).
- [color=#00FFFF]Chapter 2[/color] - The new skip through Fragile Wall above the Dual Moving Platforms will now be blocked by a full Laser Field once the room is completed. It is intended that this one cannot be seen through.
- [color=#00FFFF]Chapter 3[/color] - In the Cube area with the Encryption Key and Crypto-Locator:
- If the Encryption Key is respawned, it will re-activate the Get Encryption Key objective and show its marker.
- A second relocation point is now available (after reaching the Cube center once) closer to the center.
- [color=#00FFFF]Chapter 3[/color] - The first Hyper-Speed Lasers are now criss-cross lasers, even when Hyper-Speed is enabled
- [color=#00FFFF]Chapter 4[/color] - First room lasers are now also criss-cross lasers. Youll need to solve the puzzle properly
- [color=#00FFFF]Retractable Walls[/color] - Being crushed is now more accurate, and results in an instant black screen (intended).
- [color=#FF4444]Quick Save[/color] - Now enforces a minimum 2s delay between Quick Save / Quick Load. Quick Saving while Dodging is no longer allowed.
[color=#00FFFF]BUG FIXES[/color]
- [color=#FF4444]Zero-Gravity[/color] - Fixed a major bug that could cause (not 100%) Zero-Gravity movement and swimming in CH0 to have incorrect controls:
- When affected, movement directions were incorrect (e.g. forward/left inputs moved you wrongly).
- True camera rotation would be visible when pausing the game.
- Caused by Unity internal physics bug workaround implemented without upgrading to Unity 6 to avoid new risks.
- [color=#FF4444]Camera Shaking[/color] - Fixed bug causing extreme shaking of the Camera when Camera Smoothing was enabled. Mostly affected underwater in Chapter 0 and Zero-G sequences.
- [color=#FF4444]Chapter 0[/color] - Since 0.6040.606, dropping Pandora on the Pressure Plate caused massive 510s slowdowns/freezes during the cutscene:
- Now significantly improved, closer to performance of 0.603.
- Might still have minor slowdown, but much better than 0.6040.606.
- [color=#00FFFF]Relocations[/color] - Fixed a bug that could allow players to skip Relocation triggers in specific Chapter 1 area.
- [color=#FF4444]Cube Phasing[/color] - It should now be much harder or impossible to phase Cubes through walls or objects. Might still happen, but hopefully rare enough to consider this fixed.
- [color=#00FFFF]Cameras[/color] - Fixed bug that caused Disabled Cameras (via Room Control or room progression) to be re-enabled on Quick Load under specific conditions. May introduce new bugs testing recommended.
- [color=#00FFFF]Cameras[/color] - Fixed minor inconsistencies with Quick Save/Load and Cameras. All Cameras were modified please test their activation/states thoroughly
- [color=#00FFFF]ESC[/color] - Pressing ESC during menu navigation would hide the cursor until mouse moved now fixed
- [color=#00FFFF]Remapping[/color] - Pressing ESC to cancel key remapping while navigating by keyboard would not correctly re-select the previous remap item. Now fixed no more needing to exit and reopen the page
- [color=#00FFFF]Performance Mode[/color] - Fixed unintended explosions when toggling Performance Mode ON/OFF affecting: Destroyed Cameras, Destroyed Generators
- [color=#00FFFF]Statistics Page[/color] - Fixed various stat bugs, such as already-inserted Power Cores being incorrectly counted.
- [color=#00FFFF]Power Cores[/color] - Fixed inserted Power Cores showing as Green at Chapter start instead of Cyan until reloaded.
- [color=#FF4444]Exploit[/color] - Fixed hard-to-find exploit that allowed cheating time records. Now patched not revealing how it worked
- [color=#00FFFF]Statistics Page[/color] - In the future, Stats page will be fully cumulative, and even Upgrades / Upgrade Terminals / Curiosities etc. might accumulate even after using New Game instead of New Game+. For now, this is true for all stats, except those tied to progression. Currently, New Game will reset Upgrades / Terminals / Lore items counts in the Statistics page.
- [color=#00FFFF]Chapter 0[/color] - Fixed a bug that allowed moving faster if BACKWARDS key was held down with Cutscenes disabled.
- [color=#00FFFF]Chapter 0[/color] - Fixed a rendering bug that caused Water to appear very bright/white when LOW Water setting was selected before starting Chapter 0. Will now render as expected at low quality.
- [color=#00FFFF]Chapter 0[/color] - Restarting Chapter 0 after enabling Speedrun Mode while already inside Chapter 0 will no longer load Chapter 1, and will correctly restart Chapter 0. Also, the Speedrun Mode velocity meter is now hidden in Chapter 0 (intended).
- [color=#FF4444]Instant Restart[/color] - Shortcut for instant restart of current Chapter has been made safer, especially if pressing it again while already restarting. Please report any remaining cases where it hangs or doesnt work as expected.
- [color=#00FFFF]Safe Landing[/color] - Fixed various bugs causing it to temporarily hide when Hover was engaged or disengaged.
- [color=#00FFFF]Pablo[/color] - Will now properly ride on moving platforms and lifts (used to fall through or be unmoved).
- [color=#00FFFF]Audio[/color] - Fixed electrified water sounds being muted after pausing/unpausing the game.
- [color=#00FFFF]Localization[/color] - Fixed various Localization issues.
- [color=#00FFFF]Bug Reporting[/color] - Requesting to fully EXIT the game while a Bug Report is uploading will now wait for upload to complete before exiting.
- [color=#00FFFF]Ukrainian[/color] - Many mistakes in UI and Menus for both PC and PE were fixed: Use of capital letters where they shouldn't appear, missing commas, and overly long words were replaced with shorter ones.
[color=#00FFFF]SOLVED | REPORTS[/color]
Below are all the player-reported bug reports and suggestions now solved:








[ 2025-04-02 21:03:14 CET ] [ Original post ]
Fractal Space
Haze Games
Developer
Haze Games
Publisher
Release
Game News Posts:
51
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
The Game includes VR Support
Will you solve the mysteries of this station and get out alive?
This, my friend, is up to you...
Pick up health and ammunition packs as you explore space to help you get through this adventure.
This, my friend, is up to you...
KEY FEATURES
- Control your Jetpack to fly freely around space!
- Use your Taser-Gun to activate switches remotely
- Find lost recordings to solve mysteries and learn what lead you to this station
- Think and act upon your environment to solve puzzles
- Full Gamepad support
SOLVE BRAIN-ENGAGING PUZZLES
While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve the station's puzzles!TASER-GUN: PRECISION IS PRECIOUS
Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!JETPACK: ENJOY FLYING
Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your journey!SPACE EXPLORATION AWAITS
Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.Pick up health and ammunition packs as you explore space to help you get through this adventure.
ACHIEVEMENTS & LEADERBOARDS
Show the entire world what a puzzle mastermind you are by unlocking Achievements, and sharing your speed run scores with your friends!MINIMAL SETUP
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 1.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 3.0
- Storage: 4 GB available space
- OS: Ubuntu 12.04 or later- 64 bit only
- Processor: Dual Core from Intel or AMD at 2 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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