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It took us WAY longer than we anticipated, but the 1.4 update is finally here. It consists of a huge number of bug fixes, plus many QoL improvements. This update is compatible with your existing save games, but if you want the best experience, we advise to start a new game (some bugs will still persist on save games from 1.3).
We are live with a Ask Us Anything session or Reddit! Over the next 24 hours (or more, if need be), the whole dev will be answering your questions. LET'S GO!
We've kept you in the dark these past few years about what we've been working on. So, we compiled a long post about the major events at Acid Wizard Studio. Go check it out and if you have any questions, visit our AMA session on Reddit tomorrow (29/06/2023) at 12:00 CEST.
Surprise! We've just released a free early version of our next game - Soccer Kids! Play it now for free and let us know what you think. We're looking for your feedback!
This game is way different from what we've done before and I'm sure you will have many questions. We'll be doing a Ask Us Anything session on Reddit later this week to answer them so stay tuned!
During the Halloween sale, Darkwood is -70% off for the first time! Furthermore, we're finishing work on the 1.4 update. If you want to get a sneak peak of it or help test it out (as it contains many under the hood changes), you can do so really easily switching to the publictesting branch on the Steam client. Here's how to do it!. There is no known release date for the update yet.
Today's Deal: Save 60% on Darkwood!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
! Ciao! Szia! Merhaba! This update brings four new languages to Darkwood: Simplified Chinese, Italian, Turkish and Hungarian. There are also improvements to the German localization.
Darkwood releases on all consoles this week! Check out our launch trailer produced in-house by the same people that made Darkwood look and sound as you love it!
In other news, we have been working on a update for the Steam version that you might expect in the nearest future.
xoxo,
The Acid Wizard
Today's Deal: Save 50% on Darkwood!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
Exactly one year ago Darkwood was released! This feeling melts our acid hearts! To celebrate, you can grab Darkwood for -40% off right now!
We hope to have some cool announcements to share with you this year so stay with us!
The Acid Wizards
Save 30% on Darkwood during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
Hola! Hallo! Ol! This update brings three new languages to Darkwood: Spanish, German and Brazilian Portugese.
¡Hola! Hallo! Olá! This update brings three new languages to Darkwood: Spanish, German and Brazilian Portugese.
Many people can't believe a 2d/top down game can be truly scary. This gave us the idea for this video. Enjoy! Warning: this video contains strong language. https://www.youtube.com/watch?v=uED0pOPrr1U
Many people can't believe a 2d/top down game can be truly scary. This gave us the idea for this video. Enjoy! Warning: this video contains strong language. https://www.youtube.com/watch?v=uED0pOPrr1U
Hi! This hotfix focuses on gamepad / keyboard issues some of you have been experiencing.
Hi! This hotfix focuses on gamepad / keyboard issues some of you have been experiencing.
Hi! Yet another attempt to end controller issues.
Hi! Yet another attempt to end controller issues.
Hi! The fixes for gamepad support continue, along with some other bugs squashed.
Hi! Here's a new hotfix, mainly to combat controller issues with the awesome help of the developers of Rewired, the input system we use for Darkwood.
Hi! Here's a hotfix for some issues:
Hi! After a few hotfixes, it's time for a minor patch for Darkwood.
Hi! It's been a week after release, and we've been completely overwhelmed with the response so far. Darkwood is selling way above our expectations - during this week, we've sold half the amount of copies sold during three years of Early Access. Wow! The AMA session on Reddit was also a huge success, with about 1700 comments posted. It's going to take some time to answer most of these questions, but we're commited to it ;) What's next? We don't know exactly. We're still extemely busy with releasing fixes. After that, we'd like to get some well deserved rest, play some games (I personally don't remember the last time I played something) and think about the future of Acid Wizard Studio. We've prepared a pretty long post with our history of how we got here, with some behind-the-scenes stuff. Check it out here! All the Best, The Acid Wizards
Hello, after continued save issues for some people, we have decided to disable support for the Steam Cloud. A small percentage of players were having issues with the files syncing properly, at random, with no apparent reason. I'm sorry, I tried my best to make this work and actually had a meltdown one evening... We will be investigating this further and hope to re-add this feature in the future. If you have any issues with your saves, please see if copying the Cloud saves to the Local saves (after making a backup of course) will help: http://steamcommunity.com/app/274520/discussions/1/38596747814926913/ . You can always reach me at help@acidwizardstudio.com !
Hi! Here's a hotfix for a few major issues. I am extremely sorry about the save problems some of you have encountered. This was never caught during Early Access and I hope they don't come back again. If you have any troubles with loading saves, please get in touch with me at help@acidwizardstudio.com and I will see if I can salvage the saves.
Hi, just a heads up about a small hotfix that was launched today: - Added a missing note near the ending of the game. - Fixed missing dialogues in RU localization in Wolf and Musician. [spoiler]- Fixed incorrect outcomes after epilogue.[/spoiler] [spoiler]- Fixed musician's mother talking even though she's dead.[/spoiler] - Updated the credits a bit. - Fixed a few gamepad bugs. [spoiler]- Fixed Kuba's drawings. [/spoiler] - Fixed lag in cooking menu. - Fixed Wolf's dialogue about the invitation in the PL localization. I have to say, we're pretty overwhelmed with your response to the launch! We're very happy and hope you have a great time in the wonderful world of Darkwood!
If you have any question you would like to ask us, hop onto Reddit right now and ask away! https://www.reddit.com/r/IAmA/comments/6uhzyw/were_afraid_to_play_horror_games_so_we_quit_our/ We will be there for the next few hours. See you there! The Acid Wizards
Darkwood is Now Available on Steam and is 10% off!*
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
*Offer ends August 24 at 10AM Pacific Time
Hello, After more than 4 years of development, Darkwood is finally complete. Thank you for being with us. Early Access has helped this project tremendously, and even though we have stayed in development for way longer than we anticipated, thanks to your feedback Darkwood has grown in scope and complexity in ways we have never imagined possible. We put our heart and soul into this project. We hope you like it. Here's the relase trailer, showing a glimpse of what you may expect in the game: https://www.youtube.com/watch?v=3S3tmWfFACQ Once again, thank you for your amazing support and patience, The Acid Wizards
This is the last update before release! This update brings a heap of fixes, polishing, and a small amount of new content
Hi!
This will be the last major update before release, with a few minor ones coming in the next two weeks. Please report any bugs you find in the Bug Reports section! :)
Dear mortals,
our time in Early Access is coming to an end! Want to know when, exactly? Check out the live-action trailer below!
There is still much to be done before the release and there will be at least one more beta update.
Thank you for staying with us through these 3 years of development. It's been a hell of a ride and we'd like to write down our thoughts and feelings about it, but right now we have to focus on finishing up the game. Wish us luck during this last month before release!
Yours,
The Acid Wizard
Oh my, is this the THIRD update this month? Why, yes it is!
This update brings you improvements (especially to gamepad support) and a lot of fixes.
Wait, what? Another update!? That's right, here's a small update for a major bug and some minor issues (some of them require a new world to be generated, but don't worry about those). This update is compatible with saved games from Beta 1.0. - Fixed issue with savegames when you used a profile from a previous alpha to start a game from chapter 2. - Rotated some fences in the meadow hideout. - The padlock menu now pauses the game. - Removed "close" button from the padlock menu. - Added popup when you pick up a map for a location you already knew. - Fixed sounds being heard for a split second when exiting game / going to main menu. [spoiler]- Added a text and longer pause when healing the Chicken Lady's sister in Doctor's dream. [/spoiler] - Fixed savage sometimes bugging out in the entrance to the Silent Forest. - Fixed shiny rock was sometimes creating pathfinding problems. - Added option to eat the dead rat without going to the inventory. - Fixed some mushrooms in chapter 1 being "broken" when found. - Fixed extreme lag in the well below the village in some cases. - Fixed some typos. - Fixed debug text appearing when opening the Meadow hideout locked container. - Fixed overlapping menu sounds when mashing the esc key. Have fun! The Acid Wizard
Hear ye, hear ye!
The time has come for us to unleash the beta unto you! This update features a huge amount of little changes and bugfixes.
The Epilogue is finally finished! It took us a long time, but we can say it's really badass. Too bad you will have to wait for the final release to play it, as it won't be available during beta! :D
What comes next? During the beta phase, we will focus on polishing the existing content, bug fixes, balancing and filling in new content where needed. The main storyline is pretty much done, and won't be changed much.
We don't expect to sit long in beta, so if you haven't played Darkwood yet, we urge you to wait a bit more until the final release!
I won't be posting a changelog this time, as it would take way too much time, and most of the changes are pretty small. The most notable changes are:
- We're dropping 32-bit Linux support. I'm not sure if there is anyone out there affected by this change, as the Steam hardware survey does not even mention any 32-bit users out there. I'd like to support as much hardware as possible, unfortunately fighting memory issues on OSX and Linux has been a nightmare before each new version and has taken a considerable chunk of development time, which could have been used on adding cool new features instead. OSX and Linux builds will now be 64-bit, which will make for a more stable and better performing experience.
- The journal has been cleaned up, and we've removed some of the unused tabs. We originally planned for the protagonist to keep track of the notable enemies, locations etc. he encounters, but we've decided that it would be best if these things would be interpreted by the player only.
Happy playing,
The Acid Wizard
[img=http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5940033/476ee107afad9246fe37ce812fcbf5e65e81d494.png] Greetings, mortals! This update brings a lot of small changes, fixes and additions.
Hi! Here's a small bugfix update. It does not break your saves. - Fixed frozen centipede in Swamp hideout. - Fixed redneck close to the shrine not running away. (needs new worldgen) [spoiler]- Fixed Musician and his infection wrongly positioned when in the Swamp hideout. (needs new worldgen)[/spoiler] - Fixed incorrect Chomper behaviour in Hunter's cabin. (needs new worldgen) - Fixed incorrect colliders in the holes shortcut in the chapter 1 village. (needs new worldgen) - Fixed weird animal behaviour in chapter 1 village. [spoiler]- Fixed invisible cursor in the second part of Doctor's dream.[/spoiler] - Fixed duplicate enemy sprites sometimes appearing on top of corpses. [spoiler]- Fixed blue tint from the signs on the ground and the darkness when entering the Musician's room in the Swamp hideout staying on the screen in rare cases.[/spoiler] - Fixed incorrect letter in the junkyard. The Acid Wizard
[img=http://www.acidwizardstudio.com/wp-content/uploads/2016/12/alpha9_01.png] Greetings! We have a new update for you just before Christmas, so you can get lost in the twisted world of Darkwood again if you get tired of all that family quality time, singing carols and holiday spirit!
Hi there! I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves! - Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID. - Fixed weird stuff happening after crafting the last workbench upgrade. - Fixed disappearing beartrap when trying to aim when placing it. - Fixed some missing texts.
Hi there! I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves! - Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID. - Fixed weird stuff happening after crafting the last workbench upgrade. - Fixed disappearing beartrap when trying to aim when placing it. - Fixed some missing texts.
Greetings! Here's a bugfix update for some of the issues that were introduced in the last major update. There are still some things left to be fixed, but all the most annoying bugs have been squashed, at least to our knowledge!
Hi there! Here's a quick hotfix for some issues that were introduced in the latest alpha. This update does not break your saves. - Fixed time freeze when a generator runs out of juice. [spoiler] - Fixed the Doctor not having the underground key on him when you kill him if you surprise him in the train wreck. IF you already killed him, then just go and interact with the metal door in the underground tunnels, the key will spawn for you automagically. BTW, I was surprised how many of you killed him, you maniacs!!111 [/spoiler] - Fixed not being able to go inside the church underground [spoiler] if you've escaped from the chomper in the church dream[/spoiler]. [spoiler] - Fixed not being able to open the second underground door if you've killed the Doctor just before talking to the man under the rubble. [/spoiler] - Fixed being able to sell oxygen tanks and compressor parts. - Remove kebab! - Fixed some missing text. We're going to focus on Alpha 8.1 now, which will focus on fixing the remaining bugs. Have fun, The Acid Wizard
Get ready for the biggest update yet! I know we've said that before, and there were some pretty epic updates in the past... But seriously, this one takes the cake. It's so big I wouldn't know where to begin when trying to list all the changes we've made, so I'll just name the main things:
- CHAPTER TWO! That's right, a whole new world for you to explore.
- Chapter 1 is mostly the same, although it has been rebalanced somewhat.
- Get ready to get your feet wet - a new Swamp biome!
- Around a half a dozen of new NPCs!
- New enemies, with more varied and advanced behaviour!
- New traps, items and weapons!
I won't spoil all the new content, but there is some technical stuff I'd like to point out:
- You can skip right to Chapter 2 if you have a save file from a previous alpha where you completed the first chapter (it will be displayed in green in the profiles menu). BUT you will skip some content from the ending of Chapter 1... so it's your call.
- I've put a lot of effort to optimize memory and garbage collection, so I hope any out-of-memory crashes are a thing of the past! Additionally, this should help a lot with people with low-end CPUs with stuttering problems.
- You can disable the gamepad mode entirely in the control options if it interferes with your setup.
- The Epilogue will probably be unavailable until the final release.
Even though we've tested this update pretty heavily, it was impossible to catch and fix all the bugs given the size of the changes, so please bear with us! There is some content that did not make it into this update, but for now we will focus on fixing any non-minor bugs we find.
We are slowly nearing the end of development, so if you've already played some of Darkwood, we strongly advise you wait until the final release so you don't burn yourself out.
I'd like to thank all the testers who helped out during the last few weeks of huntings for bugs: ShadyS, FireRage259, DeforMC and SDF121! Much love guys!
In the meantime, we will be visiting streams and watching gameplay footage from you guys!
Yours faithfully,
The Acid Wizard
[img=http://www.acidwizardstudio.com/wp-content/uploads/2016/06/swampers_gif.gif] Howdy! Read up on what we've been up to these past few months on our blog!
Hello!
Get ready for another update to Alpha 7! This update mostly focuses on fixes and minor new features.
The patch notes are too long to post here, so head on over to our blog and read all about it!
In the meantime, we’re busy working on the Epilogue and Chapter 2. Here’s a sneak peak of the new Swamp biome:
As always, I’d like to thank the testers for their hard work on making sure this alpha is nice and smooth: ShadyS, FireRage259 and Vixx! :)
The Acid Wizard
Well, hi! This is mainly a patch update, with little new content!
It's time for Alpha 6.1!
This update is a bit overdue, as I had to undergo appendectomy last month and needed some time to recover.
Alpha 6 has been unleashed!
Alpha 5 is here, baby!
Remember, if you wish to keep playing on alpha 4.2, just follow this guide before launching the new version.
Salutations! Hope you had a great holiday! This update does not break your saves as it contains mostly bugfixes, but if you want the full benefits, generating a new world is advised (these are tagged with [Needs restart])!
Greetings, lovely mortals! During the last two weeks we've been working on upgrading Darkwood to Unity 5 and squashing bugs. Along with that came a total redo of our audio library (it was a real mess), and updating most of the plugins we use.
Hi all, Just letting you know that Alpha 4.1 will release any day now, and you may want to switch off automatic updates in your Steam client if you want to keep playing your current game, as this update will wipe saves from 4.0! It features a big engine upgrade to Unity 5, with improved performance, new and improved audio FX, memory optimization and many bugfixes. The Acid Wizard
Alpha 4 is finally here!
Hi! This is a bugfix update. It should (hopefully) not break your saves. Sorry this took so long, but we've been taking some time off during the holidays, and most of us caught the flu... Anyways, we're starting work on Alpha 4 now, which will focus on the nights, and also fixing some of the stuff we've done wrong in this version (like the Shadows).
Alpha 3 is out! The major changes are:
Greetings! Alpha 3′s main focus will be making nights exciting again! To do so, we had to make some big changes to other mechanics.
Here is a balance and bugfix update for you lovely mortals:
Here's a hotfix for a few issues some of you may have been having.
[img=http://www.acidwizardstudio.com/wp-content/uploads/2014/10/alpha2-1024x576.jpg] Rejoice, mortals! Alpha 2 is here, just in time for Halloween! With it, changes big and small! This update focuses mainly on a huge rewrite of some of our back-end systems, meaning they are now more optimized, less buggy and allow for some cool stuff to happen. Highlights:
Dear mortals, We’ve been very busy after Darkwood’s launch, and released a few critical updates and hotfixes for most of the problems you’ve been having. We’ve also rested a bit after the pre-launch crunch time, watched a ton of Darkwood letsplays, hanged out in loads of streams, and read a lot of the suggestions you have been posting on the forums. We’re extremely excited about the reception of the alpha, but that’s a story for a different time. The important thing is, we can now begin working on the first major update for Darkwood. There have been many reports about optimization - sometimes you can run the game on old and feeble laptops without a problem, while other times beefy rigs struggle with Darkwood. To fix this, we need to rework some of the behind-the-scenes stuff, which will take some time. This is a big change, so the sooner we do it, the better, and we’ve decided that it is a priority for the next update. Optimization is of course not the only thing coming in Alpha 2. You can expect a little bit more of everything, and hopefully a fix for the issues some of the Mac users have been experiencing. I’m afraid the exact things we are planning will remain a secret. The Acid Wizards see your suggestions and what you would like to see improved in the game, so keep them coming! <3 When is the update coming out? We don’t know. We work *a lot* better if we’re not stressing out about a deadline, but it’s safe to assume that you can expect for us to work on it for AT LEAST a month. Don’t worry, we haven’t run off with the money, and we’re not spending 100% of our time playing Dark Souls. There’s a lot to do before we’re satisfied with Darkwood, and we’re fully commited to making this the best experience possible! The Acid Wizards
It's been 10 days now after the launch, and here we are with the third minor update with a ton of fixes, and some balance changes to help players struggling with the first days in the game. Please note that this does NOT mean we are "dumbing" down Darkwood. It will remain very challenging, but as of now the difficulty curve is way too steep and needs a lot of work, which will also be addressed in future updates. Changes: - You can now dismantle barricades which you have created, reclaiming some of the materials used. - Weapons are more durable now. - The plank with nails has a new default attack. - Time passes a little slower. - Days are longer. - It's brighter during the day. - The player moves a little faster, and has a lower movement speed penalty when aiming weapons. Also, no speed penalty when out of stamina. - Enemies have less stamina, and are a bit less aggressive. - There is a new visitor during the night. - You can't brute force padlocks anymore (at least it's much harder). - Throwing a item (like the molotov cocktail) for a second time requires you to press the RMB again, to help prevent unintentionally dropping it. - More space for items in your hideout. - You have some starting reputation with the traders. - Red and gray potions can be crafted from the start (you don't have to buy the recipes). Their effect is visible instantly. Bugs: - NPC in the church sometimes gave the wrong code. - Wolf reputation sometimes didn't sync. - Some optimizations for stuttering in the forest. - Fixed receiving reputation from selling a item when a trader's inventory is full without actually losing the item (and vice versa). - Recipes are no longer duplicated. - Fixed player freezing on some occasions. - You can no longer learn the same recipe twice. - Fixed infinite item turn in for NPCs exploit. - Rain was too loud. - If a well was repaired in the middle of the night, it didn't have any water. - Fixed huge FPS hit while in the pigsheds. - Fixed ambient light not saving in some locations. - You no longer lose your inventory at the end of chapter 1. - Fixed black screen on end of chapter 1. - Fixed notes in the journal sometimes leaving a page if you've found too much. - Fixed beartrap duplicating exploit. - Fixed incorrectly loaded doors and barricades. - Fixed not being able to drop a dragged item by pressing LMB if accessed the journal or map. - Dying outside of the normal world no longer freezes the time. - Fixed some issues with the cursor. - Fixed issue when sometimes you could not craft stuff even though you had the required ingredients. - Item quality no longer changes when loading game. - Chicken heads and the violin no longer serve as repair kits. Update 06.08.2014: Released a hotfix for some of the issues with the new patch: - Hopefully final fix for black screen at the end of chapter 1. - Fixed player freeze when harvesting mushrooms and moving at the same time. - Fixed health / stamina upgrades resetting sometimes. - Wolf dialogue no longer loops infinitely. - Fixed endless flare burning upon loading game. Update 08.08.2014: Another hotfix: - New cursor animation when aiming a melee weapon + info about it in the prologue. - Night attacks no longer stop after day 5. - Fixed infestation causing serious lag, especially when burning. - Hopefully a fix for the filling generator freeze. - Roads no longer disappear.
Howdy! IMPORTANT: This update will NOT delete your saves, but it's an exception to the rule, all the other ones WILL wipe them, so if you don't want that, you have to disable automatic updates in Steam. Playing on saves from 1.1 is possible, but you are strongly encouraged to start a new game to get the most out of this update. We've been busy, busy Wizards the last few days! Here's a bugfix update for you. No new content so we don't break the saves, but a ton of bugs squashed: Changes: - Banshees aren't very friendly anymore. - The Well now heals you. - Added info about the stuff you lose after dying. - Added info about reloading flashlight. - Starting hideout now rotates randomly on new world. Bugs: - Some optimizations for CPU. - Fixed false positive from some anti virus / anti malware apps on Darkwood.exe. - You can no longer exploit barricade components. If you did this before, you should be ashamed of yourself! - A "broken" flashlight can now be reloaded with batteries. - Fixed black screen on closing leveling menu. - Fixed black screen when traveling to a location outside of the normal world or dreaming / returning from dream. - Fixed invisible locations. - Musician's card can no longer be used as a repair kit. - Fixed player freeze when dragging. - Fixed player freeze after death. - Items in inventory no longer reset their amount and durability after ending dream. - Fixed not closing inventory when having a open container at new day. - It's no longer darker after some storms. - Player hideout now should be properly marked on the map. - Gamma settings text was misleading for some. - Can no longer disco with the generator. - Beartraps and broken glass sometimes did not save properly. - Fixed prices of some items. - Fixed some missing texts. - Some other stuff I forgot. We will probably do another bugfix update in a few days, and then switch to much less often updates with new content.
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