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Immerse in a gritty tale of a Vegas hitman up against 'goodfellas', crime lords, dazzling dames and cases full of casino cash. Inspired by Hotline Miami, Superhot, OTXO and John Wick. With a narrative influenced by classic Tarantino and Scorsese. Made by Michał Marcinkowski - creator of Soldat and Maniac.

RHYTHMICALLY PLEASANT FRANTIC VIOLENCE

  • Huge variety of guns and melee weapons

  • Outsmart / Distract / Dodge 

  • Excellent AI

  • Lots of settings

  • Tight controls⠀⠀⠀⠀⠀⠀

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

A TALE OF SWEET REVENGE

  • Soulful 1970s with a soundtrack

  • Darkly humorous first-person narrative

  • Beautiful Women

  • Notorious Drug Lords

  • Heartbreak Hotels

NO TWO PLAYTHROUGHS ALIKE

  • Unique procedurally generated level layouts and enemy placements

  • Unlockable gameplay mutators like

  • 'Superhot style' bullet-time,  guns akimbo, explosive barrels and more

Jackal
Transhuman DesignDeveloper
Transhuman DesignPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Massive Demo Feedback Update

I tried to fix all issues I found as feedback from Discord and Community from the Next Fest demo event. \n\nMainly visibility issues. \nThe player speed is a bit higher. \nThere\'s an easy mode!\n\n\nJackal Update 0.8.3 - Changelog\n

Combat & Controls

  • Player movement is a bit faster

    [/*]
  • Slightly slower reaction times for shooting enemies

    [/*]
  • New optional separate key binding for kick

    [/*]
  • Blood effects now only trigger on death (not stun)

    [/*]
  • Non-cutting weapons only stun when thrown

    [/*]
  • Enemies make a slight pause before entering the room from a door

    [/*]
  • Instant restart when pressed fire upon death

    [/*]
  • Renamed controls: \"Special\" \"Slide\", \"Ability\" \"Spell\"

    [/*]

Visual Improvements

  • Enhanced visibility across the board:

    [list]
  • Black outlines on all collidable elements and enemies

    [/*]
  • Larger, brighter weapon models that always fall on their side

    [/*]
  • Dead bodies fade to darker colors

    [/*]
  • Color-coded weapon outlines (yellow for melee, orange for low ammo)

    [/*]
[/*]
  • New vintage UI effect

    [/*]
  • Diamond bokeh cinematic blur for backgrounds

    [/*]
  • Improved ragdoll physics (no more explosions; more natural/flexible)

    [/*]
  • Lighter dog color

    [/*]
  • [/list]

    Difficulty Options

    • Three difficulty modes now available:

      [list]
    • Easy: 3 health points with visible player health bar and slower enemies

      [/*]
    • Balanced: Classic 1 health point

      [/*]
    • Hard: 1 health point with fast enemies

      [/*]
    [/*][/list]

    Cinematics

    • All cinematics now in cinematic 21:9 format

      [/*]
    • Hold button to pause cinematic dialogue

      [/*]
    • New boss phone scene with full voice acting

      [/*]
    • Various visual and dialogue improvements

      [/*]

    Level Generation

    • Improved randomization for more varied layouts

      [/*]
    • New \"Restart with Different Layout\" option

      [/*]
    • Level seeds now visible in game menu and summary screen for sharing

      [/*]
    • More pushable furniture in the dive bar

      [/*]

    Tutorial Updates

    • New kick dumpster mechanic tutorial

      [/*]
    • Quick spell tutorial added to bar area

      [/*]
    • Improved tutorial hints throughout

      [/*]
    • Repeatable tutorials for practice

      [/*]

    Performance & Fixes

    • Upgraded to Unity 6 physics for better stability

      [/*]
    • Fixed numerous weapon collision and clipping issues

      [/*]
    • Improved low framerate affecting melee hits

      [/*]
    • Better resolution handling

      [/*]
    • Zoom resets correctly after death during a finisher

      [/*]
    • Madness enemies count as dead

      [/*]

    Character Update

    • Mr Pink is now Mr Green

      [/*]
    • Gun fat guy has blue suit

      [/*]

    Speedrunning

    • Completely rebuilt speedrun challenges

      [/*]
    • Statistics reset due to major level changes

      [/*]

    [ 2025-11-22 11:19:11 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 16.04 or higher
    • Processor: x64 architecture with SSE2 instruction set supportMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 200 MB available space
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