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I wanted to get this version out to beta sooner, but I decided to take a little time and revamp how explosions work in the game. Previously, explosions were very unforgiving; if you were barely within the range of an explosion you'd immediately take full damage. I've changed how this works so that the hitbox for explosions scales up over time, while the damage scales down over time. The net effect is that explosions shouldn't damage you unless you're visibly in the graphic and you won't take full damage unless you're standing right next to it. Here are the full changes for 2.3.1:
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