fluXis is a community-driven, vertical scrolling rhythm game with customizable visual and gameplay effects. Create your own flashy maps or compete against the world in the online leaderboards.
Features
Feature-packed Editor - Create your own maps and share them with the world.
Visual and Gameplay Effects - Move the playfield around, change the key count mid-song, flash the screen white or make it greyscale, with no limitations!
Online Multiplayer - Play with your friends or compete against strangers online.
Customization - Change textures and move HUD elements around however you want.
Cross-game compatible - Import and play maps from various other rhythm games and add support for more games through plugins.
Gameplay
\n- \n
- Fixed receptor offset not being applied with lane switches. [@menvae]\n
- Download notifications now get hidden when entering gameplay. [@menvae]\n
- Added a HUD element that displays the current kps. (Keys per second)\n
- Entering the gameplay loading screen now shows the standard static background.\n
Song Select
\n- \n
- Right-clicking the rate slider now resets it back to 1. [@menvae]\n
- Clicking the empty space between mods no longer closes the menu. [@menvae]\n
- Fixed context menu being below buttons in song select. [@menvae]\n
- Fixed playback rate not being reset when exiting a replay. [@menvae]\n
- Added a inverse sorting toggle.\n
- Entering song select now automatically scrolls to the currently selected map.\n
Editor
\n- \n
- Optimized seeking the editor timeline. [@Tetroit]\n
- Scroll Multipliers now get shown next to the charting playfield. [@menvae]\n
- Multiple entries in the point list can now be selected with Shift-Click. [@Tetroit]\n
- Editor now supports upscroll. [@menvae]\n
- Editor textboxes now have better highlighting when selected.\n
- Add a loading indicator when the storyboard tab is rebuilding.\n
- Storyboard tab now shows a message when the script couldn\'t be loaded.\n
- Assets used by scripts no longer get flagged as \"never used\".\n
Storyboards
\n- \n
- Fixed lua scripts not encoding certain characters properly. [@menvae]\n
- Added a bunch of functions to lua mathf. [@menvae]\n
- Lua definitions now get generated from the game\'s code directly.\n
- Added Circle and CircleOutline element types.\n
Map Browser
\n- \n
- Map Browser search bar is now always anchored to the top of the overlay and gets hidden when scrolling down. [@menvae]\n
- Map Browser now has a \"scroll to top\" button. [@menvae]\n
- Added buttons to filter search results.\n
User Interface
\n- \n
- Added supporter badges to profiles.\n
- Clicking on the toolbar clock not switches between 24h and 12h clocks. [@menvae]\n
- Updated dashboard account settings to use the same textboxes as the editor.\n
- Main Menu now takes less time go back to the initial state. (60 -> 20 seconds.)\n
- Background dim now gets set to 0% when main menu buttons are hidden.\n
- Update some settings to have visual icons instead of a bunch of text.\n
Other
\n- \n
- Fixed the layout editor not working at all anymore.\n
- Fixed BeatSync not properly handling other time signatures than 4/4.\n
- Authentication and logging in now happens during startup and the game will now try reconnecting to the server indefinitely.\n
Minimum Setup
- OS: Any Distro
- Processor: whatever supports 64-bitMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
Recommended Setup
- OS: Any Distro
- Processor: Intel Core i5+Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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