Forklift Certified
Reilly Webster Developer
Reilly Webster Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Some minor bugs and plenty of quality of life changes!Huge shoutout to Indie Game Clinic plus their viewers in the chat! and PlayMyGame for all the feedback and suggestions! I appreciate it so much!
Bugs:
Liftables:
- Fixed issue where some colliders had the wrong rotation
Tutorial:
- Fixed an issue where you could get stuck in the puzzle room if you pushed the pipe into the puzzle
Features/QOL changes:
Liftables:
- Liftables can now be picked up from any side! Noticed a lot of players trying to pick up the liftables from the wrong side. The pallets were definitely a main culprit of this. Now they can be picked up from any side, as long as the fork is close enough to the middle of the liftable
Tutorial:
- Updated text for liftables to say "Place Fork beneath center of liftable", some players were having issue picking up liftables
- Updated placement zone room to only require two liftables, going back to a previous room didn't make much sense in the tutorial for some players. I agree, never played a game where you had to go back in a tutorial
- Updated button to close gate if liftable was removed from it. This is the expectation in levels, so it should be the same in the tutorial
Farm:
- Made windmill and big barn transparent, it was obstructing player view
- Moved two of the bales from the field to the main area, moving 6 bales from the field and avoiding the harvesters is quite tedious and repetitive
- Replaced grain in middle of harvester field with a fence. It didn't make much sense for the grain growing to slow you down and this grain to stop you. "The same looking object shouldn't have two different properties"
- Made the top field smaller and added plants to the ground, as it was pretty barren and did not need to be that big
- Made the harvesters smaller, as well as their death zone. Noticed a lot of players were being killed outside of the fench
Levels:
- Reordered the levels so the Trainyard is after the Tutorial. The Farm is a big jump from the Tutorial. I felt like going from the Tutorial to the Trainyard is a much better transition and eases the player into the game
[ 2025-01-23 02:33:25 CET ] [ Original post ]
Forklift Certified
GET READY TO BE CERTIFIED!
ABOUT THIS GAME
Welcome to Forklift Certified, a unique single-player 3D top-down puzzle experience where you can kick back, unwind, and enjoy clever challenges at your own pace. Take control of a forklift to navigate intricate puzzles, activate mechanisms, and conquer challenges in 10 handcrafted levels, each set in a distinct and creative environment.
FEATURES
🚜 Engaging Forklift-Based Gameplay
🧩 10 Handcrafted Levels Across Unique Locations
Solve puzzles in diverse environments, from an industrial trainyard to the relaxing farm, through a mysterious dungeon, and more!
🎮 Exciting Game Modes
Time Trial Mode: Race against the clock to beat bronze, silver, or gold times.
Fuel Mode: Keep your forklift running by collecting gas cans as you navigate each level.
Limited Pickup Mode: The forklift's hydraulics are running low, limiting the number of objects you can pick up per level. Strategize carefully!
📄 Find the Certification Manual Pages
🎖️ Certifications
🎨 Custom Forklift Skins
🎵 Immersive Audio & Visuals
MINIMAL SETUP- OS: GNU/Linux x86
- Processor: 2.5 GHz processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1660
- Storage: 500 MB available space
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