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Huge shoutout to Indie Game Clinic plus their viewers in the chat! and PlayMyGame for all the feedback and suggestions! I appreciate it so much!
Bugs:
Liftables:
- Fixed issue where some colliders had the wrong rotation
- Fixed an issue where you could get stuck in the puzzle room if you pushed the pipe into the puzzle
Features/QOL changes:
Liftables:
- Liftables can now be picked up from any side! Noticed a lot of players trying to pick up the liftables from the wrong side. The pallets were definitely a main culprit of this. Now they can be picked up from any side, as long as the fork is close enough to the middle of the liftable
- Updated text for liftables to say "Place Fork beneath center of liftable", some players were having issue picking up liftables
- Updated placement zone room to only require two liftables, going back to a previous room didn't make much sense in the tutorial for some players. I agree, never played a game where you had to go back in a tutorial
- Updated button to close gate if liftable was removed from it. This is the expectation in levels, so it should be the same in the tutorial
- Made windmill and big barn transparent, it was obstructing player view
- Moved two of the bales from the field to the main area, moving 6 bales from the field and avoiding the harvesters is quite tedious and repetitive
- Replaced grain in middle of harvester field with a fence. It didn't make much sense for the grain growing to slow you down and this grain to stop you. "The same looking object shouldn't have two different properties"
- Made the top field smaller and added plants to the ground, as it was pretty barren and did not need to be that big
- Made the harvesters smaller, as well as their death zone. Noticed a lot of players were being killed outside of the fench
- Reordered the levels so the Trainyard is after the Tutorial. The Farm is a big jump from the Tutorial. I felt like going from the Tutorial to the Trainyard is a much better transition and eases the player into the game
[ 2025-01-23 02:33:25 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Forklift Certified
GET READY TO BE CERTIFIED!
ABOUT THIS GAME
Welcome to Forklift Certified, a unique single-player 3D top-down puzzle experience where you can kick back, unwind, and enjoy clever challenges at your own pace. Take control of a forklift to navigate intricate puzzles, activate mechanisms, and conquer challenges in 10 handcrafted levels, each set in a distinct and creative environment.
FEATURES
🚜 Engaging Forklift-Based Gameplay
Use your forklift to interact with the environment: activate buttons, flip switches, and deliver puzzle pieces to their correct locations.
🧩 10 Handcrafted Levels Across Unique Locations
Solve puzzles in diverse environments, from an industrial trainyard to the relaxing farm, through a mysterious dungeon, and more!
🎮 Exciting Game Modes
Time Trial Mode: Race against the clock to beat bronze, silver, or gold times.
Fuel Mode: Keep your forklift running by collecting gas cans as you navigate each level.
Limited Pickup Mode: The forklift's hydraulics are running low, limiting the number of objects you can pick up per level. Strategize carefully!
📄 Find the Certification Manual Pages
Every level features a hidden certification manual page waiting to be discovered.
🎖️ Certifications
Track your progress and achievements with a variety of certifications to complete. Can you become fully forklift certified?
🎨 Custom Forklift Skins
Unlock and equip a variety of fun and quirky forklift designs to personalize your ride.
🎵 Immersive Audio & Visuals
Enjoy cel-shaded graphics and a dynamic soundtrack that create a calming and engaging atmosphere.
- OS: GNU/Linux x86
- Processor: 2.5 GHz processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1660
- Storage: 500 MB available space
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