▶
Fusion Update
You can now finally give purpose to the hundreds of duplicate Auryes youve accumulated in your collection!
The Bestiary is now more complete than ever!
Hello, Aurye community, Id like to share a bit of my journey as a developer and the challenges I faced during the creation and evolution of this game. When I launched the game, I made a critical mistake: I developed an essential function for the games economy based on something that only worked in the developers environment. This led to a lot of justified criticism at launch because the game simply didnt work as it should for you, the players. This period was extremely difficult for me. I spent more than 72 hours almost without sleep trying to fix the issue and make the game minimally functional. However, it was in vain, as the games economy had already been completely compromised. This experience deeply affected me, especially as I was already dealing with financial, personal, and professional challenges. The pressure was so overwhelming that I fell into a deep depression. I reached a point where I couldnt see a way out and made an extreme decision. My neighbor saw me and saved my life. After that, I spent two months in a psychiatric clinic. Upon returning home, I faced a period of disorientation, insomnia, and uncertainty about the future. On top of everything, the game was an undeniable commercial failure. Despite that, I decided to invest even more money into the project simply because of my love for game development. Creating games has always been my passion, and even amidst financial difficulties, I chose to keep improving something I truly believe in. After a lot of internal and external struggles, I managed to get back on track and refocus on the game. With dedication and learning, I implemented the fusion feature that was essential to the games economy. Today, Im happy to say its here, working as it should, and I hope you enjoy this experience to the fullest. I deeply thank the community that believed in and waited, even during the toughest times. You are part of this journey and the reason I kept fighting. If youve made it this far, thank you so much for reading. Im always open to hearing your feedback and suggestions, as theyre fundamental for us to keep evolving together.
If youve made it this far, thank you so much for reading. Im always open to hearing your feedback and suggestions, as theyre fundamental for us to keep evolving together. With gratitude, JOZGamer
[ 2025-01-17 22:13:23 CET ] [ Original post ]
Fusion Update
Explore the New Fusion System
You can now finally give purpose to the hundreds of duplicate Auryes youve accumulated in your collection!
- Combine four identical Auryes to create a higher-class one or generate a new entity;
- Experiment with unique combinations and uncover rare and surprising results;
- Finally complete your collection without relying solely on luck!
Bestiary Improvements
The Bestiary is now more complete than ever!
- View all the available entities for the Auryes youve discovered;
- Track your collection more precisely and explore all the possibilities of the new fusion system.
Developer's Note: JOZGamer
Hello, Aurye community, Id like to share a bit of my journey as a developer and the challenges I faced during the creation and evolution of this game. When I launched the game, I made a critical mistake: I developed an essential function for the games economy based on something that only worked in the developers environment. This led to a lot of justified criticism at launch because the game simply didnt work as it should for you, the players. This period was extremely difficult for me. I spent more than 72 hours almost without sleep trying to fix the issue and make the game minimally functional. However, it was in vain, as the games economy had already been completely compromised. This experience deeply affected me, especially as I was already dealing with financial, personal, and professional challenges. The pressure was so overwhelming that I fell into a deep depression. I reached a point where I couldnt see a way out and made an extreme decision. My neighbor saw me and saved my life. After that, I spent two months in a psychiatric clinic. Upon returning home, I faced a period of disorientation, insomnia, and uncertainty about the future. On top of everything, the game was an undeniable commercial failure. Despite that, I decided to invest even more money into the project simply because of my love for game development. Creating games has always been my passion, and even amidst financial difficulties, I chose to keep improving something I truly believe in. After a lot of internal and external struggles, I managed to get back on track and refocus on the game. With dedication and learning, I implemented the fusion feature that was essential to the games economy. Today, Im happy to say its here, working as it should, and I hope you enjoy this experience to the fullest. I deeply thank the community that believed in and waited, even during the toughest times. You are part of this journey and the reason I kept fighting. If youve made it this far, thank you so much for reading. Im always open to hearing your feedback and suggestions, as theyre fundamental for us to keep evolving together.
Your Feedback Matters!
If youve made it this far, thank you so much for reading. Im always open to hearing your feedback and suggestions, as theyre fundamental for us to keep evolving together. With gratitude, JOZGamer
[ 2025-01-17 22:13:23 CET ] [ Original post ]
Aurye Clicker
JOZGamer
Developer
JOZGames
Publisher
2024-07-26
Release
Game News Posts:
2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
You must collect Auryes! Use all the power at your disposal! Keys, taps, buttons, anything, and then create as many dice as possible, inflict colossal damage, and capture increasingly epic elemental creatures in this universe filled with magic, grimoires, and madness!
Game Mechanics:
Game Mechanics:
- Click to Attack: Use precise clicks to roll dice that deal damage to elemental creatures.
- Collect Cards: When you defeat a creature, acquire its card and add it to your collection.
- New Challenges: Each defeated creature is replaced by a new, increasingly powerful one, enhancing the challenge and fun.
GAMEBILLET
[ 6107 ]
GAMERSGATE
[ 575 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB