Alpha 6.1 [Hotfix 1]
- Darkwood now supports gamepads! Just press any button on your controller during gameplay to switch to gamepad mode, which has many changes compared to the mouse + keyboard scheme to make it easier to play. Please note that this feature is still experimental, and as we’re not really gamepad players, we’re looking for feedback on how to improve this mode! - A new difficulty mode! Instead of a permadeath switch when starting a new game, there are now three difficulties: Normal (the same as the non-permadeath mode), Hard (you have a limited number of lives), and Nightmare (the same as the previous permadeath mode). - Lights and your FOV are blurred (only on High FX settings). - The protagonist has been completely redrawn! Apart from a sleek new look and new animations, there have been changes to weapon speed and range. - The Rock Savage has a new look too! - Some balance changes to items, monsters and weapons. - Lamps have a bigger light range. - Modified spawn locations for Elks. - The pitchfork can get stuck in walls now. - Some new items to examine. - Added hints before nightfall concerning the Oven.
- Completely redone the input system to fix some annoying issues. - Fixes to a few player animation issues. - Fixes to pathfinding for some enemies in the wilderness, especially elks. - Fixed not being able to jump through the fence in doctor dream. - Fixed doctor’s portrait suddenly changing into the generator… - Fixed Careful Step perk not working with beartraps which were set before the game starts. - Fixed Scary Face perk making a delay where you can’t use other perks. - Fixed issues with small windows. - Fixed black screen after doctor dream. - Fixed electronic game. - HOPEFULLY fixed sound volume being reset sometimes. - Some crafting fixes. - Fixed weapons losing their upgrades. - Fixed some items being refilled after death. - Fixed static effect being applied after getting hit during night. - Fixed flare smoke rendering incorrectly. - Removed a few repair kits. - The protagonist can’t be moved when dying now. - Fixed torch flames not disappearing when destroying the torch by hitting something. - Fixes to walls, windows and doors being incorrectly lit.
This hotfix will make your controls revert, sorry about that! - Fixed broken rebinding of movement controls. - Fixed having the first drop of gasoline spilled on the ground when refuelling the generator / saw. - Added some missing translations. - Added missing hotbar keys to the controls menu. - Fixed being able to change hotbar items in main menu. - Fixed disappearing dog in prologue. - Removed journal help popup when in controller mode. - Fixed some issues with night events. What's next? Artur has drawn a ton of new stuff which is waiting to be added, and it looks like we will focus on reworking the storyline of the first chapter in the next update! The Acid Wizard
[ 2015-10-08 16:39:07 CET ] [ Original post ]
It's time for Alpha 6.1!
This update is a bit overdue, as I had to undergo appendectomy last month and needed some time to recover.
Changes
- Darkwood now supports gamepads! Just press any button on your controller during gameplay to switch to gamepad mode, which has many changes compared to the mouse + keyboard scheme to make it easier to play. Please note that this feature is still experimental, and as we’re not really gamepad players, we’re looking for feedback on how to improve this mode! - A new difficulty mode! Instead of a permadeath switch when starting a new game, there are now three difficulties: Normal (the same as the non-permadeath mode), Hard (you have a limited number of lives), and Nightmare (the same as the previous permadeath mode). - Lights and your FOV are blurred (only on High FX settings). - The protagonist has been completely redrawn! Apart from a sleek new look and new animations, there have been changes to weapon speed and range. - The Rock Savage has a new look too! - Some balance changes to items, monsters and weapons. - Lamps have a bigger light range. - Modified spawn locations for Elks. - The pitchfork can get stuck in walls now. - Some new items to examine. - Added hints before nightfall concerning the Oven.
Fixes
- Completely redone the input system to fix some annoying issues. - Fixes to a few player animation issues. - Fixes to pathfinding for some enemies in the wilderness, especially elks. - Fixed not being able to jump through the fence in doctor dream. - Fixed doctor’s portrait suddenly changing into the generator… - Fixed Careful Step perk not working with beartraps which were set before the game starts. - Fixed Scary Face perk making a delay where you can’t use other perks. - Fixed issues with small windows. - Fixed black screen after doctor dream. - Fixed electronic game. - HOPEFULLY fixed sound volume being reset sometimes. - Some crafting fixes. - Fixed weapons losing their upgrades. - Fixed some items being refilled after death. - Fixed static effect being applied after getting hit during night. - Fixed flare smoke rendering incorrectly. - Removed a few repair kits. - The protagonist can’t be moved when dying now. - Fixed torch flames not disappearing when destroying the torch by hitting something. - Fixes to walls, windows and doors being incorrectly lit.
Hotfix 1, 9.10.2015
This hotfix will make your controls revert, sorry about that! - Fixed broken rebinding of movement controls. - Fixed having the first drop of gasoline spilled on the ground when refuelling the generator / saw. - Added some missing translations. - Added missing hotbar keys to the controls menu. - Fixed being able to change hotbar items in main menu. - Fixed disappearing dog in prologue. - Removed journal help popup when in controller mode. - Fixed some issues with night events. What's next? Artur has drawn a ton of new stuff which is waiting to be added, and it looks like we will focus on reworking the storyline of the first chapter in the next update! The Acid Wizard
Darkwood
Acid Wizard Studio
Acid Wizard Studio
2017-08-17
Action Indie RPG Adventure Singleplayer
Game News Posts 66
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(17623 reviews)
http://www.darkwoodgame.com
https://store.steampowered.com/app/274520 
The Game includes VR Support
Darkwood Linux [1.85 G]
Darkwood - Soundtrack
Darkwood - Artbook
PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
- By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
- By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
- Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
- Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
- As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...
MINIMAL SETUP
- OS: 64-bit Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.8Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 8800GT / ATI Radeon HD 4850
- Storage: 6 GB available spaceAdditional Notes: Minimum resolution: 1280x720
- OS: 64-bit Ubuntu 12.04
- Processor: Intel i3Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 660
- Storage: 6 GB available space
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