
Alpha 5 is here, baby!
Remember, if you wish to keep playing on alpha 4.2, just follow this guide before launching the new version.
You can find the full patch notes here, as it looks like we've hit the size limit for announcements.
There might be some bugs that got through the testing builds from the recent changes, but once we iron them out in the next minor update, I think we will be able to describe Darkwood as pretty darn stable!
It looks like we're in the final stages of modifying the gameplay mechanics. As of now, we still have to work on a few things, like The Well (or get rid of it in favour of something else), adding unpredictability to exploring locations, or the loot distribution system, and of course some technical stuff like gamma settings and normalizing the camera zoom across all resolutions... But once we're through with that, we can focus on the things veteran players are interested most: adding more content!
Hotfix 1, 13.06.2015
Generating a new world is required for some of these fixes to take effect!
- Fixed a case where the burned cottage between the Meadow and Old Woods would be rotated incorrectly.
- Fixed crafting requirements for high level workbenches.
- Added workbench level cap.
- Removed some repair kits from the game.
- Added a few missing translations.
- Added loot to a picture on the wall.
- Fixed pigs in the pigshed being aggro to the player when attacked by villagers.
- Fixed not being able to enter the journal when dreaming.
- Fixed villager in pigsheds not doing any damage.
- REMOVE KEBAB
- Dogs are a bit relentless sometimes. Don't know why, so I temporarily nerfed their speed slightly.
Hotfix 2, 15.06.2015
- Fixed exploit for The Three and Mushroom Gift.
- Fixed Mirror disappearing after the night.
The Acid Wizard
[ 2015-06-12 18:36:42 CET ] [ Original post ]