Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard.
When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!
Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.
Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.
Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?
Control your lizard using your favorite gamepad (including the Xbox 360 controller) for full 360 degree movement and attacking.
I wanted to get this version out to beta sooner, but I decided to take a little time and revamp how explosions work in the game. Previously, explosions were very unforgiving; if you were barely within the range of an explosion you'd immediately take full damage. I've changed how this works so that the hitbox for explosions scales up over time, while the damage scales down over time. The net effect is that explosions shouldn't damage you unless you're visibly in the graphic and you won't take full damage unless you're standing right next to it.
Here are the full changes for 2.3.1:
- New Challenge: Genowlcide
- Improve explosion hitboxes and reduce explosion damage over time
- Fix gamepad detection
- Fix stat calculations from items when transitioning from alive<->dead
- Fix item counts for non-stackable items when transitioning from alive<->dead
- Fix touch events overriding mouse events on hybrid tablets
- Fix bug with Soul Rush ending immediately when used next to a destructible solid e.g. barrels
Minimum Setup
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Storage: 150 MB available space
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