Alpha 5 news + how to keep your saves
We’re close to finishing up work on Alpha 5! The testers already have their hands on the first Release Candidate. Here’s a sneak peak on what we’ve been working on:
The majority of craftable items are now created through the workbench. Instead of finding recipes for new items all over the place, you will have to upgrade your workbench to craft better items. Workbenches are found in every hideout. Repair kits have been removed. You will be able to repair your weapons on the workbench. In addition, weapons can be upgraded / modified with different perks. The workbench gives players some short-term goals to look forward to, which are much needed until we add more detail to the storyline.
A lot of work has been put to make exploration better and more rewarding, with new locations and a more varied wilderness. Roads are more plentiful and informative (they don’t end in the middle of nowhere anymore). Biome borders have been overhauled, and now contain unique stuff and are much less confusing. Also, new enemies have been added.
- New trading UI, preventing accidental purchases. - Time freezes after surviving the night, allowing you to breathe a little, repair your hideout and interact with a new NPC. - New weapons. - The saw has it’s own UI now. - There are only two types of mushrooms now: regular and night mushrooms. The essence you gain from them depends on the quality of the oven you use. - Loot randomization has been put through a balance pass (the system needs to be pretty much redone in the future though). Apart from the major changes, we’ve spent a lot of time on refining smaller elements and squashing bugs, but those will be outlined in the update notes.
We've added a quick and easy way to keep playing on older versions, so your saves do not get wiped when a new Alpha is released. Read all about it here! In other news, we’re very happy to be part of Independent By Design, a upcoming book about the stories of awesome indie game developers like Lucas Pope, Frictional Games, inXile Entertainment, Dennaton, Vlambeer… And, well, us! :D
The book is in the final days of it’s Kickstarter, so it’s your last chance to get it early!
[ 2015-06-04 10:09:10 CET ] [ Original post ]
Hello!
We’re close to finishing up work on Alpha 5! The testers already have their hands on the first Release Candidate. Here’s a sneak peak on what we’ve been working on:
Workbench
The majority of craftable items are now created through the workbench. Instead of finding recipes for new items all over the place, you will have to upgrade your workbench to craft better items. Workbenches are found in every hideout. Repair kits have been removed. You will be able to repair your weapons on the workbench. In addition, weapons can be upgraded / modified with different perks. The workbench gives players some short-term goals to look forward to, which are much needed until we add more detail to the storyline.
World refinements
A lot of work has been put to make exploration better and more rewarding, with new locations and a more varied wilderness. Roads are more plentiful and informative (they don’t end in the middle of nowhere anymore). Biome borders have been overhauled, and now contain unique stuff and are much less confusing. Also, new enemies have been added.
Other bigger changes:
- New trading UI, preventing accidental purchases. - Time freezes after surviving the night, allowing you to breathe a little, repair your hideout and interact with a new NPC. - New weapons. - The saw has it’s own UI now. - There are only two types of mushrooms now: regular and night mushrooms. The essence you gain from them depends on the quality of the oven you use. - Loot randomization has been put through a balance pass (the system needs to be pretty much redone in the future though). Apart from the major changes, we’ve spent a lot of time on refining smaller elements and squashing bugs, but those will be outlined in the update notes.
How to keep your saves
We've added a quick and easy way to keep playing on older versions, so your saves do not get wiped when a new Alpha is released. Read all about it here! In other news, we’re very happy to be part of Independent By Design, a upcoming book about the stories of awesome indie game developers like Lucas Pope, Frictional Games, inXile Entertainment, Dennaton, Vlambeer… And, well, us! :D
The book is in the final days of it’s Kickstarter, so it’s your last chance to get it early!
Darkwood
Acid Wizard Studio
Acid Wizard Studio
2017-08-17
Action Indie RPG Adventure Singleplayer
Game News Posts 66
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(17623 reviews)
http://www.darkwoodgame.com
https://store.steampowered.com/app/274520 
The Game includes VR Support
Darkwood Linux [1.85 G]
Darkwood - Soundtrack
Darkwood - Artbook
PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
- By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
- By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
- Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
- Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
- As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...
MINIMAL SETUP
- OS: 64-bit Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.8Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 8800GT / ATI Radeon HD 4850
- Storage: 6 GB available spaceAdditional Notes: Minimum resolution: 1280x720
- OS: 64-bit Ubuntu 12.04
- Processor: Intel i3Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 660
- Storage: 6 GB available space
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