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LORED is an idle-incremental game about collecting as many resources as possible, including Iron, Copper, and... Malignancy?! Set your stickfigure LOREDs to work, buy them plenty of Upgrades, and ensure they don't run out of fuel!

There are four tiers--or Stages--of Upgrades and LOREDs! The most powerful Upgrades consume your current host, requiring a prestige.

  • Leveling up a LORED doubles their Output, but also their Input! Play carefully!

  • Each of the 63 LOREDs have their own unique animations!

  • LOREDs will think out loud and may reply to each other!

  • Talk to LOREDs in-between managing resources!

LORED was first released in 2019, and has been receiving constant development ever since. Since the last public update, LORED has been re-built from the ground up with all new Upgrade Trees and mechanics!

LORED
Dillon SimpsonDeveloper
Dillon SimpsonPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (163 reviews)
Public Linux Depots:
  • [0 B]
0.2.29

- Add better validation for mod list

- Fix Moneymaker and similar Upgrades for the 100th time, for all time

- Fix Thingy offline XP gain being based on a random roll within their duration range

- Fix mod window refresh button creating duplicate mod nodes

- (For modders) A handful of crap

0.2.27 wouldn\'t launch

0.2.28 had debug mode still enabled

[ 2025-10-23 22:24:28 CET ] [Original Post]
0.2.26 - Thingies now gain XP while offline!

Thingies now gain XP while offline!\n\nFix Limit Break Arcade Run being extremely slow\nFix LORED autobuyers being unlocked immediately after getting the LORED Autobuyer Upgrade\n- This will only affect new saves\nFix Upgrades saving & loading their visibility (it don\'t ought to have been done doon dat)

[ 2025-09-14 21:36:11 CET ] [Original Post]
0.2.25

(For modders) Fix both new data fields from 0.2.24

[ 2025-09-13 22:31:28 CET ] [Original Post]
0.2.24

(For modders) Add \"Never Hide Prestige Button\" field for UpgradeTree\n(For modders) Upgrade data: `Not Revealed When Locked` added.\n- Use this to make Upgrades invisible when their requirements are not met\n\n(For modders) Upgrade data: `Hide When Locked` -> `Hide Details When Locked`\n- Update your Upgrade JSONs!\n\nFix some number text displaying every digit after 10 quadrillion\n(For modders) Fix Required Upgrade not working

[ 2025-09-12 23:57:37 CET ] [Original Post]
0.2.23

(For modders) Add better support for custom Upgrades

[ 2025-09-12 02:49:35 CET ] [Original Post]
0.2.22

Entering Windowed will no longer reset UI Scale\n\nFix accidental deletion of helpful information in the Prestige Dialog\nFix Parasitic Upgrades not being reset when entering Arcade Runs\n- This will solve the bug of not being able to ever afford `How is this an RPG anyway?` in Many Masks\nWhen purchasing Upgrades while holding Ctrl, fix spending resources up to as much as you can afford even if you only gained 1 level\n\nRemoved Joy & Grief\n- Again

[ 2025-09-11 21:48:58 CET ] [Original Post]
0.2.21

Add option to disable the save toast\nAdd mod reordering\n\nStandard Notation expanded to e330\n- At very high numbers, Standard Notation takes up too much space. Standard Notation will not be supported beyond e330.\nAxman13\n- Crit Chance gained from Adantages now has diminishing effect after 100%\nOnce Many Masks is complete, LORED autobuyers can purchase more than 10 levels at once\nImproved performance of Limit Break level up\nWatched Currencies are reset and restored when entering and exiting Arcade Runs\n\nFix saves which advanced too far due to prolonged play by deleting them\n- Nah just kiddin\nFix Upgrade Window opening when loading a save\nFix `Display Help button` not saving\nFix `UI Scale` not loading\nFix clicking background not closing Upgrade Window\nDuring Many Masks, fix LOREDs trying to afford already-pending Upgrades\nFix Moneymaker and other \"small combos\" never registering\nFix backing up corrupted saves\n\nRemoved Joy & Grief\n- There was never a plan for these. They were just going to exist\n- The reason they were removed is to not force players to hunt for them, because that would be insanely boring

[ 2025-09-11 15:18:47 CET ] [Original Post]
0.2.20

Loading saves with conflicting mod lists is now handled appropriately\n\n

Add Help Window

\n- The Help Window will act as an optional tutorial and as a hub for information about the mechanics in LORED.\n- This will be filled with additional information over time.\n- New players may find this useful. It is opt-in and can be hidden and ignored.\n\n

`lored.cfg`

\n- Most settings are no longer tied to save files. Instead, when exiting the game, your settings will be saved to [u]lored.cfg[/u]. This means that the values in this file are device-specific.\n- Because of this, your preferences will appear to have been reset. You\'ll need to set them up one more time, and then never again for that device.\n- The settings in the Save tab remain save-specific. It\'s my hope that this strategy will make changing settings and loading other saves a seamless and predictable experience.

[ 2025-09-05 22:21:08 CET ] [Original Post]
Dialogue is Back - 0.2.19

Failed overhaul\n- I was going to overhaul the dialogue completely, changing every character and allowing them to respond to more situations. This would result in LOREDs who feel more alive and responsive to your actual actions in the game.\n- I remembered that this game has been in development for 7 years and that if I don\'t quit overhauling mechanics, I will be dead and Stage 3 will still not be out.\n\nJoyce (Wire) and Eugene (Copper Ore) had their disturbing, out-of-place, or unusual dialogue nerfed. This should result in an objectively better experience for every single player for the rest of time. You\'re welcome!

[ 2025-09-03 04:39:33 CET ] [Original Post]
0.2.18

Fix screen being positioned above the top bounds of the monitor on boot\nFix saves prior to this version having insufficient Hardwood to be able to purchase Alaxea\n\nRemove dialogue\n- I\'ve heard your feedback on the dialogue. Combined with concerns about how often this system is actually used and how much still needs to be written, I\'ve decided to remove it from the game for now. Dialogue may return in the future, but who freakin knows?

[ 2025-09-02 22:08:22 CET ] [Original Post]
0.2.17

.............................. once again! Fixed the issue with Cells! (For real!)

[ 2025-09-02 18:08:39 CET ] [Original Post]
0.2.16

Players who have Something Wicked This Way Comes but still didn\'t have enough Cells to purchase Siphon will be granted free Cells.

[ 2025-09-02 17:55:29 CET ] [Original Post]
0.2.15

Add giant UI element indicating that an Upgrade Tree is disabled due to the player being in the Demo or to them being in an Arcade Run\n\nImprove Mod Management UX\n\nChange method of Cell production!\n- Instead of gaining Cells when undergoing Chemotherapy, added new Parasitic Upgrade: Siphon\n- Siphon grants Cells based on Tenant\'s level each second\n- This will also grant Cells while offline\n- The Cell costs of Parasitic Upgrades have been adjusted to reflect this\n\nFix lingering tooltips\nFix Enrage timer persisting across saves\nFix Moneymaker not even being checked at all

[ 2025-09-02 15:16:14 CET ] [Original Post]
0.2.14

Actually nerfed I ain\'t no biology major this time :)\nBuffed Limit Break so that level ups are more frequent\nRestored the power of the Limit Break Arcade Run\'s version of Limit Break

[ 2025-09-01 16:05:29 CET ] [Original Post]
0.2.13

Added backup saving\n- Every 30 minutes, a backup save will be placed in the `backup saves` folder\n- These will not be uploaded to the Steam Cloud\n\nThe Metastasize button will glow until it is clicked for the first time\n\nFixed the Load Menu loading files inefficiently\nFixed the potential effects tooltip not being cleared out\nFixed LORED Autobuyer progress missync when exiting Arcade Runs\nFixed UI Scale not saving\n\nRemoved Scale UI button--this will be automatically detected based on UI Scale (if it\'s equal to 1.0, it will be false, otherwise it will be true)\n\n

Stage 2 Spoilers below!

\n\nBelow are various nerfs to prevent uncontrolled upward spiraling. \n\nMitochondria\n- Stage 1 Output x ((1.0 + currency_amount) * 2) ** [strike]1.1[/strike] 1.01\n\nMyelin\n- Stage 1 Haste x log(6.0 + currency_amount) ** [strike]2.0[/strike] 1.5\n\nLimit Break\n- Stage Output x ([strike]1.1[/strike] 1.01 ^ (level-1)) + (level-1)\n\nI\'m still relevant!!!\n- S2 Crit Multiplier + malignancy_amount.to_log() * [strike]0.1[/strike] 0.025\n\nI ain\'t no biology major\n- Enraged Output [strike]x420[/strike] x42\n\nCell Gain\n- 1.0 + ([strike]0.02[/strike] 0.008 * (((level - 100) ** 1.5)))\n\nEndojuicosis\n- Maximum Juiced Crit Chance + cell_amount with a soft cap of 100%

[ 2025-09-01 04:12:45 CET ] [Original Post]
Fixed small oopsie!

Nothin to see here, move along!

[ 2025-08-30 20:33:39 CET ] [Original Post]
0.2.12

Added backup saving!\n- Every 30 minutes, a backup save will be placed in the `backup saves` folder\n- These will not be uploaded to the Steam Cloud\n\nChanged mod structure for better loading\nIncreased the amount of Stage 2 resources provided on Chemotherapy\nWhen playing with LORED autobuyers enabled from the start, the LORED Widget panel will be unlocked as well\n\nFixed: Your window position will not be saved if it is outside of your window\'s bounds\nFixed progress bars remaining hidden while animations were disabled

[ 2025-08-30 20:22:11 CET ] [Original Post]
0.2.11

Changes in relation to mods!

[ 2025-08-29 20:51:59 CET ] [Original Post]
0.2.10

Changed

\n
    \n
  • For scaling the UI, I will experiment with setting the resolution based on the size of the window. The 4 resolution options have been disabled.\n
\n

Fixed

\n
    \n
  • Soft-lock resulting from purchasing Soil before Axe\n
  • DiscordRPC re-enabled\n

[ 2025-08-29 20:01:26 CET ] [Original Post]
0.2.9

The game will not keep the screen on.\nFixed a niche bug preventing the Firestarter Upgrades from appearing.

[ 2025-08-29 19:11:55 CET ] [Original Post]
0.1.18

Game Description Image

Difficulty!

  • 3 presets: Easy, Normal, and Unpleasant
  • 6 LORED attribute sliders
  • An option to begin the game with all LORED autobuyers

Added

  • Welcome Screen (required once per save)
  • Stretch scale x2 and x3
  • A button to open the save folder
  • Loss source tooltip for resources in the Currency Window
  • Preview of affected resource rates in the LORED purchase tooltip
  • Ability to change Upgrade window tabs with the arrow keys
  • Alternate jobs to the Growth and Malignancy LOREDs

Changed

  • Combined safety and job tooltips

Fixed

  • Ugly text for 1.5 or higher stretch scales
  • Rate calculations after obtaining Malignant Upgrade Purpose
  • Autobuyers able to spend resources which weren't marked as Shared
  • Autobuyers able to spend resources which would result in soft-locks
  • Softlock when speaking to Tenant
  • 1 typos

Other

  • Reduced save file size by over 90% and fired original implementer
  • Merged with Nathan Hoad's Dialogue Manager 3.4.0

[ 2025-03-24 23:49:57 CET ] [Original Post]

Minimum Setup

  • OS: Linux distribution released after 2016
  • Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with full OpenGL 3.3 support
  • Storage: 150 MB available space
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