Alpha 2.1
- Balanced loot / object spawns. Hopefully no more empty crates! - Balanced melee weapons in terms of durability drain and barricade damage. You can no longer destroy a barricade with a plank with nails :P - Balanced barricade damage for enemies. - Beartraps, mushrooms etc. no longer spawn in the middle of nowhere. Instead, they appear around trees like in previous versions. - The Saw eats less gasoline. - You can hold the Jump button to automatically jump over stuff, instead of having to press it when you get near something jumpable. - You can do the secondary attack while running.
- Added missing Burned House map icon - Compressed more music. This may help those of you who have been experiencing out of memory crashes. - Fixed bug when you had to attack a barricade one more time to destroy it, even though it's durability was 0. - Fixed loot respawning after loading the game in some containers. - Fixed indestructible barricades. - Added more container space to the new hideouts. - Fixed culling which sometimes did not work in dreams. - Fixed freeze on player death if had Additional Hotbar perk, but did not have anything in the slot. - Fixed savages getting stuck on window barricades. - Fixed bugs with displaying some barricades. - Balanced junk from scavenging bear traps. - Removed chompers from Forest biome. - Fixed Well being reactivated when loaded a game during night. - Fixed fog parallax in burned houses. If all is well with this update, we would like to start working on Alpha 3, which will probably focus on the nights in Darkwood.
[ 2014-11-06 20:36:05 CET ] [ Original post ]
Here is a balance and bugfix update for you lovely mortals:
Changes
- Balanced loot / object spawns. Hopefully no more empty crates! - Balanced melee weapons in terms of durability drain and barricade damage. You can no longer destroy a barricade with a plank with nails :P - Balanced barricade damage for enemies. - Beartraps, mushrooms etc. no longer spawn in the middle of nowhere. Instead, they appear around trees like in previous versions. - The Saw eats less gasoline. - You can hold the Jump button to automatically jump over stuff, instead of having to press it when you get near something jumpable. - You can do the secondary attack while running.
Fixes
- Added missing Burned House map icon - Compressed more music. This may help those of you who have been experiencing out of memory crashes. - Fixed bug when you had to attack a barricade one more time to destroy it, even though it's durability was 0. - Fixed loot respawning after loading the game in some containers. - Fixed indestructible barricades. - Added more container space to the new hideouts. - Fixed culling which sometimes did not work in dreams. - Fixed freeze on player death if had Additional Hotbar perk, but did not have anything in the slot. - Fixed savages getting stuck on window barricades. - Fixed bugs with displaying some barricades. - Balanced junk from scavenging bear traps. - Removed chompers from Forest biome. - Fixed Well being reactivated when loaded a game during night. - Fixed fog parallax in burned houses. If all is well with this update, we would like to start working on Alpha 3, which will probably focus on the nights in Darkwood.
The Acid Wizards
Darkwood
Acid Wizard Studio
Acid Wizard Studio
2017-08-17
Action Indie RPG Adventure Singleplayer
Game News Posts 66
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(17623 reviews)
http://www.darkwoodgame.com
https://store.steampowered.com/app/274520 
The Game includes VR Support
Darkwood Linux [1.85 G]
Darkwood - Soundtrack
Darkwood - Artbook
PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
- By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
- By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
- Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
- Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
- As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...
MINIMAL SETUP
- OS: 64-bit Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.8Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 8800GT / ATI Radeon HD 4850
- Storage: 6 GB available spaceAdditional Notes: Minimum resolution: 1280x720
- OS: 64-bit Ubuntu 12.04
- Processor: Intel i3Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 660
- Storage: 6 GB available space
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