Soul Axiom is Content Complete!!
The finale is here! If you've completed enough Zero levels then congratulations, your Central Visitation Beam (Find the related PEMO for more details) is now available to use! We’re proud to announce that Soul Axiom is content complete which means we can now look over the entire game to be touched up ready for the Early Access switch to be flipped.
With this update comes the final chapter of the game and we are giving you the chance to choose your own ending! Don’t worry, you won’t miss out on any gameplay, after completing the game you are free to revisit the Waiting Room to complete the endings of your choice. Without giving anything away, each ending consist of two scenarios with one bonus scenario depending on which path you take… you won’t want to miss it! Don't forget, you will need to have completed most Zero levels to gain access to the Waiting Room and ALL Zero's to unlock all three endings.
All Achivements are in! anyone who wants to 100% the game this is now possible! let us know if you have any problems with them.
That’s right, we need your input now more than ever. With just weeks left of development we’re looking to tighten up the game with an immediate focus on everything from the Waiting Room to very end of the game. The EA community have been exceptional and although it’s an exciting time for us finishing the game, it’s also coming to the end of what’s become a truly awesome community. Speaking of which…
We promised a select few members from the community would get a special mention in the credits to say thank you for your contribution on the Early Access forums. Unfortunately, we couldn’t choose everyone from the forums but we want to thank you all for your contributions along the way. Look out for your name in the credits and if you’d like to make a correction (as some Steam names may have changed since) then you have some time to get in touch with us. Feel free to add us as a Steam friend or get in touch at support@walesinteractive.com.
* Added the ability to revisit intro levels * Fixed lighting issues on hands in Elysian Fields * Implemented new Elysian Fields poem in Winter HQ * Improved Play and Destroy tutorial * Fixed dark artefacts on the Beach environment * Fixed flickering ice on the wheel in Ice Palace * Improved lighting on hands in Good/Evil Forest * Fixed an issue causing you not to be able to put down two cubes in Apartment * Fixed an issue causing you to break out of the box in Church Zero * Fixed an issue with the Corrupt Space Station portal disappearing in the HUB * Fixed disappearing objects when standing in the Space Station platform in HUB * Improved the Destroy blocks in HUB * Fixed an issue not letting you pick up a PEMO in HUB and University * Fixed an issue causing the statue puzzle to not complete in Church * Fixed the Destroy box animations in Space Station * Fixed an issue causing the player to jump above the door * Fixed an issue with a barrel not exploding in Space Station * Fixed a collision issue with a door in Space Station * Fixed an issue with the horse racing game in Space Station * Fixed the safe code in Apartment
* Warzone Zero – It’s possible to die immediately in the level even when inside the bunker. It’s difficult, but not impossible to complete this level so please just keep running until you find cover outside. * SFX & Music - There is a known major bug causing SFX and Music to drop occasionally throughout the game. Where and when it happens is quite random but the fix is already complete and will be in the next update. Roughly 18 months of development and we're almost done with the PC version (we still have some tricks up our sleeves but we'll save that announcement for a rainy day) before porting the game to PS4, Xbox One and Wii U in Q1/Q2 2016. Wales Interactive Team
[ 2016-01-19 17:17:22 CET ] [ Original post ]
What's New?
The finale is here! If you've completed enough Zero levels then congratulations, your Central Visitation Beam (Find the related PEMO for more details) is now available to use! We’re proud to announce that Soul Axiom is content complete which means we can now look over the entire game to be touched up ready for the Early Access switch to be flipped.
Multiple Endings
With this update comes the final chapter of the game and we are giving you the chance to choose your own ending! Don’t worry, you won’t miss out on any gameplay, after completing the game you are free to revisit the Waiting Room to complete the endings of your choice. Without giving anything away, each ending consist of two scenarios with one bonus scenario depending on which path you take… you won’t want to miss it! Don't forget, you will need to have completed most Zero levels to gain access to the Waiting Room and ALL Zero's to unlock all three endings.
Achievements
All Achivements are in! anyone who wants to 100% the game this is now possible! let us know if you have any problems with them.
Early Access Contributor? We Need To Hear From You!
That’s right, we need your input now more than ever. With just weeks left of development we’re looking to tighten up the game with an immediate focus on everything from the Waiting Room to very end of the game. The EA community have been exceptional and although it’s an exciting time for us finishing the game, it’s also coming to the end of what’s become a truly awesome community. Speaking of which…
Top Contributors
We promised a select few members from the community would get a special mention in the credits to say thank you for your contribution on the Early Access forums. Unfortunately, we couldn’t choose everyone from the forums but we want to thank you all for your contributions along the way. Look out for your name in the credits and if you’d like to make a correction (as some Steam names may have changed since) then you have some time to get in touch with us. Feel free to add us as a Steam friend or get in touch at support@walesinteractive.com.
Bug Fixes and Gameplay Improvements
* Added the ability to revisit intro levels * Fixed lighting issues on hands in Elysian Fields * Implemented new Elysian Fields poem in Winter HQ * Improved Play and Destroy tutorial * Fixed dark artefacts on the Beach environment * Fixed flickering ice on the wheel in Ice Palace * Improved lighting on hands in Good/Evil Forest * Fixed an issue causing you not to be able to put down two cubes in Apartment * Fixed an issue causing you to break out of the box in Church Zero * Fixed an issue with the Corrupt Space Station portal disappearing in the HUB * Fixed disappearing objects when standing in the Space Station platform in HUB * Improved the Destroy blocks in HUB * Fixed an issue not letting you pick up a PEMO in HUB and University * Fixed an issue causing the statue puzzle to not complete in Church * Fixed the Destroy box animations in Space Station * Fixed an issue causing the player to jump above the door * Fixed an issue with a barrel not exploding in Space Station * Fixed a collision issue with a door in Space Station * Fixed an issue with the horse racing game in Space Station * Fixed the safe code in Apartment
Known Bugs
* Warzone Zero – It’s possible to die immediately in the level even when inside the bunker. It’s difficult, but not impossible to complete this level so please just keep running until you find cover outside. * SFX & Music - There is a known major bug causing SFX and Music to drop occasionally throughout the game. Where and when it happens is quite random but the fix is already complete and will be in the next update. Roughly 18 months of development and we're almost done with the PC version (we still have some tricks up our sleeves but we'll save that announcement for a rainy day) before porting the game to PS4, Xbox One and Wii U in Q1/Q2 2016. Wales Interactive Team
Soul Axiom
Wales Interactive
Wales Interactive
2016-02-29
Indie Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(130 reviews)
http://www.walesinteractive.com/#!soul-axiom/c1q1m
https://store.steampowered.com/app/279900 
The Game includes VR Support
Soul Axiom Linux [4.46 G]
Soul Axiom - Art Book
Soul Axiom - Soundtrack
IN A NUTSHELL
From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.THE GAME
Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.SYNOPSIS
Take your first steps to paradise by uploading your soul to Elysia, named by critics as “the single most important development in the history of the human race” (Era Magazine, 2027). As the latest state of the art Digital Soul Provider, Elysia is a sprawling server where your memories and dreams become reality. Our patented SoulSync system allows you to choose the memories you want to enjoy for eternity; whether you are a living user or you simply wish to leave a lasting testament of your life that the whole family can relive at their leisure.In Elysia, death has no dominion. In Elysia, life has no boundaries. Cast off your mortal shackles and discover the secret to immortality in your digital afterlife.
Discover Elysia. Then, now and forever.
THE FIRST 5 MINUTES OF THE GAME
When you begin the game you are free falling through a storm. Lightning sporadically illuminates the sky, showing brief, vivid flashes of memories. Your memories. You struggle to take a breath as you plummet, out of control, into the eye of the storm, towards your certain death.Squinting, eyelashes battling the rain, you catch a glimpse of a large object that you are hurtling towards. You brace yourself for impact, for death, confused and terrified and –
You are on the deck of a ship, rain pummelling the wooden boards around you. You look up to see four shadowy figures on the bridge, gazing into the distance, with an old man at the helm.
FEATURES
• Psychological Adventure with Exploration & Puzzle elements: Interact with a variety of cryptic logic and action puzzles, find clues and explore memories to unlock the secrets of your identity.• 20 to 30 Hours of Gameplay: The game is packed full of content with 6 chapters, 40 unique locations, over 100 puzzles and 63 Steam Achievements, expect over 20 hours of captivating gameplay.
• Collectible Hand Powers: Harness the abilities of Elysia. Discover new powers that will assist exploration and puzzle solving by phasing, building, destroying or corrupting the digital world around you.
• Multiple Story Endings: A tense, but thought-provoking narrative with multiple outcomes, and leaves you yearning to explore all avenues of the lore.
• Unique visual style: There is a beautifully simplistic emphasis on striking shapes, strong colors, and beautiful effects and lighting to elicit a variety of emotions within The Elysia.
• Dynamic adaptive environments: Use your abilities to manipulate your surrounding environments. Collect your powers and re-visit memories to unlock previously hidden areas.
• Haunting Soundtrack with 50 original compositions: Provides the perfect musical backdrop which subtly enhances the game through well-crafted association with the memories you explore.
MINIMAL SETUP
- OS: 64-bit Major Linux distribution from 2014
- Processor: Core i3 / AMD A6 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
- Storage: 5 GB available space
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