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MAiZE is a first person horror survival game set in a haunted corn maze. Navigate the maze to collect the five harvest items (an apple, an orange, a batch of grapes, a pear, and a cob of corn). Once all harvest items have been found, you can collect the Cornucopia to unlock the next section of the maze. Pumpkins scattered throughout the maze offer various buffs or debuffs. Evade the Scarecrows and other ghostly/demonic enemies that haunt the maze. Uncover the secrets of the maze and its haunted history.

MAiZE
Absidy Publishing CompanyDeveloper
Absidy Publishing CompanyPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Full game v1.0.1 and Demo v0.1.3 Updates

This update includes various bug fixes and QoL updates, including:

  • The controller bugs previously occurring on the PC and Mac versions have been fixed. The previous bug on the PC version required disconnecting and reconnecting the controller before input could be received, the Mac version bug made the controller not work at all. Both versions now fully work with controller input.

    [/*]
  • The Demo version is now compliant with Unity\'s recent security patch update.

    [/*]
  • Improved NPC processing performance

    [/*]
  • Per player feedback, the Scarecrow\'s speed/difficulty settings have been reversed; so now the scarecrow moves faster on easier settings, and slower on faster settings. This results in more frequent confrontations with the Scarecrows, but makes it faster (and easier) to repel them.

    [/*]
  • Fixed some audio/music bugs found with various enemy attacks throughout the game.

    [/*]
  • Made some fine tuning/adjustments to the final boss battle, including increasing the player\'s default speed to sprinting once the battle has commenced.

    [/*]
  • New Hint Cards added for the Dust Devil and Ophanim.

    [/*]
  • Improved randomization of Collectible Object locations

    [/*]
  • Added mouth lip-synch animations to the Black-Eyed Children

    [/*]
  • Various save/load bugs

    [/*]
  • Various UI/other gameplay improvements and fixes

    [/*]

[ 2025-11-21 07:09:59 CET ] [Original Post]
MAiZE Full Game Release!!!

The full version of MAiZE is now available for purchase!

Two minor issues to note regarding controller compatibility:

[olist]
  • There is an issue with the current Unity Input System and Mac OS Sequoia where game controller drivers are not being recognized. I\'m working on figuring out a workaround for this issue and will provide a patch update as soon as I can.

    [/*]
  • On the PC version when you first launch the application with a game controller connected, the application will not at first recognize the controller. But if you disconnect/reconnect the controller from the main menu, after a few seconds it will connect and work fine from there out.

    [/*][/olist]

    I\'m working on resolving both of these issues, as well as some performance issues with the later levels, but did not want to let these issues hold back the release of the game, so I will get them resolved and release patch updates as soon as I can!

  • [ 2025-10-31 10:50:44 CET ] [Original Post]
    MAiZE (Demo) Version 0.1.2 Update

    This Version 0.1.2 update includes several minor QOL UI updates, as well as the following bug fixes:

    • Fixed bug where if Hints option is enabled the player doesn\'t get paused when being attacked by a hatching Pumpkimp

      [/*]
    • [u]Numerous Gamepad Controller Bugs Including:[/u]

      [list]
    • All buzzes were initiating as long buzzes instead of short

      [/*]
    • Input Sensitivity bug where the default Game Controller sensitivity setting kept reverting to the default

      [/*]
    [/*]
  • Game not registering if the controller was disconnected mid-game

    [/*]
  • [/list]

    New features include:

    • If using a gamepad, the controller now buzzes in increasing intervals and intensity the closer you are to the scarecrow

      [/*]
    • New tutorial card at the start of the game explains the function of the Pumpkin Timer (bottom left corner of the UI)

      [/*]

    [u]Note Regarding the Mac Version and Gamepad Controllers:[/u]

    There is a known issue if you are using Mac OS 15 (Sequoia) and a third party X-Box controller (such as 360Controller and xone-macos) that Unity is currently unable to map for these controllers as Apple removed driver support for third party controllers. Unity will have a workaround for this in their next Input System version, but for the moment I am focusing my attention on finishing the full version of the game. Once I have finished the full version, I will look into temporary workaround options until Unity releases their next Input System update.

    [ 2025-10-05 18:08:18 CET ] [Original Post]
    MAiZE (Demo Version) v0.1.1 update

    This v0.1.1 update includes numerous fixes/new features including:

    • Various bug fixes to the Scarecrow/Pumpkimp functionalities, as well as the Dust Devil sound effect generating at the player start location.

      [/*]
    • Input Sensitivity is automatically adjusted depending on whether user is using a mouse or controller (sensitivity can still be adjusted manually via the settings menu as well)

      [/*]
    • Sanity Mechanic added to the game

      [list]
    • Demonic Entity encounters now cause sanity damage

      [/*]
    • Sanity replenishes over time or by catching an Ophanim which appears and patrols the maze when the player's sanity HP falls under 50 points

      [/*]
    • Maximum sanity can be increased by collecting sage bushes hidden (1 sage bush per level, so the demo version only has 1 sage bush, whereas the full version will have 5 total)

      [/*]
    [/*]
  • An optional hints system has been added to the Player Options menu which will provide additional prompts with information on how to evade the game's various enemies.

    [/*]
  • The skybox for the first level has been updated to a sunset sky, and transitions to a dusk sky upon completion of the level (similar transitions will occur in the full version of the game for each level completion)

    [/*]
  • [/list]

    [ 2025-07-03 22:07:02 CET ] [Original Post]
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