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Hello Boo and different yet distinct Boos,
April is a month that we are in. I want to say that it's good but it's mixed. The weather is getting warmer but we've hit seventies a few times for it to snow again next week.
I'm weirdly hyped for the new Marathon game even though I don't play extraction shooters. The story seems interesting and dealing with complex ideas of identity, death, and instrumentality. I can see clap back to that like other games have done the whole your body is owned by a corporation thing kind of corporate nihilism. Ship breakers for one. It plays with a lot of ideas from the lore and setting of the original Marathon that just weren't the topic of the games and perhaps an entity from the old games is messing with that, which gives a layer of depth and mythology that I really dig.
Bungie's gunplay is always really solid. The only thing I'd like more is if there were no iron sights for aiming. Right click or left trigger belong to melee.
Enough faffing. The progress!
Progress
I'm excited to see that number. More is always better but the render number needs to be higher. The story has been written for months. The coding is rough but it's in the script and just needs to be fine-tuned. There is the matter of editing and compiling the images which is tedious but a later thing, that turns out best when it is made all at once consistently.
Renders
712 of the renders are mine so far. I realized during my weekly numbers check that I only had half of what I have been putting out in my highest productivity. That sentence is confusing. The number of renders I have been able to make each month since I have ramped up production has grown. In the beginning there was a lot of prework and still writing that I was doing but I got to a point where I was pretty steady on 150 a month. I crammed this last week (and this morning) and got up to 118 more renders.
My doctor suggested some lifestyle changes and I freaked out about it for a few days but hopefully things are steady now and I will live to write for several more decades.
Moral Changes
The creator of No More Money is changing his output because he had some moral shifts. I don't know him personally so I can't speak to what he's going through or his game. He looked at some factors in his life and decided that he couldn't keep making what he's been making. YET, the things he writes still have erotic bends to them. Which I want to key in on.
Eroticism is a part of being human. It isn't evil or dirty. It's a part of life. As deep and diverse as every other parts of our lives and interests. There are things about people's desires that I don't understand. My desires are not universally understood. I think writing about it is great.
I hope it is always an accepted and open part of my work and I wish the people pushing for ignorance and a narrow view of acceptable dialogue enlightenment and short of that failure in their restrictions.
This months PATREON REWARDS are Scully from FBI show, which I made for Amomynous Games Birthday.
Baskin All-In: The Family is a harem, drama that steps into darker themes along its visual novel routes but kiss your sister and everything will be alright.
A father's funeral brings home a struggling actor after a decade in the big city. The hometown started its decline a long time ago. The rural community is falling apart, but that's where the family remains.
Your older sister, Beatrice, moved out on her own and teaches in the next town. Your mother Selena lives in a house with your two younger sisters. Bryerly runs the family Farm and Tulip does the accounting for half the county.
But Tulip has a plan that could lead to you choosing how you want to change the lives of everyone you know. Skip town, or get entangled with every woman you know.
Fall in love in Plainview County, Escape, or transform it.
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