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Baskin All-In: The Family is a harem, drama that steps into darker themes along its visual novel routes but kiss your sister and everything will be alright.

A father's funeral brings home a struggling actor after a decade in the big city. The hometown started its decline a long time ago. The rural community is falling apart, but that's where the family remains. 

Your older sister, Beatrice, moved out on her own and teaches in the next town. Your mother Selena lives in a house with your two younger sisters. Bryerly runs the family Farm and Tulip does the accounting for half the county.

But Tulip has a plan that could lead to you choosing how you want to change the lives of everyone you know. Skip town, or get entangled with every woman you know.

Fall in love in Plainview County, Escape, or transform it.

Baskin All-In: The Family
TheSugarRayDeveloper
The Sugar BoudoirPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
hotfix

Fixed coding errors with improper variable name, syntax error.

[ 2026-01-03 06:08:44 CET ] [Original Post]
light fix

fixed syntax error and added chapter logo.

[ 2026-01-01 05:37:20 CET ] [Original Post]
How Long is Tomorrow?

Hello Boo,

I made a post eleven days ago everywhere else talking about my progress. I neglected to post it here. So, you are getting an updated version.\n*This will indicate updated notes

[p align=\"start\"]The beta has been posted for backer testers in my discord![/p][p align=\"start\"]If are or were a patron at the beta level, please let me know and I can see about getting you included.[/p][p align=\"start\"]Sorry for the delay. I got the flu and it knocked me out for two days. I came back to my PC in the middle of an incomplete line of code.[/p][p align=\"start\"](I\'m just now seeing that it\'s the third Wednesday.)\n*I made and posted backer rewards right after this post.[/p][p align=\"start\"][/p][p align=\"start\"]NEXT STEPS FOR BACKER RELEASE\n(and what would have been the itch release)\n[/p][p align=\"start\"]+CREDITS!!! [/p][p align=\"start\"] *done[/p][p align=\"start\"]+add music [/p][p align=\"start\"] *in process\n+add gallery[/p][p align=\"start\"] *I\'m not happy with it. It might be scrapped for a later update\n+Backer Feedback[/p][p align=\"start\"] *Critical errors done first\n+Double check variables[/p]

*done

[p align=\"start\"][/p][p align=\"start\"]Release Steam--December 30*\nAfter I get the backer\'s the update, with all the simplicity that shipping an exe on itch alloyed, I\'ll get working on the steam version.\nThere are a few things that might happen. It might not allow the game to be early access. If this happens then the game will be launched.\n+Steam features\n+Relationship patch[/p][p align=\"start\"]*[strike]There is still a shot[/strike]. Maybe, if we get really liberal and add a few time zones to Tuesday.[/p]

TBL\nI might cut the gallery feature for this release. I am in the process of adding music to the game. I want to release the backer version tonight. If I get all the music placed, I\'ll do some more polishing from my feedback.\nTomorrow, I\'ll work on the steam specific needs with the story tweaks, steam achievements, and getting the game submitted. The game will launch as soon as it\'s approved.

[ 2025-12-29 23:47:53 CET ] [Original Post]
Progress Report November 2025

Hey Boo,\nThe things got done? I don\'t know the differences in output but it got a lot faster. I want to throw out some caveats like work is getting busier and they changed all the hours but that\'s also been true most of this month. I finished a playthrough of Halo CE and finished all the picture editing and now the game runs.

[p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45456658/84c83b8ab024b1aa284fd221eca8b9527e3a1b0e.jpg\"][/img]Seriously, If you asked me how all the work got done, I couldn\'t tell you. I\'m slightly confused.[/p][p align=\"start\"]The game runs. Boots. I can look at it and play. The process of finishing the art, putting it in a folder, and pasting the script into the code editor is the kind of magic that can only be interrupted by then trying to find all the spots that need to be indented for code to work.[/p][p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45456658/1c23464cc7de3013c48aee69bc6dbdf51bb2ff9d.jpg\"][/img][/p][p align=\"start\"]I\'ve been debugging for about a week. I have a list of errors that I am working through. Most of them are image related.[/p][p align=\"start\"]There are a few priorities for each test.[/p][p align=\"start\"]Image Check\nThis is mostly going off a list of image errors I have. Some things get misnamed or have typos and I get to hunt those down in the folder or script and sometimes remake them in Daz.[/p][p align=\"start\"]Alpha Testing\nThis will be a bare bones version of the game that I play through for image continuity and pathing. Corrections are done scene by scene. I have a limited pool of testers are this point who can talk about the story with me.\n+still images[/p][p align=\"start\"]Beta ASAP\nThis is the first taste for patrons at the right tier.\n+Animations[/p][p align=\"start\"]Release Backers\nBackers current and from the past will have access through the discord. I am going to see if I can update the files on itch.\n+music\n+gallery?[/p][p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45456658/b306db67ca5f07a38b884360e2d9c97091726f36.jpg\"][/img][/p][p align=\"start\"]Release Steam\nDecember 30*\nAfter I get the backer\'s the update, with all the simplicity that shipping an exe on itch alloyed, I\'ll get working on the steam version.[/p][p align=\"start\"]I feel like putting a date is good. This is my goal. There are more things to add before I put it up on steam. Steam does allow delays and the launch button is a manual, actual, button on Steam backend. So, I won\'t accidentally launch with the incomplete chapter 2 build that\'s been approved already.[/p][p align=\"start\"]There are a few things that might happen. It might not allow the game to be early access. If this happens then the game will be launched.[/p][p align=\"start\"]I want to continue my pattern that I started on itch where each update will increase the price to reward early buyers. As I understand this, I can do this with DLC if I can\'t add to the main game through early access or content updates.\n+Steam features\n+Relationship patch\n\nThank you for reading. I appreciate all of you.[/p]

[ 2025-11-20 01:21:34 CET ] [Original Post]
July Progress Report

\nHey Boo,\nI\'m always thinking about the game. The events and fleshing out the world in my easy-bake-oven-brain.\nI think about peoples comments but also what it means.\n\nAnd it brings me much more joy than considering the political machinations of dealing with payment processors.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45456658/454c83b3216b35410c073b4e5d814eae1dc9d05e.jpg\"][/img]

Underestimating the audience

Part of getting criticism is knowing what to do with it because people and stories are complicated. Sometimes, I\'m in the wrong mood for a certain kind of story. Part of the ritual of the movie theatre, the stacks, the drink, the dark room and complete group silence prepares people to receive a story.

Books, phone games, and youtube videos don\'t have that luxury. Arguably, TikTok has a ritual of trial, error and an infinite feed.

It can take me a while to get into a game, so if an introduction is universally rough, I don\'t know it until I talk with some other people. It takes a lot of self awareness to know what is a subjective or less subjective problem.

This genre of AVN is conversations with cute girls. I drape it in drama and jokes just because I\'m not enamored with slice-of-life. It\'s also what I like most in visual novels. When I\'m grinding out the RNG sandbox or staying at the BiDik party planning puzzle, I miss talking to the girls.

There\'s a few notable things. I have cute points with each other the sisters and the more of these points, the more they should say cute things and more dialogue.

IRL, people can talk too much and sometimes about things I don\'t care about. I have zoned out of entire topics. I thought I could simulate this with Bryerly. I Gave her a huge couple of paragraphs, they wiz by, and they are full of unnecessary details. I tried to signal that it\'s just your brain and a thing that will happen. But people kept trying to read it and thought it was a bug.

Then there\'s the conversation off-ramps. Some topics of conversation felt a bit long to me and I could imagine someone not really caring and just paging through. Which is fine but I feel like starting a habit of paging through a story might be a habit that backfires. So, I put conversation off-ramps. Little choices with no penalties that will excuse the reader from more conversation.

\n

Both of these choices have meant confusion and I think it\'s from me underestimating the genre asks. People are here to read some conversations with cute girls before those girls take off their clothes.

\nIt\'s not universal. There are plenty of people that talk about the \"random\" dialogue that either are not into genre rhythms or don\'t release they are reading jokes. (I\'m sorry foreign readers.)\nWe all know I\'m not going to stop writing jokes.

Special Renders

I\'ve been making some summer themed renders. How is this different from the other renders I make for my game that takes place in the summer of 2022?\n...\nSo, here\'s one.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45456658/954048b395ddbb597b2cf1308798ed3ff900d028.jpg\"][/img]

[ 2025-07-21 20:39:22 CET ] [Original Post]
May 2025 Progress Report

Hey boo,

It's a rough day.
Part of indie work is learning how to work and how you work as a person. Corporations and work places have learned how to make people work in ways that suck. There's the obvious things like the alternatives of having a job. There's less obvious things like the segmenting of time, workplace layout, and the other things that people have to distinctly get used. Training new employees is like a crash course in how fried your brain is. Then there is serious things like culture and behaviors that undermine your rights. Like not getting a lunch break or voluntary, unpaid overtime.

There are some things that are fine with work, like coworkers. Taking breaks is a good idea and something I might do more consciously if I could listen to my body. Stretching every hour of deskwork. Actually taking lunch.

I discovered a nice system at work. Where it's a good break if I forget that I'm at work. I did this by isolating myself and automating my free time. I don't watch the clock, I set an alarm on my phone. I have my meal ready ahead of time. Headphones with my own music. I can get into a book or some writing.

I've already seen somethings I need to work on. I think I've been extra stressed this last week because I didn't have a singular set of scenes to work on, so I haven't stopped thinking about the game and what I need to pick up and do.

I left some threads open but I'm feeling better. What more can I ask for? Sometimes, writers don't know their own thoughts until it comes out on paper. What are your thoughts?
Game Description Image

Progress!
May is supposed to be my month and it really was, numbers wise. I'm not counting the other artist's contribution for the total, they'll just be an asterisk until the final tally.

May is some of my favorite weather and my birthday. I wanted to squeeze that in somewhere.

Renders
I had some popping weeks for renders. I keep thinking of it as halfway done but it's a lot closer to a third. I spent a chunk of yesterday fiddling with a blanket, which will be the basses for a load of scenes.

I have three exteriors and a three room interior to figure out and all of the assets will be made.

Writing
The writing has been done for a while, even critiqued, but I haven't done a lot for the corrections and revisions. I actually have a bull clip full of papers with corrections that should take place. I'll see if I can make that priority this week but writing new stuff is so much more fun!

Animation
I haven't let the eleventh animation finish yet because I've been too on top of adding more items to the queue, without letting it finish.

Let's highlight this. Chapter 2's opening had a good chunk of animation that felt more like panning around a diorama. Did you like that? Is it a nice effect to get you back into the characters and the story or would a bunch of pictures be fine? I haven't gotten much feedback about it. Maybe I'm just not asking right.Game Description Image

Weekly Report
For the month of May I've been making weekly progress reports and posting them to patreon and substar. It seems to have a negative effect on my patreon, specifically. I'm thinking I could move it over to a supporter channel on the discord, which I haven't made.

Or I read the tea leaves wrong and it's fine. No matter what, the public progress report will continue, as you can see.

One positive thing to take from co workers is the necessity for the social aspect of work. I find that I like to and need to share progress with people as I go. It's motivating and fun.

I hope the 4th was with youGame Description Image

[ 2025-05-21 19:36:58 CET ] [Original Post]
April Drools to Pools

Hello Boo and different yet distinct Boos,

April is a month that we are in. I want to say that it's good but it's mixed. The weather is getting warmer but we've hit seventies a few times for it to snow again next week.

I'm weirdly hyped for the new Marathon game even though I don't play extraction shooters. The story seems interesting and dealing with complex ideas of identity, death, and instrumentality. I can see clap back to that like other games have done the whole your body is owned by a corporation thing kind of corporate nihilism. Ship breakers for one. It plays with a lot of ideas from the lore and setting of the original Marathon that just weren't the topic of the games and perhaps an entity from the old games is messing with that, which gives a layer of depth and mythology that I really dig.

Bungie's gunplay is always really solid. The only thing I'd like more is if there were no iron sights for aiming. Right click or left trigger belong to melee.

Enough faffing. The progress!
Game Description Image

Progress
I'm excited to see that number. More is always better but the render number needs to be higher. The story has been written for months. The coding is rough but it's in the script and just needs to be fine-tuned. There is the matter of editing and compiling the images which is tedious but a later thing, that turns out best when it is made all at once consistently.

Renders
712 of the renders are mine so far. I realized during my weekly numbers check that I only had half of what I have been putting out in my highest productivity. That sentence is confusing. The number of renders I have been able to make each month since I have ramped up production has grown. In the beginning there was a lot of prework and still writing that I was doing but I got to a point where I was pretty steady on 150 a month. I crammed this last week (and this morning) and got up to 118 more renders.

My doctor suggested some lifestyle changes and I freaked out about it for a few days but hopefully things are steady now and I will live to write for several more decades.

Moral Changes
The creator of No More Money is changing his output because he had some moral shifts. I don't know him personally so I can't speak to what he's going through or his game. He looked at some factors in his life and decided that he couldn't keep making what he's been making. YET, the things he writes still have erotic bends to them. Which I want to key in on.

Eroticism is a part of being human. It isn't evil or dirty. It's a part of life. As deep and diverse as every other parts of our lives and interests. There are things about people's desires that I don't understand. My desires are not universally understood. I think writing about it is great.

I hope it is always an accepted and open part of my work and I wish the people pushing for ignorance and a narrow view of acceptable dialogue enlightenment and short of that failure in their restrictions.

This months PATREON REWARDS are Scully from FBI show, which I made for Amomynous Games Birthday. Game Description Image

[ 2025-04-17 00:55:16 CET ] [Original Post]
March Progress Report

Hey Boo,
Winter refuses to blossom into anything else. It snowed again today, despite how it's also been seventy degrees. I broke out my shorts for single day. I grilled once. Then bam! Lighting, rain, and snow all in one day.
I keep forgetting how to navigate the steam backend to post these.

Work on the game goes on.
Game Description Image

Progress!
I have made 594 renders, where's the rest of those from? The artist! Any amount faster is faster, right?

I have to get back to programming one of these days. I have a gallery with a placeholder and a new preference in the game menu. I need to add a replay gallery and if it works like the art gallery, then I might have a clever way to make things unlock without replaying the game.
Game Description Image

This months special renders are Lilly taking a break from her futile attempts to sun tan by shaking it. Then a set of renders with GOTH TULIP AND GRACE that celebrate the goth contest that HanakoX hosted and I judged. So, here are some goths anyway.
Game Description Image
I'm going to try to remember to cross post my devlog on time next month.

That you all for supporting, wish listing, and reading!

[ 2025-03-31 18:54:23 CET ] [Original Post]
A Question of Motivation

Game Description Image Hey Boo,
This is a devlog that I post everywhere. I'm a little fuzzy on steams rules for what steam allows, so I'm leaving links off and vague posting about other site activities.

Motivation Build Orders
When I was younger, I played StarCraft 2. I didn't get to play it when I was a kid because the covers looked too violent for my parents. Living in the country didn't let me have many paths around that.
But nothing could stop me in college. I got an install of SC1 from a friend and we played some Big Game Hunters. For some reason I was one of few of my friends who stayed interested when StarCraft 2 was announced.

I wasn't very good. StarCraft has a lot of things happening at once and I wasn't very good. I barely got used to using hot keys but the early game looked similar no matter once. Gather resources, look for early build clues, make counters and defenses. I learned and got better.

Until, one day I snapped out of a day dream and three minutes had passed without selecting my units. My life had been rocked in a very fundamental way and I couldn't focus anymore. I couldn't distract myself with my favorite game.
I was deeply sad, lost, unmotivated, and I didn't have anything to do. Prime cult bait. Arguably, I had escaped a cult by that time.

I moved on. I got better and worse jobs. Moved cities. Dated. Life moved on.
I've even picked up StarCraft and played around for a few seasons. The excitement wasn't there. I didn't have a trajectory to play all the time and theory crafting strategies.

Motivation depends on a lot of things. Fun. Profit. Fellowship. But we are squishy things. Mood can cut off even positive attachments. When I feel motivation leave me or realize that a scene has loaded and has been sitting for several minutes, I remember those drones sitting next to the nexus as the time ticks forward. I could push forward. Organization or task lists and spreadsheets can help push past but those drones stare.

Then, I switch. I write whatever comes through my fingers. I play something dumb. Today, I went out to buy tax software and bought a burger.
Aha, I thought I'd have to stop without writing anything that y'all care about but then I found an outlet under the table while adjusting my boots. It's cold here, I don't wear boots for fashion reasons.

Artist news
I picked an artist, what to help me with art and whatnot. Emotional stability was not one of my questions or requirements but I'm playing the numbers that they are more stable than me.

They are on the server. They'll be in the credits. I'll make a big fun announcement if they want.
Game Description Image
POGRESS REPORT
writing
Revisions for the last scene have been finished. Everyone's character should make sense when they start headbutting the MC. I need to tag the revisions for images, then there will be the most accurate estimate.

Writing on the next chapter has started. I write a thousand words a week as a rule. I've had other people get confused about that. Like how can I write one part without more reader feedback. I considered this for a little while, then I looked at all the reader feedback I don't get and decided not to worry about it. Perhaps in the future, I will be able to distract myself with other projects but until then, I'm a machine that turns sadness into incest stories with too many jokes.

As a consequence, the final word count has changed but the chance to quantify it has been lost to the injected code.

Art is good. Thank you for asking.
I was thinking I had made two hundred renders in a month but math rains on my parade again. I think I have a personal goal for this month.
I had a major problem with one scene rendering. An obscure setting was fucking me over.

My estimate has been adjusted. Someone pointed out that I had 15k before. That would be a lot. That would be an image for every three words. Animations might shake out that way but I don't count animation by the frame, like a nerd. Who has time to do so much math for numbers that players really won't understand, anyway? I don't even think that sounds impressive to players and reddit.
Shots fired. Who am I fighting with now?

My estimate is 1,500 images. Hopefully the last few scenes will only add a hundred.
Game Description Image

Valentines Bundle
I did a valentines bundle on another site. It was a lot of fun. I'm excited to see the devs I interact with slowly come over here to steam. The bundle finished with 11k. Here's a summery and some art!
I should really post special promo logs more. The annual Vday bundle has hit its goal of EIGHT THOUSAND DOLLARS! For a few more days, you can still get all the games and demos in the bundle for free but also, there are coupons for all of my games, special renders, and discounts on backer sites!

Thank you all for participating and supporting and grab some of these 73 games including my demo.


Rewards
I make special renders of my characters for my backers. It's always a lot of fun and if I don't use some costume assets, I forget they exist.
I made a teaser post that disappointed someone. Hopefully it was for the teasing and not the actual content.

You can marvel at this rival
Game Description Image

Tulip "When they told me they wanted to dress me up as the Invisible Woman, I was expecting a lot less clothes and no shoulder pads."
You're the Sue Storm we have at home.
Tulip "Does she have shoulder pads on her tits?"
Would those be tit pads? It's supposed to be armor.
Tulip "It's armor made of shoulder pads. I'm surprised my ass isn't padded."
That is the part that matters.
Game Description Image

Contest
On my discord. I had a contest for best screenshots from the game. This was stealth me deciding what to include in the steam screenshots. People who get the most approval from the community get 4k renders of their picks!

Have a great day. Thanks for wishlisting and reading. Tell your friends, on the low. On the high, if you're BASED.

PS
I can mark these adults only. So, the next one is getting spicy.

[ 2025-02-26 21:50:16 CET ] [Original Post]
The Steam Page is Live!

Hello Steam Boo,
Here I am. I've ben plugging away at the steam page for a few weeks and I'm very happy to be here and approved.
I've been adding features and working on a steam build. The store page and game have been approved by steam. It's live right now!Game Description Image

Steam Saves
The steam version won't be able to share saves with the other versions. To fit the steam interactive code would be too much for old saves.
Saves will not be affected for the people who play elsewhere.

It would help me out a lot if you wishlist the game on steam, even if you don't plan on buying there. Buying the game on itch is just as good and will still be updated with many of the same features. The game won't launch until the chapter 3 update is released. I hope it will be the same day that itch updates but I'm not going to let tooling with steam code delay getting the game to my patrons.
Game Description Image
For all the new people. I make monthly progress reports that look like this. All the numbers are estimates, that I usually overshoot.
Tiny progress report. I just passed 350 images posed and have a load in the render queue. I got the gallery working but I haven't filled it out yet. The next feature I'll be working on is the replay gallery.

I appreciate your time and thank you for reading. It would be great if you would wishlist the game. I'm so happy to be here and I'm going to keep working on my game now.
(I wish. I'm going to let the rendering happen while I shovel snow and take a nap.)

Thank you so much,
Ray

[ 2025-01-23 10:29:24 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+
  • Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2. DirectX 9. OpenGL ES 2. or WebGL
  • Storage: 3 GB available space
  • Memory: 3 GB RAM
  • Recommended Setup

    • OS: Ubuntu 22.04
    • Processor: 5 Ghz 64-bit Intel-compatibleMemory: 3 GB RAM
    • Graphics: OpenGL 3.0
    • Storage: 30 GB available space
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    FANATICAL BUNDLES

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    356104 days, 23 hours, 6 minutes


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    41 days, 7 hours, 6 minutes


    HUMBLE BUNDLES

    Time left:

    2 days, 1 hours, 6 minutes


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    3 days, 1 hours, 6 minutes


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