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Massive Auries Fusion!

Hello Aurians!

Massive Auries Fusion!


Now, in Auries Clicker, you can merge multiple Auries at once! Previously, you were limited to merging only 4 at a time, but that has changed! With this new update, you can merge as many as you want at once! [hr][/hr]

Avoid Performance Issues


We recommend merging a maximum of 100 Auries at a time to prevent performance issues... But heres a challenge: who can merge the most without crashing their PC? Let us know how far your game lasted before turning into a slideshow! [hr][/hr]

The Power of Community Feedback


This improvement was only possible thanks to the amazing feedback from the community. The game wouldnt have even a fraction of its current features without you! Special thanks to the users for the suggestion:
    []@[G]Manlove []@Skaery
  • @Mixxiphoid
For suggesting this improvement. You guys are awesome! [hr][/hr]

Keep Sending Your Suggestions!


We want to make Auries Clicker more fun and addictive! Keep sending suggestions and sharing your ideas! [hr][/hr] Thanks, JOZGamer.


[ 2025-03-13 09:49:25 CET ] [ Original post ]

Correo do Save e Novo Suporte a Segundo Plano

Hello, Auryeans!


We have two important updates to share with you!
[hr][/hr]

Save System Fix


I fixed an issue with the save system that caused files to overwrite each other, leading to conflicts. Now, saves should work properly, ensuring no progress is lost. [hr][/hr]

Background Mode Functionality


This update happened in an unexpected way! The game running in the background was actually an unknown bug. While working on the task system, I accidentally fixed it. Since this feature had been in the game for a long time and was well-received by the community, I decided to properly reprogram it using the Windows API. Now, the game can run in the background natively and more stably! [hr][/hr]

Community Feedback


Your feedback is essential! Try out the changes and let me know what you think. Aurye Clicker wouldn't have half of its features without the amazing participation of the community. If you have suggestions or notice anything unusual, leave a comment! Thanks, JOZGamer


[ 2025-03-13 05:31:00 CET ] [ Original post ]

Tasks Update

New Task System - More Damage for Your Devices!



Hello Auryeans!


The new task system has arrived, bringing dynamic challenges to boost the damage of your devices keyboard, mouse, and gamepad! [hr][/hr]

How does it work?


  • Keyboard: Press specific keys a certain number of times (e.g., press the "T" key 4 times, then 16, then 64...).
  • Gamepad: Use any button or move the analog sticks to complete tasks!
  • Mouse: Click the buttons, move the cursor, or spin the scroll wheel to complete challenges!
[hr][/hr]

Infinite Progression!


  • Tasks start with 4 interactions and multiply by 4 (4, 16, 64, 256...).
  • Each interaction has its own counter.
  • No limit to max damage or the number of times you can repeat a task!
  • Tasks are randomly selected at the start of the game and after completing each goal for each device.
[hr][/hr]

Have questions?


If you have any questions about the new system or any other game mechanics, feel free to ask! I'm always here to help. [hr][/hr]

Your feedback is essential!


Aurye Clicker has come this far thanks to you! Player feedback has been key to the games growth and will keep it evolving. Many of the features in the game today exist because of ideas and suggestions from the community. Without you, the game wouldnt have half of the features it has now! So, keep sharing your opinions, suggestions, and even criticisms every comment helps improve the experience for everyone! [hr][/hr] Enjoy the game and keep clicking! Thank you, JozGamer


[ 2025-03-11 15:49:07 CET ] [ Original post ]

Animated Fusion and Stacking Fix

Hello, Aurianos!


We have great news for you in the latest Aurye Clicker update! Check out whats new to make your experience even better:

New card fusion animation!


Now, when fusing your cards, youll see an animation that makes the process more visual!

Card stacking fixed on the Steam system:


Weve fixed an issue with card stacking, making your inventory more organized and efficient. No more confusion with duplicate cards! Thanks to @Justsomedude and @Farmer for reporting the issue.

Your feedback keeps Aurye Clicker alive and constantly growing!


If you have any feedback, suggestions, or ideas, dont hesitate to share. Were always listening, Aurianos, and its thanks to the communitys support that we keep improving every day! Enjoy the new features and good luck with your fusions! Best regards, JOZGamer


[ 2025-02-23 21:53:32 CET ] [ Original post ]

Improvement in the Fusion System: Greater Security and Precision!

Hello, Aurians!


To ensure an even more stable and reliable experience, we have implemented an important improvement in the item fusion system. Now, the inventory will be temporarily locked while the fusion is being processed. This change prevents the system from getting confused and causing issues such as negative values or false-positive fusions.

Benefits of the Change


  • Prevents inventory inconsistencies
  • Ensures better system performance
  • Increases player security

Your Feedback is Essential!


The community's opinion is fundamental to the growth of the game! Your feedback and suggestions not only help improve the experience but also contribute to creating new possibilities for all players! If you encounter any issues or have ideas to further improve the game, leave a comment or post in the community. Thanks, JOZGamer


[ 2025-02-05 13:53:44 CET ] [ Original post ]

4:3 Aspect Ratio and

Hello, Aurianos!


We are constantly working to improve your experience, and here are some important updates:

Responsive Interface


The game interface now adjusts automatically to your screen size and aspect ratio, including 4:3! A big thank you to @RedFox for reporting the resolution issue and helping us improve!

Inventory Adjustments


We addressed issues with inconsistencies in the inventory caused by incomplete data from the Steam API. We've implemented fixes to make item management more stable and reliable.

Your Feedback is Essential!


Your opinions make all the difference! Keep sharing your suggestions and ideas so we can continue evolving together and creating the best possible experience. Gratefully, JOZGamer


[ 2025-01-26 12:19:19 CET ] [ Original post ]

Inventory fix and fullscreen/window toggle button added

Hello, Auryans!


In this update, I made two minor improvements to the game:

Inventory Fix


I fix an issue where the inventory wasnt loading correctly, causing all items to appear as zero. Thank you, @Saltstorm Jake, @Mia, and @PuriPuriPurple, for reporting the issue with the inventory!

New Screen Mode Toggle Button


I added a button to switch between fullscreen and windowed modes, making the gaming experience more convenient. Special thanks to @i am afk for the great suggestion for this feature!

Your feedback and suggestions are essential for a better game!


Thank you so much to everyone supporting the project! Even though Im new to this type of game, Im doing my best to deliver something fun and high-quality for all of you. Thank you for your support, JOZGamer


[ 2025-01-19 20:05:23 CET ] [ Original post ]

Fusion Update

Fusion Update



Explore the New Fusion System


You can now finally give purpose to the hundreds of duplicate Auryes youve accumulated in your collection!
  • Combine four identical Auryes to create a higher-class one or generate a new entity;
  • Experiment with unique combinations and uncover rare and surprising results;
  • Finally complete your collection without relying solely on luck!

Bestiary Improvements


The Bestiary is now more complete than ever!
  • View all the available entities for the Auryes youve discovered;
  • Track your collection more precisely and explore all the possibilities of the new fusion system.

Developer's Note: JOZGamer


Hello, Aurye community, Id like to share a bit of my journey as a developer and the challenges I faced during the creation and evolution of this game. When I launched the game, I made a critical mistake: I developed an essential function for the games economy based on something that only worked in the developers environment. This led to a lot of justified criticism at launch because the game simply didnt work as it should for you, the players. This period was extremely difficult for me. I spent more than 72 hours almost without sleep trying to fix the issue and make the game minimally functional. However, it was in vain, as the games economy had already been completely compromised. This experience deeply affected me, especially as I was already dealing with financial, personal, and professional challenges. The pressure was so overwhelming that I fell into a deep depression. I reached a point where I couldnt see a way out and made an extreme decision. My neighbor saw me and saved my life. After that, I spent two months in a psychiatric clinic. Upon returning home, I faced a period of disorientation, insomnia, and uncertainty about the future. On top of everything, the game was an undeniable commercial failure. Despite that, I decided to invest even more money into the project simply because of my love for game development. Creating games has always been my passion, and even amidst financial difficulties, I chose to keep improving something I truly believe in. After a lot of internal and external struggles, I managed to get back on track and refocus on the game. With dedication and learning, I implemented the fusion feature that was essential to the games economy. Today, Im happy to say its here, working as it should, and I hope you enjoy this experience to the fullest. I deeply thank the community that believed in and waited, even during the toughest times. You are part of this journey and the reason I kept fighting. If youve made it this far, thank you so much for reading. Im always open to hearing your feedback and suggestions, as theyre fundamental for us to keep evolving together.

Your Feedback Matters!


If youve made it this far, thank you so much for reading. Im always open to hearing your feedback and suggestions, as theyre fundamental for us to keep evolving together. With gratitude, JOZGamer


[ 2025-01-17 22:13:23 CET ] [ Original post ]

Aurye Clicker
JOZGamer Developer
JOZGames Publisher
2024-07-26 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]

You must collect Auryes! Use all the power at your disposal! Keys, taps, buttons, anything, and then create as many dice as possible, inflict colossal damage, and capture increasingly epic elemental creatures in this universe filled with magic, grimoires, and madness!

Game Mechanics:
  • Click to Attack: Use precise clicks to roll dice that deal damage to elemental creatures.
  • Collect Cards: When you defeat a creature, acquire its card and add it to your collection.
  • New Challenges: Each defeated creature is replaced by a new, increasingly powerful one, enhancing the challenge and fun.

GAMEBILLET

[ 5974 ]

4.19$ (16%)
6.39$ (79%)
8.39$ (16%)
4.12$ (17%)
21.24$ (15%)
20.99$ (16%)
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33.97$ (15%)
12.45$ (11%)
8.29$ (17%)
13.34$ (11%)
32.49$ (35%)
33.59$ (16%)
14.39$ (15%)
41.31$ (17%)
33.97$ (15%)
17.79$ (11%)
16.59$ (17%)
14.42$ (15%)
4.12$ (17%)
5.91$ (15%)
6.72$ (78%)
16.99$ (15%)
17.59$ (12%)
11.04$ (-38%)
16.99$ (15%)
8.89$ (11%)
15.11$ (16%)
16.39$ (18%)
33.97$ (15%)
GAMERSGATE

[ 1554 ]

1.5$ (81%)
1.0$ (90%)
1.5$ (85%)
1.88$ (81%)
1.5$ (90%)
4.19$ (30%)
1.0$ (90%)
1.5$ (81%)
5.0$ (75%)
6.96$ (83%)
3.61$ (82%)
4.8$ (70%)
1.31$ (81%)
0.56$ (81%)
9.0$ (70%)
1.78$ (82%)
4.5$ (82%)
6.48$ (64%)
0.74$ (63%)
0.56$ (81%)
0.9$ (92%)
1.0$ (80%)
17.5$ (50%)
2.5$ (90%)
2.4$ (84%)
1.05$ (92%)
4.0$ (80%)
11.24$ (63%)
3.75$ (62%)
0.75$ (85%)
MacGamestore

[ 1808 ]

13.49$ (10%)
45.99$ (8%)
17.49$ (30%)
26.49$ (12%)
1.99$ (60%)
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44.99$ (10%)
18.49$ (8%)
17.99$ (10%)
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1.19$ (94%)
2.49$ (75%)
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32.99$ (18%)
1.39$ (91%)
32.99$ (18%)
65.49$ (6%)
4.49$ (78%)
39.99$ (20%)
1.19$ (60%)

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