Development of Murder Miners X is gradually coming along. More pics coming soon. A few weeks ago we decided to make the switch from Unreal Engine 4 over to Unity. This engine uses C# which is much faster/easier to code in, at least for Jonny, especially since he's used to XNA which also uses C# (UE uses C++). Originally we decided on UE4 because we thought it would be the safe choice especially in terms of avoiding networking bugs. But the on-going development of the 3rd-party Unity networking library, Bolt, and the realization of just how much longer coding the game in C++ would take and how much higher the system requirements a UE4 game would have, has tipped the scales. Switching to Unity shouldn't have any real impact on how our game will look since we were never going to use the full graphical capabilities of UE4 anyway. Also, possibly the best thing about Unity is that we could have an Xbox 360 version, with UE4 that's impossible. Though if we want this to happen we'll need Microsoft to approve the game for XBLA way before they phase out Xbox Live on 360, which is apparently going to happen in 2016. So we really need to buckle down and get something ready to submit to them sometime later this year. Before then though, we will be giving alpha access to PC pre-orderers, hopefully raising enough funds to purchase Voxel Farm. And after that we'll head to Early Access on Steam and then hopefully to Xbox 360 sometime later, and eventually Xbox One/PS4 and even iOS/Android if this game really takes off. https://www.youtube.com/watch?v=Meb9dRBrGFI
[ 2015-01-26 20:17:40 CET ] [ Original post ]
🎮 Full Controller Support
- Murder Miners Linux [177.6 M]
- Murder Miners - Believer's Pack DLC
Halo-inspired core gameplay
3-shot-kill pistol included, with new additions such as wall-jumping, unlimited sprint, multi-directional dashing, alt-fire modes, and the ability to choose any weapon at spawn.Unique Infection mode
One player starts as a zombie with the goal of infecting the other players until they've all turned over to the zombie army. The humans can use the Minergun to build forts, while the zombies can dig through walls and use their tentacle grab to reach higher places or pull players toward them. Unique to our game is the ability to feast on player corpses to level up your zombie. You can play this mode with up to 30 players. We'll usually have a full 30 player lobby in our weekly JForce play date. Come join us! It's a very intense experience when you're the last man standing and you have a whole swarm of player-controlled zombies coming after you.Online co-op map making + completely destructible maps
The Minergun makes map-creation easy and fun. Almost every popular map you can think of has been remade by our community, and you can share them via Steam Workshop.Community
- Join the official Steam group to be notified of the weekly playdate with JForce
- Chat with devs & players and follow our blog at: http://JForceGames.com
- Or mingle at our fan-run forums that has cash-prize tournaments: http://MurderMiners.com
- Subscribe to JForce on Youtube: http://youtube.com/JForceGames
- Follow JForce on Twitter: http://twitter.com/JForceGames
- Like Murder Miners on Facebook: http://facebook.com/MurderMiners
- Like JForce on Facebook: http://facebook.com/JForceGames to follow development of the sequel, Murder Miners X
- OS: glibc 2.17+. 64-bit only. S3TC support is NOT required.Memory: 1 GB RAMGraphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)Network: Broadband Internet connectionStorage: 250 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)Network: Broadband Internet connection
- Storage: 250 MB available space
- Memory: 2 GB RAM
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