New Visual/Gameplay Content Complete Optimisation
Our biggest result of the update is the overall framerate throughout the entire game. Depending on what system spec you're running, you should notice a big difference in framerate and shouldn't experience any sudden drops in areas in the game. This is still a work-in-progress and we have found new ways to increase the FPS so expect to see more improvement after the game is content complete. We’re aiming for 60 FPS with most levels and are already hitting those targets in some. If you experience any further framerate drops then let us know in the bugs forum.
The force behind the huge optimisation pass was down to completely rebuilding the lighting and improving shader work in all chapters of the game. Some levels will have subtle changes whilst others will have had a complete makeover. You’ll notice some levels are now darker and this is because we’ve increased the glow from your powers which you can use to light up your surroundings and essentially act as a torch. Some of the more noticeable levels that have visually been improved include Ice Palace, Church, Space Station, Mansion and University. Check out the new animated werewolves in the Mansion and new and improved gargoyles in the Church! We’ve also gone through and updated various textures and props to keep it in line with the rest of the game.
* New Werewolf statue animation in Mansion. * New Gargoyle statue animation in Church. * New Corrupt Doctor animation in Church. * New Corrupt Receiver animation in Zero levels. * New player animation in University. * New player animation in Tree of Life. * New corpse animation in Hospital. * Improved the jumps in Space Station end puzzle.
* Increased the brightness of the power hands to act as a torch in dark areas. * The Winter HQ level has been condensed into a smaller environment. * New rocket console system in University. * Improved exterior visuals and an animated event in University. * New prop dressing for the pyramid puzzle in Museum. * Apartment Dino timeline event added. * Jungle Zero gameplay improvements (grid puzzle). * Hospital Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Ice Palace Zero gameplay improvements (Corrupt energy beam) * Hospital Zero gameplay improvements for the end puzzle. * Church Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Warzone Zero gameplay improvements throughout the level. * General prop enhancements throughout the Warzone. * Fixed an issue causing the player to lock out when using the elevator in Warzone. * Visual improvements to the Play and Destroy rooms. * Shader improvements in the Ice Palace. * New werewolf statues in Mansion. * New gargoyle statues and Corrupt puzzle in Church. * Improved the security room puzzle in Warzone. * Fixed an issues causing the game to forget some stored settings when switching levels. * Fixed an issue allowing the player to start the second part of Museum Zero without using the Corrupt Beam. * Fixed an issue allowing the player to jump on the rocks without the raft in Jungle.
We had intended to release part of Chapter Six with this update but have agreed to spend more time on polishing the entire ending to be released in our next update. In January, the game will be content complete and a date will be announced to flip the Early Access switch. We’ll be working full gas over Christmas to get Chapter Six up to a standard that we’re happy to release with. Thank you all for your patience on this update and we hope you’ll all have a great Christmas! Wales Interactive Team
[ 2015-12-18 16:38:34 CET ] [ Original post ]
Greetings Everybody!
We're back with a brand new update featuring new visual and gameplay content and our biggest optimisation and lighting pass to date!
If you missed our last announcement then follow this link where we announced the recent engine upgrade and explained why we rebuilt the level lighting from the ground up which has given the game a whole new bunch of benefits.
What's New?
Optimisation
Our biggest result of the update is the overall framerate throughout the entire game. Depending on what system spec you're running, you should notice a big difference in framerate and shouldn't experience any sudden drops in areas in the game. This is still a work-in-progress and we have found new ways to increase the FPS so expect to see more improvement after the game is content complete. We’re aiming for 60 FPS with most levels and are already hitting those targets in some. If you experience any further framerate drops then let us know in the bugs forum.
Visual Improvements
The force behind the huge optimisation pass was down to completely rebuilding the lighting and improving shader work in all chapters of the game. Some levels will have subtle changes whilst others will have had a complete makeover. You’ll notice some levels are now darker and this is because we’ve increased the glow from your powers which you can use to light up your surroundings and essentially act as a torch. Some of the more noticeable levels that have visually been improved include Ice Palace, Church, Space Station, Mansion and University. Check out the new animated werewolves in the Mansion and new and improved gargoyles in the Church! We’ve also gone through and updated various textures and props to keep it in line with the rest of the game.
New design for the Corrupt Nodes
New Animations
* New Werewolf statue animation in Mansion. * New Gargoyle statue animation in Church. * New Corrupt Doctor animation in Church. * New Corrupt Receiver animation in Zero levels. * New player animation in University. * New player animation in Tree of Life. * New corpse animation in Hospital. * Improved the jumps in Space Station end puzzle.
Bug Fixes and Gameplay Improvements
* Increased the brightness of the power hands to act as a torch in dark areas. * The Winter HQ level has been condensed into a smaller environment. * New rocket console system in University. * Improved exterior visuals and an animated event in University. * New prop dressing for the pyramid puzzle in Museum. * Apartment Dino timeline event added. * Jungle Zero gameplay improvements (grid puzzle). * Hospital Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Ice Palace Zero gameplay improvements (Corrupt energy beam) * Hospital Zero gameplay improvements for the end puzzle. * Church Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Warzone Zero gameplay improvements throughout the level. * General prop enhancements throughout the Warzone. * Fixed an issue causing the player to lock out when using the elevator in Warzone. * Visual improvements to the Play and Destroy rooms. * Shader improvements in the Ice Palace. * New werewolf statues in Mansion. * New gargoyle statues and Corrupt puzzle in Church. * Improved the security room puzzle in Warzone. * Fixed an issues causing the game to forget some stored settings when switching levels. * Fixed an issue allowing the player to start the second part of Museum Zero without using the Corrupt Beam. * Fixed an issue allowing the player to jump on the rocks without the raft in Jungle.
Chapter Six
We had intended to release part of Chapter Six with this update but have agreed to spend more time on polishing the entire ending to be released in our next update. In January, the game will be content complete and a date will be announced to flip the Early Access switch. We’ll be working full gas over Christmas to get Chapter Six up to a standard that we’re happy to release with. Thank you all for your patience on this update and we hope you’ll all have a great Christmas! Wales Interactive Team
Soul Axiom
Wales Interactive
Wales Interactive
2016-02-29
Indie Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(130 reviews)
http://www.walesinteractive.com/#!soul-axiom/c1q1m
https://store.steampowered.com/app/279900 
The Game includes VR Support
Soul Axiom Linux [4.46 G]
Soul Axiom - Art Book
Soul Axiom - Soundtrack
IN A NUTSHELL
From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.THE GAME
Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.SYNOPSIS
Take your first steps to paradise by uploading your soul to Elysia, named by critics as “the single most important development in the history of the human race” (Era Magazine, 2027). As the latest state of the art Digital Soul Provider, Elysia is a sprawling server where your memories and dreams become reality. Our patented SoulSync system allows you to choose the memories you want to enjoy for eternity; whether you are a living user or you simply wish to leave a lasting testament of your life that the whole family can relive at their leisure.In Elysia, death has no dominion. In Elysia, life has no boundaries. Cast off your mortal shackles and discover the secret to immortality in your digital afterlife.
Discover Elysia. Then, now and forever.
THE FIRST 5 MINUTES OF THE GAME
When you begin the game you are free falling through a storm. Lightning sporadically illuminates the sky, showing brief, vivid flashes of memories. Your memories. You struggle to take a breath as you plummet, out of control, into the eye of the storm, towards your certain death.Squinting, eyelashes battling the rain, you catch a glimpse of a large object that you are hurtling towards. You brace yourself for impact, for death, confused and terrified and –
You are on the deck of a ship, rain pummelling the wooden boards around you. You look up to see four shadowy figures on the bridge, gazing into the distance, with an old man at the helm.
FEATURES
• Psychological Adventure with Exploration & Puzzle elements: Interact with a variety of cryptic logic and action puzzles, find clues and explore memories to unlock the secrets of your identity.• 20 to 30 Hours of Gameplay: The game is packed full of content with 6 chapters, 40 unique locations, over 100 puzzles and 63 Steam Achievements, expect over 20 hours of captivating gameplay.
• Collectible Hand Powers: Harness the abilities of Elysia. Discover new powers that will assist exploration and puzzle solving by phasing, building, destroying or corrupting the digital world around you.
• Multiple Story Endings: A tense, but thought-provoking narrative with multiple outcomes, and leaves you yearning to explore all avenues of the lore.
• Unique visual style: There is a beautifully simplistic emphasis on striking shapes, strong colors, and beautiful effects and lighting to elicit a variety of emotions within The Elysia.
• Dynamic adaptive environments: Use your abilities to manipulate your surrounding environments. Collect your powers and re-visit memories to unlock previously hidden areas.
• Haunting Soundtrack with 50 original compositions: Provides the perfect musical backdrop which subtly enhances the game through well-crafted association with the memories you explore.
MINIMAL SETUP
- OS: 64-bit Major Linux distribution from 2014
- Processor: Core i3 / AMD A6 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
- Storage: 5 GB available space
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