
Splittown is for the point-and-click fans who feel that the genre has lost its way since classics like Day of the Tentacle and Sam & Max Hit The Road. With a story that adapts to player choices, Splittown offers a familiar yet fresh addition to the point-and-click canon, drawing additional inspiration from immersive sims like Deus Ex, CRPGs like Planescape: Torment, and even contemporary games like Disco Elysium.

Splittown embraces the absurdity and whimsy of 90s point-and-clicks, while also drawing from the rich world-building, branching narratives, and player agency of classic CRPGs. Characters you meet aren't there just to be joke dispensers; they have their own motivations, backstories, and arcs. Similarly, the choices you make in dialogue or exploration aren’t just for show—they carry real weight in a world that feels lived-in and authentic.

Every nook and cranny has been crafted with care over nearly a decade, resulting in a game world brimming with life and interactivity. Whether you’re delving into lore, engaging in unexpected side quests, or simply experimenting with the environment, you’ll find that the world reacts to your actions in surprising ways. It’s a small world, but it’s packed with depth—rewarding those who take the time to explore its many layers.

Splittown is an undeniably funny game, but it's not a relentless barrage of jokes and winks to the camera. We've set out to create a narrative filled with genuine moments of suspense, sadness, triumph, and everything in between. The world of Splittown might be absurd on the surface, but for the characters living in it, their struggles and victories are very real.
Hiya agents,
\nHere\'s a few quick fixes to make your early journey in Splittown more stable.
Major:
Achievement for collecting all duckies will now fire correctly. If you missed it earlier, simply start a new game / chapter and you should see the achivement pop right up.
[/*]The ducky in [spoiler]Badgey\'s Caf[/spoiler] should now be reachable for all players.
[/*]Various characters are now better at answering their phone. Otis will also now have the correct dialogue when calling him at the Caf.
[/*]All map screens are now navigable with the D-pad, WASD and Arrow keys, including the one in [spoiler]the final terminal puzzle.[/spoiler]
[/*]
Minor:
Significantly improved the readability of the phonebook.
[/*]Cursor no longer turns invisible if mashing ESC on the phone screen.
[/*]Windowed mode toggle no longer misbehaves if activated with Enter.
[/*]Tutorial popups can now be cleared with E and Enter.
[/*]Version number now correctly updates in title menu.
[/*]Text background shows correctly when phone has no signal.
[/*]Waysystem improvements in Beluga Joe\'s.
[/*]Fixed a few spelling errors.
[/*]
Thanks again to everyone who has reported issues!
Minimum Setup
- OS: Ubuntu 14.04 or newer
- Processor: 2.8 Ghz Dual Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or better
[ 6362 ]
[ 5873 ]
[ 1991 ]
[ 1943 ]
[ 988 ]















