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Immerse in a gritty tale of a Vegas hitman up against 'goodfellas', crime lords, dazzling dames and cases full of casino cash. Inspired by Hotline Miami, Superhot, OTXO and John Wick. With a narrative influenced by classic Tarantino and Scorsese. Made by Michał Marcinkowski - creator of Soldat and Maniac.

RHYTHMICALLY PLEASANT FRANTIC VIOLENCE

  • Huge variety of guns and melee weapons

  • Outsmart / Distract / Dodge 

  • Excellent AI

  • Lots of settings

  • Tight controls⠀⠀⠀⠀⠀⠀

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

A TALE OF SWEET REVENGE

  • Soulful 1970s with a soundtrack

  • Darkly humorous first-person narrative

  • Beautiful Women

  • Notorious Drug Lords

  • Heartbreak Hotels

NO TWO PLAYTHROUGHS ALIKE

  • Unique procedurally generated level layouts and enemy placements

  • Unlockable gameplay mutators like

  • 'Superhot style' bullet-time,  guns akimbo, explosive barrels and more

Jackal
Transhuman DesignDeveloper
Transhuman DesignPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Spells & Clarity Update

This demo update makes the action easier to read with overhauled outlines, lighting, and color-coding so you always know what\'s what. Combat is snappier, enemies are improved, you can look farther with a button and new spells give you more ways to cause chaos \n\nNew spells: Timeshift, Slow, Blind, Speed, Akimbo

Demo Update 0.8.18 0.8.50

Gameplay

  • Animals slower on Easy difficulty

    [/*]
  • Mr. Green is a bit faster at shooting

    [/*]
  • Enemies are more cautious when entering rooms where someone died

    [/*]
  • Easier to target enemies when kicking furniture

    [/*]
  • Faster melee recovery

    [/*]
  • Pickup prioritizes more lethal melee weapons

    [/*]
  • Fixed hunting enemies stopping when alerted by a sound

    [/*]
  • Fixed madness enemy attacking player

    [/*]
  • Fixed melee animation missing at high speed or low FPS

    [/*]
  • Fixed weapon thrown at floor when no target nearby

    [/*]
  • Fixed can\'t kick weapon after dropped from knocked enemy

    [/*]
  • Fixed can\'t kick weapon if too high

    [/*]
  • Fixed collisions of kicked scenery sometimes missing

    [/*]
  • Boxes in bar storage are now kickable

    [/*]
  • Associate spawns together with the player

    [/*]

Spells

  • New spells: Timeshift, Slow, Blind, Speed, Akimbo

    [/*]
  • Madness spell remade to affect everyone on screen in a time period

    [/*]
  • Spell name now displays on HUD

    [/*]
  • Spell cards can be scrolled horizontally

    [/*]
  • Can open spell picker directly from death screen

    [/*]
  • Spell progress shown on spell selection screen

    [/*]

Visuals

  • Blood appears on enemies before death

    [/*]
  • Dead bodies darken immediately on death

    [/*]
  • Policemen brighter blue

    [/*]
  • Civilians now share navy blue color for better recognition

    [/*]
  • New civilian women models

    [/*]
  • Associates changed to purple

    [/*]
  • Darker, more distinct doors

    [/*]
  • Improved ceiling texture

    [/*]
  • Weapons larger when on ground

    [/*]
  • Outlines shrink and grow dynamically

    [/*]
  • Thicker black outline on enemies

    [/*]
  • Melee outlines are neon blue

    [/*]
  • Weapon outlines are neon red

    [/*]
  • Equipped melee weapons display outlines

    [/*]
  • Enemy outlines blink when appearing on screen

    [/*]
  • Outlines blink with weapon color (or white if unarmed)

    [/*]
  • Fixed weapon outlines hidden by enemy body

    [/*]
  • Added rim lighting on characters

    [/*]
  • Brighter lighting on characters and items

    [/*]
  • Larger character blob shadows

    [/*]
  • Nicer outline blink with dark contrast

    [/*]
  • Darker door fracture parts

    [/*]
  • Fixed Anubis too dark in gameplay

    [/*]
  • Fixed dead animals not darkening

    [/*]
  • Removed psychadelic effect when croc enters

    [/*]

UI & Menus

  • Simplified game menu to single restart button (with new seed prompt)

    [/*]
  • Can reload with new seed directly from death screen

    [/*]
  • Game menu loops with controller

    [/*]
  • Added reset all progress button to Gameplay Settings

    [/*]
  • Removed \"Clear\" win screen for better flow

    [/*]
  • Tutorial keys display after death

    [/*]
  • Added look farther button (Shift / Right Stick)

    [/*]
  • Removed hit marker sound from civilians

    [/*]

Speedball Mode (formerly Speed Running)

  • Renamed mode to Speedball

    [/*]
  • Fixed levels generating different layouts when returning from menu

    [/*]
  • Fixed restart with new seed functionality

    [/*]
  • Fixed music missing in Streets levels

    [/*]
  • Removed cancel/restart help from summary screen

    [/*]
  • Removed dog from Streets levels

    [/*]

Weapons

  • Winchester 94 renamed to Winchester Rifle

    [/*]
  • Winchester 1897 renamed to Winchester Shotgun

    [/*]
  • Nicer spade placement in car

    [/*]

Audio & Polish

  • Added elevator sound to Penthouse cinematic

    [/*]
  • Fixed boss phone voice volume

    [/*]
  • New chapter names

    [/*]
  • Items now collide with ragdolls

    [/*]
  • Ragdoll optimization time increased to 10 seconds

    [/*]
  • Madness enemies continue their behavior off-screen

    [/*]
  • Fixed hunt wave intervals in Highway Patrol level

    [/*]
  • Dive bar level got one more wave of enemies

    [/*]

Have fun,

MM

[ 2026-01-01 14:37:10 CET ] [Original Post]
DEMO UPDATE 0.8.18

DEMO UPDATE 0.8.17 -0.8.18

  • [c]fixed blood decals often not appearing on kill[/c]

    [/*]
  • [c]fixed blood decals on dogs [/c]

    [/*]
  • [c]added \"optimize ragdolls\" settings (general settings) so ragdolls don\'t go inactive [/c]

    [/*]
  • [c]animals more slowdown on hit [/c]

    [/*]
  • [c]fixed card icon glitch[/c]

    [/*]

[ 2025-12-06 11:22:20 CET ] [Original Post]
Demo Update 0.8.17

Changes 0.8.14 - 0.8.17

  • fixed cant pickup Mr Green after finishing the demo

    [/*]
  • dead bodies go darker faster

    [/*]
  • streets and divebar ceiling color change

    [/*]
  • added bottom wall dark shade in Moonbeam for better visibility

    [/*]
  • added loading icon on transition

    [/*]
  • added more outline for cinematic texts

    [/*]
  • fixed croc broken after pushed with furniture

    [/*]
  • fixed ragdolls depenetrating below level

    [/*]
  • madness civilian will update off screen

    [/*]
  • madness enemy can shoot off screen

    [/*]

[ 2025-12-05 19:12:58 CET ] [Original Post]
Demo Update 0.8.14

Changes 0.8.7-0.8.14

  • fixed hitting stuff through walls

    [/*]
  • fixed picking up priorities (gun with more ammo)

    [/*]
  • fixed picking up priorities (melee instead of no ammo gun)

    [/*]
  • fixed car drive-in camera only once

    [/*]
  • fixed no outline on doorway and pillars

    [/*]
  • new desert, asphalt and bedroom texture

    [/*]
  • fixed first run reloading sometimes (fixed incremented seed level not saved properly)

    [/*]
  • fixed first run having different enemy layout issue

    [/*]
  • changed timer color and size

    [/*]
  • fixed slide not working in tutorial after finished tutorial

    [/*]
  • fixed furniture kills happening from wrong angle

    [/*]
  • fixed issues with ragdoll positions not resetting properly

    [/*]
  • fixed player getting shoved underground by falling shelves

    [/*]
  • readded slight vignette in gameplay

    [/*]
  • fixed changing global seed not changing lobby levels

    [/*]
  • max camera distance limited to 10

    [/*]
  • fixed not being able to pickup mr green issue

    [/*]
  • mr green cant be severed

    [/*]
  • fixed teleport spell used up if picked point outside map

    [/*]
  • teleport cursor chooses most convenient spot

    [/*]
  • fixed chapter name blinking when loading level

    [/*]
  • added slight animation to transition/loading text

    [/*]
  • fixed artifacts on cards

    [/*]
  • show short spell picking animation even if one spell

    [/*]
  • show global seed/level seed in summary

    [/*]
  • fixed spell markers not rendering on no particles settings

    [/*]
  • less associate particle effects

    [/*]

Have fun,

MM

[ 2025-12-02 09:39:03 CET ] [Original Post]
Demo Update 0.8.7

Changes 0.8.3-0.8.7

  • finisher grants temporary speed boost and invincibility (speed is stackable)

    [/*]
  • fixed issue causing first run having different enemy layouts

    [/*]
  • fixed ragdoll stiffer above 60fps

    [/*]
  • ragdolls now collide with doors

    [/*]
  • limited furniture push speed

    [/*]
  • enemy pistol guys shoot less frequent on hard difficulty

    [/*]
  • fixed mac10 trail position and size

    [/*]
  • fixed some enemies turning red if finished

    [/*]
  • fixed police madness not counting as dead

    [/*]
  • fixed item near phone or trunk being higher priority

    [/*]
  • fixed artifacts on cinematics letterbox when no post processing

    [/*]
  • new color grading for cinematics

    [/*]

Have fun,

MM

[ 2025-11-24 10:55:03 CET ] [Original Post]
Massive Demo Feedback Update

I tried to fix all issues I found as feedback from Discord and Community from the Next Fest demo event. \n\nMainly visibility issues. \nThe player speed is a bit higher. \nThere\'s an easy mode!\n\n\nJackal Update 0.8.3 - Changelog\n

Combat & Controls

  • Player movement is a bit faster

    [/*]
  • Slightly slower reaction times for shooting enemies

    [/*]
  • New optional separate key binding for kick

    [/*]
  • Blood effects now only trigger on death (not stun)

    [/*]
  • Non-cutting weapons only stun when thrown

    [/*]
  • Enemies make a slight pause before entering the room from a door

    [/*]
  • Instant restart when pressed fire upon death

    [/*]
  • Renamed controls: \"Special\" \"Slide\", \"Ability\" \"Spell\"

    [/*]

Visual Improvements

  • Enhanced visibility across the board:

    [list]
  • Black outlines on all collidable elements and enemies

    [/*]
  • Larger, brighter weapon models that always fall on their side

    [/*]
  • Dead bodies fade to darker colors

    [/*]
  • Color-coded weapon outlines (yellow for melee, orange for low ammo)

    [/*]
[/*]
  • New vintage UI effect

    [/*]
  • Diamond bokeh cinematic blur for backgrounds

    [/*]
  • Improved ragdoll physics (no more explosions; more natural/flexible)

    [/*]
  • Lighter dog color

    [/*]
  • [/list]

    Difficulty Options

    • Three difficulty modes now available:

      [list]
    • Easy: 3 health points with visible player health bar and slower enemies

      [/*]
    • Balanced: Classic 1 health point

      [/*]
    • Hard: 1 health point with fast enemies

      [/*]
    [/*][/list]

    Cinematics

    • All cinematics now in cinematic 21:9 format

      [/*]
    • Hold button to pause cinematic dialogue

      [/*]
    • New boss phone scene with full voice acting

      [/*]
    • Various visual and dialogue improvements

      [/*]

    Level Generation

    • Improved randomization for more varied layouts

      [/*]
    • New \"Restart with Different Layout\" option

      [/*]
    • Level seeds now visible in game menu and summary screen for sharing

      [/*]
    • More pushable furniture in the dive bar

      [/*]

    Tutorial Updates

    • New kick dumpster mechanic tutorial

      [/*]
    • Quick spell tutorial added to bar area

      [/*]
    • Improved tutorial hints throughout

      [/*]
    • Repeatable tutorials for practice

      [/*]

    Performance & Fixes

    • Upgraded to Unity 6 physics for better stability

      [/*]
    • Fixed numerous weapon collision and clipping issues

      [/*]
    • Improved low framerate affecting melee hits

      [/*]
    • Better resolution handling

      [/*]
    • Zoom resets correctly after death during a finisher

      [/*]
    • Madness enemies count as dead

      [/*]

    Character Update

    • Mr Pink is now Mr Green

      [/*]
    • Gun fat guy has blue suit

      [/*]

    Speedrunning

    • Completely rebuilt speedrun challenges

      [/*]
    • Statistics reset due to major level changes

      [/*]

    [ 2025-11-22 11:19:11 CET ] [Original Post]
    Big Demo Update for Next Fest

    Become a coked-up force of nature loose in Sin City\'s underbelly!

    \nJackal is featured in Snap Necks Fest so... BIG DEMO UPDATE!\n

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45421829/d84ba4459b245f7aeba0fdd8656ce365c23a5b5b.png\"][/img]

    Demo Changelog 0.7.11:

    New Content

    • Extended levels with additional waves (bar, reception, rooms)

      [/*]
    • New speed running levels: Highway/Desert, Streets of Fury 300, Penthouse 300, 42 Sins2

      [/*]
    • New music for Hotel Reception and remastered title track

      [/*]
    • Psychedelic effect added on win screen

      [/*]

    Visual & Audio Improvements

    • Updated cinematics with improved visuals, dialogue, and sound effects

      [/*]
    • New music for most cinematics

      [/*]
    • Reduced zoom and slowdown on win camera

      [/*]

    Gameplay Adjustments

    • Fewer civilians on levels

      [/*]
    • Dog attacks now one-hit kill

      [/*]
    • Added health bars for Croc and Fat Guy

      [/*]
    • Croc slows down when hit

      [/*]

    Bug Fixes

    • Fixed arrow indicators on Highway Patrol and for stopped enemies

      [/*]
    • Fixed police shooting only once

      [/*]
    • Fixed player position when opening doors

      [/*]
    • Fixed enemies sometimes seeing through doors

      [/*]
    • Fixed mobs alerted at level start

      [/*]
    • Fixed ragdoll instability issues

      [/*]
    • Fixed katana roll kicking weapons

      [/*]
    • Input disabled when application not focused

      [/*]
    • Cops now rotate toward player

      [/*]
    • Fixed opening Cadillac door when not highlighted

      [/*]

    UI & Localization

    • Improved Chinese (Simplified), Spanish, and Russian translations

      [/*]
    • Fixed Walther PPK typo

      [/*]
    • Fixed long resolution strings in settings

      [/*]
    • Removed objective text; replaced loading text with chapter names

      [/*]
    • Fixed missing captions on loading screens

      [/*]
    • Fixed cinematic timing issues

      [/*]

    Tell your friends. Share the word. Spread the carnage.\n

    \n... and have fun!\nMM

    [ 2025-10-13 17:46:00 CET ] [Original Post]
    Demo update 2

    Changes 0.7.7:

    • added new bad guy vocalizations (including panic)

      [/*]
    • reduced some unnecesary AI behaviours

      [/*]
    • thrown item doesnt collide with minor objects

      [/*]
    • added associate effect

      [/*]
    • tutorial skipped after finished game

      [/*]
    • added door banging before entering room

      [/*]
    • spell progress won\'t show after teleport spell in demo

      [/*]
    • rearranged controls remapping items

      [/*]
    • added trunk open sound

      [/*]
    • fixed hotel lobby to room transition

      [/*]
    • scenery wont damage player

      [/*]
    • seed slider says random seed if 0

      [/*]
    • confined mouse settings synchronizes mouse cursor with system cursor

      [/*]
    • better cigarette puffs

      [/*]

    [ 2025-09-20 15:29:10 CET ] [Original Post]
    Demo update

    Update focused on most pressing demo player issues.

    Changes 0.7.6:

    • added separate finisher button \\[F key]

      [/*]
    • added enemy door banging before entering a room

      [/*]
    • reception and desert made larger

      [/*]
    • fixed teleport sound

      [/*]
    • fixed fracture door parts blocking player

      [/*]
    • fixed tutorial issues with Mr. Pink

      [/*]
    • quieter elevator door sound in cinematic

      [/*]
    • fixed camera mixing up on finisher and end slo mo

      [/*]
    • added confined mouse cursor setting (for MHOOK)

      [/*]
    • fixed sonic the crocodile on hard difficulty

      [/*]
    • slide on start kicks weapons

      [/*]
    • fixed being able to zoom during menu/settings

      [/*]
    • fixed going past door

      [/*]
    • added bullet icon to HUD

      [/*]
    • fixed janky finisher controls sometimes

      [/*]
    • fixed not being able to slide when finisher possible

      [/*]
    • gib particles stay longer

      [/*]
    • removed damage from Mr. Yellow roll

      [/*]
    • fixed inaudible croc death sound

      [/*]

    [ 2025-09-18 13:59:31 CET ] [Original Post]
    Jackal - Demo Available

    You\'re a drug-enhanced hitman with the moral compass of a broken slot machine, turning iconic Vegas hotels into impromptu abattoirs. Every table, chair, and kitchen utensil becomes a weapon in your hands because apparently, even the cutlery wants in on the action.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45421829/15964a8069976d29ebb5576f35eb85abf11974cb.png\"][/img]

    WATCH THE TRAILER:

    [dynamiclink href=\"https://youtu.be/HKKExRvpKMY\"][/dynamiclink]

    Welcome to the demo of the definitive top-down murder simulator where mobsters become meat puppets and physics is just another drug.

    PLAY THE DEMO & WISHLIST:

    [dynamiclink href=\"https://store.steampowered.com/app/3133310/Jackal_Demo/\"][/dynamiclink]

    Why it Hurts So Good:

    • Ultra-violent room redecoration

      [/*]
    • Rooms shift. Layouts change. No run is ever safe.

      [/*]
    • Chemical superpowers: faster, stronger, higher until you crash.

      [/*]
    • Brutal finishers: not just endings, but punchlines.

      [/*]
    • Inspired by the sickest, bleediest pop-culture nightmares: Hotline Miami, Pulp Fiction, Fear & Loathing in Vegas.\n\n

      [/*]

    Created by Micha Marcinkowski the madman who gave us Soldat and clearly never learned when to stop. \"Jackal combines my love of John Wick fight scenes, Scorsese\'s mobsters, Tarantino\'s storytelling, and the soul of the 1970s,\" says Marcinkowski, presumably while cackling maniacally.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45421829/a845cf7b4a9ab41feece115f7cab8ceacb3d9c93.png\"][/img]

    Release Info:\nPlay the demo now!\n(A taste of the full massacre launching January 2026)

    Warning: Side effects may include uncontrollable urges to redecorate with viscera, sudden appreciation for 1970s interior design, and the inexplicable need to wear sunglasses indoors.

    \n

    [ 2025-09-15 19:30:59 CET ] [Original Post]
    Jackal Demo will be fully compatible with Steam Deck on launch

    I made extra effort for Jackal to be 100% compatible with Steam Deck on launch, this includes:\n\n* Twin-stick shooter controls\n* All content can be accessed with the controller\n* Shows Steam Deck glyphs for controls/tutorials\n* All interface is legible on the small screen\n\nDemo release date soon to be announced.\nMM

    [ 2025-08-30 11:12:29 CET ] [Original Post]
    Jackal is part of Tiny Teams 2025

    The festival will run from August 7th to 14th, 2025, with a special sale page on Steam and a whole week of streams and content on the Yogscast Twitch and YouTube channels. Its a fantastic opportunity to discover new games, support indie creators, and be part of a vibrant, welcoming community.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45421829/128137d51c0a5bfd09665bf92e29e798e5740617.png\"][/img]\n\nI can\'t promise when but Jackal will be one of the featured games and might be picked up and played by the plethora of streamers participating in the event.

    In the meantime I\'m mad busy with developing the game and making it as good as possible. Sorry for not posting any news or media but I\'d rather spend time making the game great.\n\nI post some news snippets on Discord if someone asks, so find me there.\n\nHave fun!\nMM

    [ 2025-08-08 12:01:46 CET ] [Original Post]
    Violently raid the 1970s Las Vegas underworld in JACKAL

    Gamers worldwide, prepare for an adrenaline-charged thrill ride with Jackal, the highly anticipated top-down shooter from the legendary indie game developer Micha Marcinkowski, creator of Soldat, King Arthurs Gold, and Maniac. Announced today on Steam, Jackal merges the relentless brutality of Hotline Miami with a Tarantino-esque narrative set against the gritty backdrop of 1970s Las Vegas.


    Step into the shoes of a Vegas hitman on a mission to obliterate the local crime lords and loot their gambling dens. In Jackal, players will raid casinos and hotels, executing unsuspecting mobsters in unforgiving close-quarters combat. Success hinges on your ability to wield anything within reachbe it guns, knives, pool cues, chairs, or even household items. No two playthroughs will be the same, thanks to randomly generated rooms and stackable gameplay mutators.

    "Jackal combines my love of John Wick fight scenes, Scorsese's mobsters, Tarantino's storytelling, and the soul of the 1970s," says the creator Micha Marcinkowski.

    Jackal is set to launch at the end of Q2 2025.
    Add the game to your wishlist now, on the Steam Page. ----
    I'm looking for beta testers, if you'd like to help me out:Join the Jackal Discord!
    Have fun!
    MM

    [ 2025-01-13 10:45:08 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 16.04 or higher
    • Processor: x64 architecture with SSE2 instruction set supportMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 200 MB available space
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    1.49$ (94%)
    4.99$ (50%)
    1.39$ (90%)
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    1.99$ (85%)
    4.99$ (75%)
    9.49$ (5%)
    8.99$ (10%)
    5.99$ (80%)
    9.49$ (5%)
    INDIEGALA

    [ 1017 ]

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    0.99$ (90.0%)
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    2.49$ (75.0%)
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    0.99$ (90.0%)
    1.79$ (90.0%)
    3.49$ (90.0%)
    1.19$ (90.0%)
    2.99$ (76.98%)
    4.49$ (70.0%)
    0.49$ (90.0%)
    3.29$ (67.06%)
    2.39$ (80.0%)
    2.99$ (80.0%)
    2.49$ (75.0%)
    0.59$ (80.0%)
    5.09$ (60.81%)
    4.79$ (76.0%)
    3.99$ (90.0%)
    1.99$ (90.0%)
    1.79$ (90.0%)
    2.79$ (60.0%)
    0.99$ (90.0%)
    4.49$ (50.0%)
    32.79$ (18.0%)

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