Update – 1.0 Release Date Blue Duck Fun
Hi all, now we’re nearing the end of Early Access development, we’re releasing the last few updates with minor bug fixes and improvements. We now have an official release date of 29 February 2016.. A Leap Day!! We are still to plan one more update before the release so Early Access contributors still have time to join in the with finishing touches of the game. Gamers will also notice a dramatic reduction in file size originally from around 12GB to a much lower size of just under 5GB. This is mainly down to a major ‘behind the scenes’ optimisation pass.
This update will be going live with Windows, Mac and Linux. We had reports of a major visual bug in the previous Linux build so please get in touch via the forums if those problems are still occurring.
* Achievements – Added the missing PEMO in the Hub to achieve Prime Ape * Achievements – Re-linked the action for Monkey See Monkey Don’t to the achievement * Achievements – Visitation Rights can now be achieved * Achievements – Eye Flier can now be achieved * Achievements – Touching Evil can now be achieved * Achievements – There and Back Again can now be achieved * Achievements – Removed the fireplace puzzle achievement in Mansion
* All Endings – Added visual feedback for when you are damaging the Angel * All Endings – Added Destroy hint for the Angel * All Endings – Major SFX pass on all ending levels/scenes * All Endings – Fixed some animation issues with the chair in the offices * All Endings – Added SFX for the Angel shield powering on and off * Volcano – Improved hints on the gun and Angel * Volcano – Destroy projectiles can now leave the Ship boundary * Volcano – Fixed an issue causing the Destroy to fire up instead of forward * Volcano – Improved the flow of the Gun puzzle * Fixed bright white visual artifacts in various areas in Linux build * Fixed a Corrupt Warzone death bug * Fixed an issue causing you to fall through the Apartment
* Fixed an issue causing the player not to achieve the Corrupt Power if leaving the Forest after unlocking the platform * Fixed various missing SFX issues * Fixed an issue causing the game to freeze after the Corrupt Beach * Fixed an issue causing the boat to leave without you in the Beach * Fixed an issue with the water cannons not coming on in Warzone * Replaced some old Corrupt Nodes from Corrupt levels * Balanced the SFX for Corrupt power for improved feedback when activating Nodes * Fixed bright white visual artifacts in Elysian Fields * Fixed an issue with areas of the Hub disappearing * Expanded the click detection area for the Corrupt Console in Hub * Fixed some collision and clipping issues on the level portals in Hub * Fixed the Play hint for the arrow puzzle in Jungle * Fixed SFX issues with the alarm in the lighthouse of the Beach * Adjusted Blue Duck position so you aren’t forced into it * Removed an invisible wall in University * Fixed an issue with the hint particles on the moon pieces of Mansion * Fixed various room/object clipping issues in Mansion * Fixed various clipping issues with the Apartment * Fixed an issue with the box reappearing in the Apartment * Fixed an issue with the hints disappearing on the green console in Apartment * Fixed some collision issues in Winter HQ * Fixed an issue with the first puzzle in Evil Forest not accepting the correct code * Fixed collision issues on the emitter in Evil Forest
We’re nearly at the very end and we’d like to thank you all once again for your incredible contribution to the development. Some of you may have already seen this hilarious fan made blue ducky video but for those of you who haven’t, check it out! https://www.youtube.com/watch?v=7S1WgW2ymOw This isn’t the first time someone’s picked up on the blue ducky fan art, check out this cool game photography by Flauros Geek Photography!
Cheers! Wales Interactive Team
[ 2016-02-09 17:06:28 CET ] [ Original post ]
Official 1.0 Release Date
Hi all, now we’re nearing the end of Early Access development, we’re releasing the last few updates with minor bug fixes and improvements. We now have an official release date of 29 February 2016.. A Leap Day!! We are still to plan one more update before the release so Early Access contributors still have time to join in the with finishing touches of the game. Gamers will also notice a dramatic reduction in file size originally from around 12GB to a much lower size of just under 5GB. This is mainly down to a major ‘behind the scenes’ optimisation pass.
Operating System
This update will be going live with Windows, Mac and Linux. We had reports of a major visual bug in the previous Linux build so please get in touch via the forums if those problems are still occurring.
Achievement Fixes
* Achievements – Added the missing PEMO in the Hub to achieve Prime Ape * Achievements – Re-linked the action for Monkey See Monkey Don’t to the achievement * Achievements – Visitation Rights can now be achieved * Achievements – Eye Flier can now be achieved * Achievements – Touching Evil can now be achieved * Achievements – There and Back Again can now be achieved * Achievements – Removed the fireplace puzzle achievement in Mansion
Major Bug Fixes and Gameplay Improvements
* All Endings – Added visual feedback for when you are damaging the Angel * All Endings – Added Destroy hint for the Angel * All Endings – Major SFX pass on all ending levels/scenes * All Endings – Fixed some animation issues with the chair in the offices * All Endings – Added SFX for the Angel shield powering on and off * Volcano – Improved hints on the gun and Angel * Volcano – Destroy projectiles can now leave the Ship boundary * Volcano – Fixed an issue causing the Destroy to fire up instead of forward * Volcano – Improved the flow of the Gun puzzle * Fixed bright white visual artifacts in various areas in Linux build * Fixed a Corrupt Warzone death bug * Fixed an issue causing you to fall through the Apartment
Minor Bug Fixes and Gameplay Improvements
* Fixed an issue causing the player not to achieve the Corrupt Power if leaving the Forest after unlocking the platform * Fixed various missing SFX issues * Fixed an issue causing the game to freeze after the Corrupt Beach * Fixed an issue causing the boat to leave without you in the Beach * Fixed an issue with the water cannons not coming on in Warzone * Replaced some old Corrupt Nodes from Corrupt levels * Balanced the SFX for Corrupt power for improved feedback when activating Nodes * Fixed bright white visual artifacts in Elysian Fields * Fixed an issue with areas of the Hub disappearing * Expanded the click detection area for the Corrupt Console in Hub * Fixed some collision and clipping issues on the level portals in Hub * Fixed the Play hint for the arrow puzzle in Jungle * Fixed SFX issues with the alarm in the lighthouse of the Beach * Adjusted Blue Duck position so you aren’t forced into it * Removed an invisible wall in University * Fixed an issue with the hint particles on the moon pieces of Mansion * Fixed various room/object clipping issues in Mansion * Fixed various clipping issues with the Apartment * Fixed an issue with the box reappearing in the Apartment * Fixed an issue with the hints disappearing on the green console in Apartment * Fixed some collision issues in Winter HQ * Fixed an issue with the first puzzle in Evil Forest not accepting the correct code * Fixed collision issues on the emitter in Evil Forest
QUACK, QUACK
We’re nearly at the very end and we’d like to thank you all once again for your incredible contribution to the development. Some of you may have already seen this hilarious fan made blue ducky video but for those of you who haven’t, check it out! https://www.youtube.com/watch?v=7S1WgW2ymOw This isn’t the first time someone’s picked up on the blue ducky fan art, check out this cool game photography by Flauros Geek Photography!
Cheers! Wales Interactive Team
Soul Axiom
Wales Interactive
Wales Interactive
2016-02-29
Indie Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(130 reviews)
http://www.walesinteractive.com/#!soul-axiom/c1q1m
https://store.steampowered.com/app/279900 
The Game includes VR Support
Soul Axiom Linux [4.46 G]
Soul Axiom - Art Book
Soul Axiom - Soundtrack
IN A NUTSHELL
From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.THE GAME
Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.SYNOPSIS
Take your first steps to paradise by uploading your soul to Elysia, named by critics as “the single most important development in the history of the human race” (Era Magazine, 2027). As the latest state of the art Digital Soul Provider, Elysia is a sprawling server where your memories and dreams become reality. Our patented SoulSync system allows you to choose the memories you want to enjoy for eternity; whether you are a living user or you simply wish to leave a lasting testament of your life that the whole family can relive at their leisure.In Elysia, death has no dominion. In Elysia, life has no boundaries. Cast off your mortal shackles and discover the secret to immortality in your digital afterlife.
Discover Elysia. Then, now and forever.
THE FIRST 5 MINUTES OF THE GAME
When you begin the game you are free falling through a storm. Lightning sporadically illuminates the sky, showing brief, vivid flashes of memories. Your memories. You struggle to take a breath as you plummet, out of control, into the eye of the storm, towards your certain death.Squinting, eyelashes battling the rain, you catch a glimpse of a large object that you are hurtling towards. You brace yourself for impact, for death, confused and terrified and –
You are on the deck of a ship, rain pummelling the wooden boards around you. You look up to see four shadowy figures on the bridge, gazing into the distance, with an old man at the helm.
FEATURES
• Psychological Adventure with Exploration & Puzzle elements: Interact with a variety of cryptic logic and action puzzles, find clues and explore memories to unlock the secrets of your identity.• 20 to 30 Hours of Gameplay: The game is packed full of content with 6 chapters, 40 unique locations, over 100 puzzles and 63 Steam Achievements, expect over 20 hours of captivating gameplay.
• Collectible Hand Powers: Harness the abilities of Elysia. Discover new powers that will assist exploration and puzzle solving by phasing, building, destroying or corrupting the digital world around you.
• Multiple Story Endings: A tense, but thought-provoking narrative with multiple outcomes, and leaves you yearning to explore all avenues of the lore.
• Unique visual style: There is a beautifully simplistic emphasis on striking shapes, strong colors, and beautiful effects and lighting to elicit a variety of emotions within The Elysia.
• Dynamic adaptive environments: Use your abilities to manipulate your surrounding environments. Collect your powers and re-visit memories to unlock previously hidden areas.
• Haunting Soundtrack with 50 original compositions: Provides the perfect musical backdrop which subtly enhances the game through well-crafted association with the memories you explore.
MINIMAL SETUP
- OS: 64-bit Major Linux distribution from 2014
- Processor: Core i3 / AMD A6 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
- Storage: 5 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB