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Hey Boo,
This is a devlog that I post everywhere. I'm a little fuzzy on steams rules for what steam allows, so I'm leaving links off and vague posting about other site activities.
Motivation Build Orders
When I was younger, I played StarCraft 2. I didn't get to play it when I was a kid because the covers looked too violent for my parents. Living in the country didn't let me have many paths around that.
But nothing could stop me in college. I got an install of SC1 from a friend and we played some Big Game Hunters. For some reason I was one of few of my friends who stayed interested when StarCraft 2 was announced.
I wasn't very good. StarCraft has a lot of things happening at once and I wasn't very good. I barely got used to using hot keys but the early game looked similar no matter once. Gather resources, look for early build clues, make counters and defenses. I learned and got better.
Until, one day I snapped out of a day dream and three minutes had passed without selecting my units. My life had been rocked in a very fundamental way and I couldn't focus anymore. I couldn't distract myself with my favorite game.
I was deeply sad, lost, unmotivated, and I didn't have anything to do. Prime cult bait. Arguably, I had escaped a cult by that time.
I moved on. I got better and worse jobs. Moved cities. Dated. Life moved on.
I've even picked up StarCraft and played around for a few seasons. The excitement wasn't there. I didn't have a trajectory to play all the time and theory crafting strategies.
Motivation depends on a lot of things. Fun. Profit. Fellowship. But we are squishy things. Mood can cut off even positive attachments. When I feel motivation leave me or realize that a scene has loaded and has been sitting for several minutes, I remember those drones sitting next to the nexus as the time ticks forward. I could push forward. Organization or task lists and spreadsheets can help push past but those drones stare.
Then, I switch. I write whatever comes through my fingers. I play something dumb. Today, I went out to buy tax software and bought a burger.
Aha, I thought I'd have to stop without writing anything that y'all care about but then I found an outlet under the table while adjusting my boots. It's cold here, I don't wear boots for fashion reasons.
Artist news
I picked an artist, what to help me with art and whatnot. Emotional stability was not one of my questions or requirements but I'm playing the numbers that they are more stable than me.
They are on the server. They'll be in the credits. I'll make a big fun announcement if they want.
POGRESS REPORT
writing
Revisions for the last scene have been finished. Everyone's character should make sense when they start headbutting the MC. I need to tag the revisions for images, then there will be the most accurate estimate.
Writing on the next chapter has started. I write a thousand words a week as a rule. I've had other people get confused about that. Like how can I write one part without more reader feedback. I considered this for a little while, then I looked at all the reader feedback I don't get and decided not to worry about it. Perhaps in the future, I will be able to distract myself with other projects but until then, I'm a machine that turns sadness into incest stories with too many jokes.
As a consequence, the final word count has changed but the chance to quantify it has been lost to the injected code.
Art is good. Thank you for asking.
I was thinking I had made two hundred renders in a month but math rains on my parade again. I think I have a personal goal for this month.
I had a major problem with one scene rendering. An obscure setting was fucking me over.
My estimate has been adjusted. Someone pointed out that I had 15k before. That would be a lot. That would be an image for every three words. Animations might shake out that way but I don't count animation by the frame, like a nerd. Who has time to do so much math for numbers that players really won't understand, anyway? I don't even think that sounds impressive to players and reddit.
Shots fired. Who am I fighting with now?
My estimate is 1,500 images. Hopefully the last few scenes will only add a hundred.
Valentines Bundle
I did a valentines bundle on another site. It was a lot of fun. I'm excited to see the devs I interact with slowly come over here to steam. The bundle finished with 11k. Here's a summery and some art!
I should really post special promo logs more. The annual Vday bundle has hit its goal of EIGHT THOUSAND DOLLARS! For a few more days, you can still get all the games and demos in the bundle for free but also, there are coupons for all of my games, special renders, and discounts on backer sites!
Thank you all for participating and supporting and grab some of these 73 games including my demo.
Rewards
I make special renders of my characters for my backers. It's always a lot of fun and if I don't use some costume assets, I forget they exist.
I made a teaser post that disappointed someone. Hopefully it was for the teasing and not the actual content.
You can marvel at this rival
Tulip "When they told me they wanted to dress me up as the Invisible Woman, I was expecting a lot less clothes and no shoulder pads."
You're the Sue Storm we have at home.
Tulip "Does she have shoulder pads on her tits?"
Would those be tit pads? It's supposed to be armor.
Tulip "It's armor made of shoulder pads. I'm surprised my ass isn't padded."
That is the part that matters.
Contest
On my discord. I had a contest for best screenshots from the game. This was stealth me deciding what to include in the steam screenshots. People who get the most approval from the community get 4k renders of their picks!
Have a great day. Thanks for wishlisting and reading. Tell your friends, on the low. On the high, if you're BASED.
PS
I can mark these adults only. So, the next one is getting spicy.
[ 2025-02-26 21:50:16 CET ] [ Original post ]
Hello Steam Boo,
Here I am. I've ben plugging away at the steam page for a few weeks and I'm very happy to be here and approved.
I've been adding features and working on a steam build. The store page and game have been approved by steam. It's live right now!
Steam Saves
The steam version won't be able to share saves with the other versions. To fit the steam interactive code would be too much for old saves.
Saves will not be affected for the people who play elsewhere.
It would help me out a lot if you wishlist the game on steam, even if you don't plan on buying there. Buying the game on itch is just as good and will still be updated with many of the same features. The game won't launch until the chapter 3 update is released. I hope it will be the same day that itch updates but I'm not going to let tooling with steam code delay getting the game to my patrons.
For all the new people. I make monthly progress reports that look like this. All the numbers are estimates, that I usually overshoot.
Tiny progress report. I just passed 350 images posed and have a load in the render queue. I got the gallery working but I haven't filled it out yet. The next feature I'll be working on is the replay gallery.
I appreciate your time and thank you for reading. It would be great if you would wishlist the game. I'm so happy to be here and I'm going to keep working on my game now.
(I wish. I'm going to let the rendering happen while I shovel snow and take a nap.)
Thank you so much,
Ray
[ 2025-01-23 10:29:24 CET ] [ Original post ]
🕹️ Partial Controller Support
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Baskin All-In: The Family is a harem, drama that steps into darker themes along its visual novel routes but kiss your sister and everything will be alright.
A father's funeral brings home a struggling actor after a decade in the big city. The hometown started its decline a long time ago. The rural community is falling apart, but that's where the family remains.
Your older sister, Beatrice, moved out on her own and teaches in the next town. Your mother Selena lives in a house with your two younger sisters. Bryerly runs the family Farm and Tulip does the accounting for half the county.
But Tulip has a plan that could lead to you choosing how you want to change the lives of everyone you know. Skip town, or get entangled with every woman you know.
Fall in love in Plainview County, Escape, or transform it.
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2. DirectX 9. OpenGL ES 2. or WebGL
- Storage: 3 GB available space
- OS: Ubuntu 22.04
- Processor: 5 Ghz 64-bit Intel-compatibleMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.0
- Storage: 30 GB available space
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