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MAiZE is a first person horror survival game set in a haunted corn maze. Navigate the maze to collect the five harvest items (an apple, an orange, a batch of grapes, a pear, and a cob of corn). Once all harvest items have been found, you can collect the Cornucopia to unlock the next section of the maze. Pumpkins scattered throughout the maze offer various buffs or debuffs. Evade the Scarecrows and other ghostly/demonic enemies that haunt the maze. Uncover the secrets of the maze and its haunted history.

MAiZE
Absidy Publishing CompanyDeveloper
Absidy Publishing CompanyPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Version 1.0.2

Version 1.0.2 Update

This version addresses the following bug fixes/updates

  • In previous version, when \"Show Collectibles On Map\" was enabled all collectibles ended up being hidden after viewing the map

    [/*]
  • In the last update, I reversed the Scarecrow difficulty speeds (from Easy = slow to Easy = fast) to make it faster to banish the Scarecrows; but this led to far more frequent encounters with the Scarecrows. Rather, now the Scarecrows move at the same speed, regardless of difficulty, but after a Scarecrow has been banished, it now has a delay of 1-3 minutes (dependent on difficulty) before it will resume stalking the player.

    [/*]
  • In previous version, enemies were not being dispelled if a Vinetacle attack was initiated

    [/*]
  • Fixed bug where Orange Pumpkin Score was not being saved

    [/*]
  • Fixed bug where Pumpkin lights were not displaying when loading a saved game

    [/*]
  • Fixed bug causing collectible pickup SFX not to play in levels 3-5

    [/*]
  • Switched gamepad controller inputs for Sprinting/No Clipping (L2 / R2) to mirror the corresponding Pumpkin UI images\' locations in the HUD

    [/*]
  • Fixed bug preventing the Navigating Blind and Slaughterer of the Innocent achievements from being granted

    [/*]
  • Updated Jack-O-Demon attack so that it follows player, rather than focusing on where the player was at the start of the attack (sorry, guys..but it\'s the final boss...can\'t make it THAT easy, lol).

    [/*]

[ 2026-01-13 08:12:21 CET ] [Original Post]
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