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Alpha 7.1

Well, hi! This is mainly a patch update, with little new content!

Changes


- Updated Unity to latest version. This solved some issues, but also added a few bugs which are out of our hands for the moment, like some particles not displaying correctly. - Optimizations to stuttering for low-end hardware. - New location between the Dry Meadow and the Silent Forest. - The Dynamic Resolution option has been upgraded so the pixels don’t render incorrectly when in motion (thanks to Michał!). - New tree formations in some biomes. - Several changes to prologue. - Added map to train wreck in doctor’s house. - Changes to dog summon attack. - New animations for dogs. - Removed crows around dead animals. - Lantern has a bigger light radius.

Fixes:


- Fixed getting immortality at certain point in game. - Fixed not getting the underground door key in one case. - Fixed several bugs in musician’s parents’ house, like not being able to get inside or nothing happening when returning to this location later after getting the violin. - Fixed unresponsive mutated dogs in Wolfman’s hideout - Fixed characters getting stuck in musician’s parents’ house entryway. - Fixed characters being able to open doors locked with a code. - Fixed pigshed lever not working after loading the game. - Fixed dark void when returning to the well in the village. - Fixed some instances when characters could play a custom animation in the wrong place. - Fixed dark void when travelling from the village while dragging a wardrobe. - Fixed sometimes incorrectly applied protective gas in hideouts. - Fixed several missing / broken events after loading the game. - Fixed being able to open containers with a padlock by using the context menu. - Fixed being able to drag a chair from under a villager who is sitting on it :P - Fixed help popup displaying in the character dialogue. - Fixed some dialogues. - Chain cannot be consumed anymore :P - Fixed pigshed lever being able to move by itself! - Fixed too long note in journal. - Fixed being able to open church trapdoor without knowing the code. - Fixed unresponsive NPC in the church. - Fixed missing doctor animations. - Fixed being able to access village cellar by breaking in or clipping through door. - Some fixes to night events. - Fixed lots of typos, missing translations etc. - Added some sounds. - Fixed some objects being incorrectly masked by light. - Fixed missing Wolf shadow. Next stop: the Epilogue! Wait… what? What about Chapter 2? Well, we’ve decided we need to finish (more or less) the ending in a satisfying way before we work on the middle of the game. So we don’t know what the next update will be about yet, or when it’s going to happen! So please be patient with us while we work on making the ending as good as possible. The Acid Wizard


[ 2016-01-22 13:34:33 CET ] [ Original post ]



Darkwood
Acid Wizard Studio
  • Developer

  • Acid Wizard Studio
  • Publisher

  • 2017-08-17
  • Release

  • Action Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 66  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (17623 reviews)


  • Review Score

  • http://www.darkwoodgame.com
  • Website

  • https://store.steampowered.com/app/274520 
  • Steam Store

  • The Game includes VR Support



    Darkwood Linux [1.85 G]

  • Public Linux depots

  • Darkwood - Soundtrack
    Darkwood - Artbook
  • Available DLCs

  • PLEASE READ BEFORE BUYING:
    Darkwood is in Early Access right now. This means that:
    - The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
    - Your savegames will NOT be compatible between updates.
    - New versions will be released in 1-2 month intervals.
    - The difficulty will be unbalanced and unfair.
    It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.

    PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

    Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

    The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

    • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
    • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
    • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
    • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
    • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

    MINIMAL SETUP
    • OS: 64-bit Ubuntu 12.04
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce 8800GT / ATI Radeon HD 4850
    • Storage: 6 GB available spaceAdditional Notes: Minimum resolution: 1280x720
    RECOMMENDED SETUP
    • OS: 64-bit Ubuntu 12.04
    • Processor: Intel i3Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 6 GB available space
    GAMEBILLET

    [ 5951 ]

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    6.0$ (70%)

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