Immerse in a gritty tale of a Vegas hitman up against 'goodfellas', crime lords, dazzling dames and cases full of casino cash. Inspired by Hotline Miami, Superhot, OTXO and John Wick. With a narrative influenced by classic Tarantino and Scorsese. Made by Michał Marcinkowski - creator of Soldat and Maniac.

RHYTHMICALLY PLEASANT FRANTIC VIOLENCE
Huge variety of guns and melee weapons
Outsmart / Distract / Dodge
Excellent AI
Lots of settings
Tight controls⠀⠀⠀⠀⠀⠀
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A TALE OF SWEET REVENGE
Soulful 1970s with a soundtrack
Darkly humorous first-person narrative
Beautiful Women
Notorious Drug Lords
Heartbreak Hotels

NO TWO PLAYTHROUGHS ALIKE
Unique procedurally generated level layouts and enemy placements
Unlockable gameplay mutators like
'Superhot style' bullet-time, guns akimbo, explosive barrels and more

I tried to fix all issues I found as feedback from Discord and Community from the Next Fest demo event. \n\nMainly visibility issues. \nThe player speed is a bit higher. \nThere\'s an easy mode!\n\n\nJackal Update 0.8.3 - Changelog\n
Combat & Controls
Player movement is a bit faster
[/*]Slightly slower reaction times for shooting enemies
[/*]New optional separate key binding for kick
[/*]Blood effects now only trigger on death (not stun)
[/*]Non-cutting weapons only stun when thrown
[/*]Enemies make a slight pause before entering the room from a door
[/*]Instant restart when pressed fire upon death
[/*]Renamed controls: \"Special\" \"Slide\", \"Ability\" \"Spell\"
[/*]
Visual Improvements
Enhanced visibility across the board:
[list]Black outlines on all collidable elements and enemies
[/*]Larger, brighter weapon models that always fall on their side
[/*]Dead bodies fade to darker colors
[/*]Color-coded weapon outlines (yellow for melee, orange for low ammo)
[/*]
New vintage UI effect
[/*]Diamond bokeh cinematic blur for backgrounds
[/*]Improved ragdoll physics (no more explosions; more natural/flexible)
[/*]Lighter dog color
[/*]Difficulty Options
Three difficulty modes now available:
[list]Easy: 3 health points with visible player health bar and slower enemies
[/*]Balanced: Classic 1 health point
[/*]Hard: 1 health point with fast enemies
[/*]
Cinematics
All cinematics now in cinematic 21:9 format
[/*]Hold button to pause cinematic dialogue
[/*]New boss phone scene with full voice acting
[/*]Various visual and dialogue improvements
[/*]
Level Generation
Improved randomization for more varied layouts
[/*]New \"Restart with Different Layout\" option
[/*]Level seeds now visible in game menu and summary screen for sharing
[/*]More pushable furniture in the dive bar
[/*]
Tutorial Updates
New kick dumpster mechanic tutorial
[/*]Quick spell tutorial added to bar area
[/*]Improved tutorial hints throughout
[/*]Repeatable tutorials for practice
[/*]
Performance & Fixes
Upgraded to Unity 6 physics for better stability
[/*]Fixed numerous weapon collision and clipping issues
[/*]Improved low framerate affecting melee hits
[/*]Better resolution handling
[/*]Zoom resets correctly after death during a finisher
[/*]Madness enemies count as dead
[/*]
Character Update
Mr Pink is now Mr Green
[/*]Gun fat guy has blue suit
[/*]
Speedrunning
Completely rebuilt speedrun challenges
[/*]Statistics reset due to major level changes
[/*]
Minimum Setup
- OS: Ubuntu 16.04 or higher
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 200 MB available space
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