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Fractal Space
Haze Games Developer
Haze Games Publisher
Release
Game News Posts: 52
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
The Game includes VR Support
UPDATE | 0.608

[color=#FF6666]PLEASE RESET SAVE![/color]


[quote] Please reset your save with the Reset Save button in the Main Menu, as this update has many significant changes that will require a fresh new save for Lore tablets to be counted properly, some new statistics and Achievements to work, etc.[/quote] [quote]In addition, you can now reset Achievements (recommended too for this update, as many were removed / changed / implemented)[/quote]

[color=#00FFFF]DISCORD[/color]



Join us on the official Discord server to talk about the game and the bugs you find!

[color=#00FFFF]TEASER | VIDEO[/color]


Below is a short video with a few elements from latest 0.608! [previewyoutube=kqQV5UxutC0;full][/previewyoutube]

[color=#00FFFF]NEW[/color]


  • [color=#00FFFF]Chapter 2[/color] - All instant-death from void falls have been removed. Now replaced by either Relocations or Imminent Terminations, depending on the situation. May introduce new bugs to be tested! Overall now more consistent with the new logic of Chapter 1 and Chapter 3.
  • [color=#00FFFF]Chapter 3[/color] - Now has mostly no more sudden death when falling into the void. Most of these cases are now replaced by Relocations, with only one Imminent Termination remaining. This makes Chapter 3 more consistent with Chapter 1s new logic of no sudden death by void. To be tested this could provoke new bugs or exploits.
  • [color=#00FFFF]Brightness Calibration[/color] - Now also affects Taser rendering:
  • [color=#00FFFF]Flashlight Intensity[/color] - You can now adjust Flashlight Intensity in Brightness Calibration:
  • [color=#00FFFF]Achievements[/color] - Added 4 new Achievements, related to Mines, along with new entries in the Statistics page!
  • [color=#00FFFF]Achievements[/color] - Removed unobtainable Achievements, and adjusted all others to allow 100% completion based on current content. As more Lore items and Terminals are added, these Achievements will be updated accordingly. Might be worth resetting your save and Achievements for this update to fully test them again.
  • [color=#00FFFF]Performance Mode[/color] - You can now toggle it ON / OFF with a gamepad! It may become remappable in the future, but not yet. For now, press Dpad UP while holding Flashlight input (default: Right Stick pressed down).

[color=#00FFFF]CHANGES[/color]


  • [color=#00FFFF]Chapter 1[/color] - Dual Cubes with Cages Room: Softlock is now prevented by allowing the Reinitialize Cube button to respawn both Cubes instead of only one. Picking up either Cube will enable the button again.
  • [color=#00FFFF]Hyper-Speed[/color] - The view distortion effect while active now also affects Taser rendering, and the distortion has been significantly reduced.
  • [color=#00FFFF]Hyper-Speed[/color] - While active, the screen is now less saturated (intended). Previously it was more saturated while active. Feedback will determine whether to revert this change or not.
  • [color=#00FFFF]Achievements[/color] - Due to the major changes removing instant-death from void falls (now replaced by Relocations or Imminent Terminations), the Lost in Space Achievement has been removed. It became very hard or impossible to obtain or guess correctly. If suggested, it might be re-added later for the few remaining Imminent Termination cases but undecided for now.
  • [color=#00FFFF]Camera Smoothing[/color] - This option is now disabled by default. This might be reverted in the future to be ON by default. Well see how new players feel about this change as having it on does feel overall smoother for most.

[color=#00FFFF]BUGFIXES[/color]


  • [color=#00FFFF]Quick Save / Quick Load[/color] - A new system was added to make Checkpoints safer. A very rare bug could cause incorrect object states after loading a Checkpoint or using Quick Load. Most likely fixes bugs 210733402855813 and 248371210802147. Should now be fully fixed and safer than ever before
  • [color=#00FFFF]Pause[/color] - Fixed undesired invincibility frames exploit for 0.5s after unpausing the game.
  • [color=#00FFFF]Cameras[/color] - Fixed a bug that caused Cameras to detect the player even while the game was paused.
  • [color=#00FFFF]Brightness Calibration[/color] - Entering the Calibration screen while Hyper-Speed or Relocation is active will now disable all current visual alterations temporarily. Correct effects (grayscale, desaturation, etc.) are restored upon resuming gameplay.
  • [color=#00FFFF]Achievements[/color] - Fixed delayed progress and unlocks. Also fixed Fragile Windows and Generators Destroyed counting bugs. Should now be fully functional.
  • [color=#00FFFF]Reported Bugs[/color] - Many reports have been resolved please check the summary of solved reports below!

[color=#00FFFF]64 SOLVED | REPORTS[/color]


Below are all the player-reported bug reports and suggestions now solved:
  • 1) MAJOR BUG | 2943934397647 - A checkpoint can cause a door to disappear, leading to a softlock if the player falls through the floor.
  • 2) MAJOR BUG | 210733402855813 - A platform fails to move after loading from a checkpoint, potentially causing a softlock for some players.
  • 3) MAJOR BUG | 2959971661212391 - Achievements are triggering at incorrect times, similar to a previously reported issue.
  • 4) MAJOR BUG | 384882700114593 - Dropping the highest cube out of reach results in a softlock, as it cannot be retrieved.
  • 5) MAJOR BUG | 101491334065481 - A significant visual bug in Chapter 3 has been discovered, which was previously unnoticed.
  • 6) MAJOR BUG | 429842663099747 - Encountering a terminal that appears usable but is not interactable leads to confusion and potential softlock.
  • 7) MAJOR BUG | 384173059255377 - Pausing during the Chapter 4 end transition prevents unpausing and exiting the options menu.
  • 8) GAMEPLAY BUG | 1103740192891 - The "Blow up generator" achievement can be unlocked by destroying a mini generator, which is unintended.
  • 9) GAMEPLAY BUG | 12262800741700 - A wall in the game causes instant death upon contact, as demonstrated in a video.
  • 10) GAMEPLAY BUG | 1816634603112485 - A cutscene only plays once when entering a room, preventing players from experiencing it again and potentially leading to a softlock.
  • 11) GAMEPLAY BUG | 462461100431919 - The camera can still detect players while paused, causing inconsistencies with the camera light indicators.
  • 12) GAMEPLAY BUG | 3217932791011745 - Dodging after falling can result in an unintended relocation to a different area, bypassing significant gameplay sections.
  • 13) GAMEPLAY BUG | 95542003637785 - Lasers are functioning as death barriers despite not being properly configured.
  • 14) GAMEPLAY BUG | 590871865620517 - A door fails to open, causing confusion during gameplay.
  • 15) GAMEPLAY BUG | 5333514402090 - Quick-loading in a specific scenario misaligns a mirror, complicating its retrieval and connection without using rotation controls.
  • 16) GAMEPLAY BUG | 302024784084696 - The cube experienced phasing issues when moving right, which resolved after reinitialization.
  • 17) GAMEPLAY BUG | 480511002002382 - The user was unable to move after reporting a bug, highlighting a potential interface issue.
  • 18) GAMEPLAY BUG | 2721417855320 - The new F11 bind prevents upgrading the hover feature.
  • 19) GAMEPLAY BUG | 36135988051704 - Perfect pause timing allows players to phase through the laser wall and access a de-loaded area.
  • 20) VISUAL BUG | 1085846403947 - A camera movement in CH0 causes a strange screen effect that can be resolved by enabling PM.
  • 21) VISUAL BUG | 418221294493625 - Clipping issues occur with the bridge and hyper-door against the pillars, which may mislead players.
  • 22) VISUAL BUG | 234384836648566 - A door and part of a wall flicker on and off when moving back and forth in a specific location.
  • 23) VISUAL BUG | 2710723608275 - The label is displayed above its intended border.
  • 24) VISUAL BUG | 185222389524407 - Completing only the upgrade terminal in a bonus room incorrectly shows the completion percentage as 33% instead of 50%.
  • 25) VISUAL BUG | 417901426984098 - The top part of a lamp is clipping into a pillar.
  • 26) VISUAL BUG | 263412259044176 - Zooming in on an information tablet displays a TAB icon despite no secondary text being present.
  • 27) VISUAL BUG | 260693524196274 - Using "always visible timers" hides the timers when entering a keypad or terminal until TAB is pressed again.
  • 28) VISUAL BUG | 34556109152918815 - The screen appears bugged with a 4:3 aspect ratio and black boxes on the sides, along with oversized text and visibility issues for the third camera.
  • 29) VISUAL BUG | 4391881409822752 - The "always-on timers" option does not consistently function, causing timers to disappear unexpectedly.
  • 30) VISUAL BUG | 3017929593310914 - Pausing just as the player's hand touches a lever causes the lever to move during the pause screen.
  • 31) VISUAL BUG | 672662723518121 - A blue wall and upper laser emitters are observed, despite settings being on maximum and no UV flashlight enabled.
  • 32) VISUAL BUG | 324941666386357 - Holding the tab key while dying seems to trigger an interesting visual effect.
  • 33) VISUAL BUG | 43022325893940 - The tip remains red even when saturation is set to zero.
  • 34) VISUAL BUG | 280371397312963 - The taser does not appear in black and white filter as expected.
  • 35) VISUAL BUG | 48000975802300 - Saturation settings do not affect lens flares, which may lead to misleading reports.
  • 36) VISUAL BUG | 1498533757594 - Adjusting brightness settings in a relocation zone removes the grayscale filter.
  • 37) VISUAL BUG | 1243730035785 - The Speedrun Mode interface appears during loading screens due to key spamming, causing visibility issues.
  • 38) VISUAL BUG | 1173593722033 - Visual elements appear to "despawn" at the last second of relocation.
  • 39) AUDIO BUG | 4000760190217489 - A dialogue plays unexpectedly when shooting a fragile wall from outside.
  • 40) SUGGESTION | 1671371328120340 - Debris in tight spaces causes damage, suggesting fragile walls and glass shards should have no player collision in Speedrun Mode.
  • 41) SUGGESTION | 2443572808220735 - Fragile wall debris can be frustrating for normal players, indicating a need for consideration in design.
  • 42) SUGGESTION | 2069822966846 - A checkpoint is needed inside a room to avoid long backtracking after dying to lasers.
  • 43) SUGGESTION | 299391028713816 - An arrow indicator is suggested for better navigation in a specific area.
  • 44) SUGGESTION | 92413941303711 - Flashlight brightness and range should adjust with brightness changes to improve visibility.
  • 45) SUGGESTION | 22987544291899 - A report is made regarding the need for imminent death warnings in certain areas for better player awareness.
  • 46) SUGGESTION | 1555121460926 - Suggestion for a new achievement titled "Mine, oh mine" for getting killed by a Mine.
  • 47) NITPICK | 1445967769311723 - A collision issue allows players to phase through an object with orange lights when using the smasher.
  • 48) NITPICK | 4142829513910438 - Falling from the edge of the jetpack platform still grants the "Bridge" achievement, which may not be intended.
  • 49) NITPICK | 2504847236912263 - A previously reported bug was noted as fixed, but it may not be completely resolved.
  • 50) NITPICK | 269233357811985 - A collision issue prevents shooting certain fans, which are not affected by taser shots as expected.
  • 51) NITPICK | 808915327615 - The mirror is respawning incorrectly below the Relocation trigger, which should not happen.
  • 52) NITPICK | 3980013446236 - Auto-aim malfunctions when multiple mines are placed too close together.
  • 53) NITPICK | 45115837131464 - Walls in the game are misaligned or offset.
  • 54) NITPICK | 15128732231272 - Two windows are experiencing z-fighting issues.
  • 55) NITPICK | 16834833732906 - A smasher visually passes through a pillar, which looks unrealistic during gameplay.
  • 56) NITPICK | 10819556862443 - Electric sparks appear too high above the water and disappear inconsistently when pausing the game.
  • 57) NITPICK | 41882389922924 - Using Hyper-Speed allows players to see an ammo pack's lens flare before it has spawned.
  • 58) NITPICK | 187381423785278 - Light from the electrified water room is visible through the walls.
  • 59) NITPICK | 23509423751741 - A sound issue occurs when respawning, with inconsistent audio feedback when dying to lasers.
  • 60) NITPICK | 466073737866402 - Sliders in the game are overlapping each other.
  • 61) NITPICK | 88529902245 - The sprint pending icon appears in the menu but not on loading screens, and there is a potential fix for the post-CH1 chapter music issue.
  • 62) NITPICK | 42667131769522720 - There is a misalignment issue with Charles in Chapter 1's bonus room.
  • 63) NITPICK | 47504840584 - The taser impact does not register correctly with the camera as expected.
  • 64) LOCALIZATION | 19923110338784 - The Czech localization incorrectly translates "Extreme" as "Ekstremni" instead of the correct term used in the pop-up menu.


[ 2025-04-21 18:05:33 CET ] [ Original post ]

Will you solve the mysteries of this station and get out alive?
This, my friend, is up to you...

KEY FEATURES

  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon your environment to solve puzzles
  • Full Gamepad support

SOLVE BRAIN-ENGAGING PUZZLES

While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve the station's puzzles!

TASER-GUN: PRECISION IS PRECIOUS

Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!

JETPACK: ENJOY FLYING

Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your journey!

SPACE EXPLORATION AWAITS

Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

ACHIEVEMENTS & LEADERBOARDS

Show the entire world what a puzzle mastermind you are by unlocking Achievements, and sharing your speed run scores with your friends!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later- 64 bit only
  • Processor: Dual Core from Intel or AMD at 1.2 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 3.0
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or later- 64 bit only
  • Processor: Dual Core from Intel or AMD at 2 GHzMemory: 4 GB RAMStorage: 4 GB available space
  • Memory: 4 GB RAMStorage: 4 GB available space
  • Storage: 4 GB available space

GAMEBILLET

[ 6084 ]

34.59$ (42%)
4.24$ (79%)
24.87$ (17%)
20.72$ (17%)
4.24$ (79%)
15.11$ (24%)
16.18$ (19%)
16.57$ (17%)
49.77$ (17%)
12.84$ (74%)
4.18$ (16%)
8.46$ (15%)
20.72$ (17%)
7.44$ (17%)
17.54$ (12%)
15.11$ (16%)
1.66$ (83%)
12.84$ (74%)
8.74$ (13%)
8.29$ (17%)
13.14$ (12%)
23.90$ (20%)
13.34$ (11%)
4.24$ (92%)
16.96$ (15%)
8.74$ (13%)
4.24$ (79%)
13.39$ (67%)
12.42$ (17%)
12.42$ (17%)
GAMERSGATE

[ 1345 ]

2.22$ (88%)
1.58$ (77%)
3.06$ (83%)
1.58$ (77%)
3.06$ (74%)
1.58$ (77%)
2.25$ (89%)
8.8$ (65%)
0.68$ (90%)
2.55$ (87%)
0.58$ (92%)
0.58$ (92%)
1.58$ (77%)
3.06$ (83%)
3.4$ (83%)
1.28$ (87%)
0.58$ (92%)
12.74$ (58%)
11.24$ (55%)
2.48$ (77%)
0.58$ (92%)
1.58$ (77%)
7.44$ (79%)
3.83$ (62%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.02$ (74%)
1.58$ (77%)
MacGamestore

[ 4067 ]

1.99$ (89%)
1.49$ (85%)
1.99$ (80%)
0.98$ (95%)
8.99$ (10%)
1.99$ (80%)
17.49$ (13%)
1.89$ (81%)
42.49$ (15%)
1.99$ (60%)
19.09$ (5%)
3.99$ (90%)
7.49$ (50%)
1.99$ (87%)
15.99$ (20%)
1.19$ (88%)
1.29$ (84%)
21.99$ (27%)
2.98$ (85%)
5.49$ (84%)
2.99$ (93%)
2.49$ (75%)
18.49$ (47%)
1.19$ (88%)
1.59$ (68%)
1.19$ (87%)
21.99$ (27%)
17.49$ (20%)
1.19$ (88%)
1.99$ (85%)

FANATICAL BUNDLES

Time left:

356360 days, 17 hours, 2 minutes


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17 days, 0 hours, 2 minutes


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27 days, 0 hours, 2 minutes


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32 days, 0 hours, 2 minutes


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16 days, 0 hours, 2 minutes


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38 days, 0 hours, 2 minutes


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12 days, 0 hours, 2 minutes


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12 days, 0 hours, 2 minutes


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46 days, 0 hours, 2 minutes


HUMBLE BUNDLES

Time left:

4 days, 18 hours, 2 minutes


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6 days, 18 hours, 2 minutes


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13 days, 18 hours, 2 minutes


Time left:

14 days, 18 hours, 2 minutes

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