Immerse in a gritty tale of a Vegas hitman up against 'goodfellas', crime lords, dazzling dames and cases full of casino cash. Inspired by Hotline Miami, Superhot, OTXO and John Wick. With a narrative influenced by classic Tarantino and Scorsese. Made by Michał Marcinkowski - creator of Soldat and Maniac.

RHYTHMICALLY PLEASANT FRANTIC VIOLENCE
Huge variety of guns and melee weapons
Outsmart / Distract / Dodge
Excellent AI
Lots of settings
Tight controls⠀⠀⠀⠀⠀⠀
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A TALE OF SWEET REVENGE
Soulful 1970s with a soundtrack
Darkly humorous first-person narrative
Beautiful Women
Notorious Drug Lords
Heartbreak Hotels

NO TWO PLAYTHROUGHS ALIKE
Unique procedurally generated level layouts and enemy placements
Unlockable gameplay mutators like
'Superhot style' bullet-time, guns akimbo, explosive barrels and more

This demo update makes the action easier to read with overhauled outlines, lighting, and color-coding so you always know what\'s what. Combat is snappier, enemies are improved, you can look farther with a button and new spells give you more ways to cause chaos \n\nNew spells: Timeshift, Slow, Blind, Speed, Akimbo
Demo Update 0.8.18 0.8.50
Gameplay
Animals slower on Easy difficulty
[/*]Mr. Green is a bit faster at shooting
[/*]Enemies are more cautious when entering rooms where someone died
[/*]Easier to target enemies when kicking furniture
[/*]Faster melee recovery
[/*]Pickup prioritizes more lethal melee weapons
[/*]Fixed hunting enemies stopping when alerted by a sound
[/*]Fixed madness enemy attacking player
[/*]Fixed melee animation missing at high speed or low FPS
[/*]Fixed weapon thrown at floor when no target nearby
[/*]Fixed can\'t kick weapon after dropped from knocked enemy
[/*]Fixed can\'t kick weapon if too high
[/*]Fixed collisions of kicked scenery sometimes missing
[/*]Boxes in bar storage are now kickable
[/*]Associate spawns together with the player
[/*]
Spells
New spells: Timeshift, Slow, Blind, Speed, Akimbo
[/*]Madness spell remade to affect everyone on screen in a time period
[/*]Spell name now displays on HUD
[/*]Spell cards can be scrolled horizontally
[/*]Can open spell picker directly from death screen
[/*]Spell progress shown on spell selection screen
[/*]
Visuals
Blood appears on enemies before death
[/*]Dead bodies darken immediately on death
[/*]Policemen brighter blue
[/*]Civilians now share navy blue color for better recognition
[/*]New civilian women models
[/*]Associates changed to purple
[/*]Darker, more distinct doors
[/*]Improved ceiling texture
[/*]Weapons larger when on ground
[/*]Outlines shrink and grow dynamically
[/*]Thicker black outline on enemies
[/*]Melee outlines are neon blue
[/*]Weapon outlines are neon red
[/*]Equipped melee weapons display outlines
[/*]Enemy outlines blink when appearing on screen
[/*]Outlines blink with weapon color (or white if unarmed)
[/*]Fixed weapon outlines hidden by enemy body
[/*]Added rim lighting on characters
[/*]Brighter lighting on characters and items
[/*]Larger character blob shadows
[/*]Nicer outline blink with dark contrast
[/*]Darker door fracture parts
[/*]Fixed Anubis too dark in gameplay
[/*]Fixed dead animals not darkening
[/*]Removed psychadelic effect when croc enters
[/*]
UI & Menus
Simplified game menu to single restart button (with new seed prompt)
[/*]Can reload with new seed directly from death screen
[/*]Game menu loops with controller
[/*]Added reset all progress button to Gameplay Settings
[/*]Removed \"Clear\" win screen for better flow
[/*]Tutorial keys display after death
[/*]Added look farther button (Shift / Right Stick)
[/*]Removed hit marker sound from civilians
[/*]
Speedball Mode (formerly Speed Running)
Renamed mode to Speedball
[/*]Fixed levels generating different layouts when returning from menu
[/*]Fixed restart with new seed functionality
[/*]Fixed music missing in Streets levels
[/*]Removed cancel/restart help from summary screen
[/*]Removed dog from Streets levels
[/*]
Weapons
Winchester 94 renamed to Winchester Rifle
[/*]Winchester 1897 renamed to Winchester Shotgun
[/*]Nicer spade placement in car
[/*]
Audio & Polish
Added elevator sound to Penthouse cinematic
[/*]Fixed boss phone voice volume
[/*]New chapter names
[/*]Items now collide with ragdolls
[/*]Ragdoll optimization time increased to 10 seconds
[/*]Madness enemies continue their behavior off-screen
[/*]Fixed hunt wave intervals in Highway Patrol level
[/*]Dive bar level got one more wave of enemies
[/*]
Have fun,
MM
Minimum Setup
- OS: Ubuntu 16.04 or higher
- Processor: x64 architecture with SSE2 instruction set supportMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 200 MB available space
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