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Beta 3.1 - ONE WEEK LEFT! [+ hotfix 1]


This is the last update before release! This update brings a heap of fixes, polishing, and a small amount of new content

Hotfix 1


- Surprise! Russian language is now officially supported :) - Fixed health net replenishing after respawning. - Delayed reputation gain popup after suriving a night a bit. - Fixed immortal chomper in one of the ruins on the swamps. - Fixed issues with player animations in some points of the game. - Fixed draggable beds in doctor house. - Fixed error if killed Elephants yet brought back the Child to them. - Hopefully fixed a error when traveling from the Doctor dream. - Hopefully fixed weird behaviour sometimes for characters.

Changes


- New events and night scenarios! - Lots of memory optimization in the 32-bit windows build. - The whole Polish localization has been rewritten. Some of the English texts have seen a makeover too! - Added a new screen with a video when you die on permadeath. - Added burning damage effect to burning villagers during the night, also fixing their low damage. - Added new portrait and dialogue option for the underground door and dream. - New dialogues. - Added bridge location popup and map icon. - Added missing church box drawings and previous / next buttons. - Added 100 rep for The Three at start in chapter 2. - Added check for when the game cannot properly write to the save file location. - Added a borderless window launch option. - Updates to the dev console. - Added several journal sketches. - Added missing journal entry about Piotrek. - Updated the storm lake location in the swamps. - Updated cornfield location. - Moved Wolf's reactions to the death of the Chicken Lady and her sister to items to avoid conficts with other dialogues that can trigger when starting the conversation with him. - Removed gagarin's note from Piotrek's body in chapter 2. - Removed redundant context menu for metal door in radio tower underground. - Removed language setting in Steam client. - Changed chain trap fade time so that the player does not have to drag it for a long time after getting trapped in it.

Fixes


- Fixed broken triggers that react to player's sight. - Fixed several untranslated dialogues. - Made some draggable objects destructible. - Fixed events firing when turning on the generator even though it's out of gas (like in the pigshed). - Fixed redundant cursor over a knife after throwing it when it's completely degraded. - Fixed pressing "B" on the controller going straight into inventory when having the construction menu open. - Fixed a invisible collider in piotrek's place. - Fixed flashlight not being in player's hands by default in the underground dream. - Fixed Wolfman going for a meat bait and getting stuck :D - Fixed invisible barricade on the door leading to the dog at Piotrek's place. - Fixed characters of the same faction sometimes incorrectly wanting to fight one another. - Fixed body part marker sometimes being under other icons on the map. - Ravens are faster now. - Fixed sound playing on each wood log converted in saw. - Removed option to change the current hotbar slot when running, it was too buggy. - Fixed extremely weird flare behaviour when walking into a infection and aiming a flare, or when running into it. - Fixed flare brightness. - Fixed mushroom man. - Fixed object hits not registering correctly when attacking them close to walls. - Fixed being able to select inventory slots when inside the padlock menu. - Many fixes to menus when going to and from the gamepad mode. - Fixed being able to select objects through other objects that block your FOV, like doors and wardrobes. - Fixed lantern not affecting the shadow armor. - Fixed head bashing redneck in radio tower wrong position. - Fixed missing radio tower sounds. - Fixed missing holes in one of the borders in the swamps. - Several fixes to ambient sounds disappearing suddenly in certain locations. - Fixed redundant item switch animation when jumping through window with a item that has no custom animation. - Fixed many issues with item context menu and going into menus. - Fixed rain drops not showing up if you've loaded a game in a underground location when it's raining and exited the location. - Fixed "scream" skill not having a visible effect. - Fixed missing text in radio tower note. - Fixed barn doors in the pigsheds not affecting FOV. - Fixed pathfinding and colliders in the cornfields. - Added missing map icon to one of the border locations in the Silent Woods. - Several typos and missing translations fixed. - Audio options button is now correctly centered. - Fixed broken baby banshees. - Fixed error when tring to use the "scream" skill near a NPC. - Fixed bad dialogue for the villagers in the chapter 1 village. - Gasoline trail in the village cellar now more clearly visible. - Fixed bad eye sprite position for the ground eye in the swamps. - Fixed The Three visiting the player after burning the tree. - Fixed "careful step" skill using up when stepping into a fire. - Fixed fence being below player at the silo. - Fixed not being able to light up gasoline trails or infections with the torch. - Fixed being able to drop items when interacting with a note. - Fixed no animation on eye in the swamps. - Fixed "day" text not disappearing when going to main menu. - Fixed being able to get stuck in the wedding location after jumping through a fence. - Fixed running animation persisting if trying to pick up a mushroom when running. - Fixed several issues when going from the inventory to other menus. - Fixed durability bug when digging holes. - Fixed incorrect number of stackable items that have durability displayed in the crafting menu. - Fixed player freeze when caught in beartrap, opened inventory, opened context menu on an item, waited until the beartap effect passes and still holding the primary action key. - Fixed broken crazy man in the meadow -> forest gate. - Fixed incorrect layers for the church stone fence debris. - Fixed issues with texts in main menu being invisible or not refreshing properly. - Fixed not being able to kill some small characters with melee weapons. - Fixed some audio not disappearing when walking out of some sound areas like the cornfields. - Wolf gossip about the pigshed will become active if you find him in the Silent Forest. - Wolf sabotage of Piotrek's parts will become active once you've shown at least one part to Piotrek. - Fixed glitch when running into a beartrap while switching items during running. - Fixed buggy meat throwing. - Fixed undeground door having wrong portrait and dialogue after having the underground dream. - Fixed invisible liquid in syringe. - Fixed getting stuck in cooking menu if starting from ch2. - Fixed rain present in underground location if loaded a save from there. - Removed molotov night event, it was buggy. - Fixed pig heads appearing during morning if had a dream sequence after killing the sow. - Moved player spawn in underground dream. - Fixed weird villager idle animations in the pigshed. - "Search" instead of "Open" text on containers when opening the context menu. - Fixed some dialogues incorrectly appearing one after another. - Fixed cursor disappearing if went into menu, entered pad mode and exited right after that. - Fixed input being captured for the selected object if clicked inside the skills menu. - Fixed 3rd night in meadow hideout being bugged. - Fixed pad / mouse + keyboard icon not showing up in main menu. - Fixed several typos and missing translations. - More draggable objects are destructible. - Fixed glitch when trying to repair the staff. - Fixed being able to talk to the underground door in the first part of the underground tunnels after the doctor opens it. - Fixed error when switching between dreams sometimes. - Added a seperate layer for legs for Chomper (used when walking on water). - Fixed skill truncated tooltip for skills in low resolutions. - Fixed being able to run out of grave dream. - Fixed incorrect collisions for fence. - Fixed being able to freeze the player if entered construction mode and opened map / journal. - Fixed Wolfman glitching out if caught in beartrap. - Fixed wedding location icon. It also no longer disappears after loading the game. - Fixed save corruption if loading a game during some of the dreams. - Fixed double popup when picking up some maps. - Fixed error and visible train car when switching between doctor's dreams. - Fixed vignetting on low post fx quality. - Fixed some buttons in main menu still not refreshing properly. - Fixed "repair text" on broken items. - Fixed unkillable crazy villager in chapter 1 village. - Fixed error if you were close to the wedding location in the middle of the night. - Fixed characters getting stuck in some objects in the woods. - Fixed shiny stones spawning inside some objects in the woods, being inaccessible. - Fixed a few inventory-related bugs. - Fixed error if mashing escape button when generating new world. - Removed option to click on profile buttons after clicking the start game button. - Fixed bathtub not being destructible. Take that, exploiters! - Fixed Musican's dialogue. - Fixed Mushroom Granny's, Wolf's and Musician's dialogue if they don't want to talk to you. - Fixed chair with clothes on wrong layer. - FIxed being able to get stuck inside some dialogues. - Fixed chains, especially for the dog in the Wedding location. - Fixed animation still playing for sister's blanked after killing her. - Fixed journal entries duplicated after walking through the burned tree, loading the game and walking through it again. - Fixed being able to get stuck in some borders. - Fixed being able to get stuck between a door and wardrobe in one of the ruins in the swamps. - Fixed area effects bugging out when removed if player was affected by them. - Fixed redundant messages when traveling to and from the underwater passageway in the border in chapter 2. - Fixed burning villager bugging out when affected very slightly by an explosion that did not kill him instantly. - Fixed gas from gas bottle sometimes not igniting when a matchstick has been thrown in it, and sometimes the gas staying even after it exploded. - Fixed chomper in cellar dream being able to destroy the barricade on the stairs. - Fixed enemies sometimes flickering when overlapping one another when dead. - Fixed screen overlay in radio tower disappearing suddenly if ran out of location when it was active. - Fixed some characters getting stuck attacking a window even though the barricade was destroyed. - Fixed gasoline not being visible on some objects. - Fixed enemies being able to push the protagonist when he's stuck attacking a object with the pitchfork. - Fixed being able to select obects during transitions to dreams other than when leveling. - Fixed being able to attack objects through doors. - Fixed being able to select objects through doors. - Fixed being able to select objects with the controller through walls. - Fixed item popup being in wrong position initially when opening the trade window in gamepad mode. - Removed ability to switch hotbar items when being transported to dreams. - Fixed missing text for Pain effect. - Fixed performance drop during night after burning the tree. - Fixed cripple sometimes not being removed from tree village after burning the tree. - Fixed redundant message when musician comes to your hideout in chapter 2. - Fixed Musician idle sounds in chapter 2. - Fixed invisible collider outside of Elephants' house. - Fixed tooltips in main menu truncated in low resolutions. - Fixed resolution text in main menu not properly refresh upon dismissing changes. - Fixed redundant controller button prompts in cooking / skills menu. - Fixed unclickable page in journal if hovering over the page number. - Fixed broken dialogue for Wolfman. - Fixed controls described in the Help section not always reflecting current input device. - Fixed hint for transferring items in Help section being misleading when using a controller. - Fixed missing gamepad prompt in trading menu. - Fixed some font inconsistencies in menus. - Fixed journal items obtained in prologue persisting in main world if loaded a game in prologue. - Fixed some missing texts. - Fixed truncated upgrade popup for weapons in low resolutions. - Fixed being able to bypass doctor's safe when using the context menu. - Added pad icons help to the trading menu. - The pad icons help is more reactive to player input. - Fixed not being able to transfer all items from player inventory in trading menu in gamepad mode. - Fixed item popup not being refreshed if dropped item from inventory in gamepad mode. - Fixed cursor being visible when dying in gamepad mode. - Fixed cursor sometimes being visible in main menu in gamepad mode. Alright, now it's time to go back to the crunch :D See you on the 17th! The Acid Wizard


[ 2017-08-10 21:06:08 CET ] [ Original post ]



Darkwood
Acid Wizard Studio
  • Developer

  • Acid Wizard Studio
  • Publisher

  • 2017-08-17
  • Release

  • Action Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 66  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (17623 reviews)


  • Review Score

  • http://www.darkwoodgame.com
  • Website

  • https://store.steampowered.com/app/274520 
  • Steam Store

  • The Game includes VR Support



    Darkwood Linux [1.85 G]

  • Public Linux depots

  • Darkwood - Soundtrack
    Darkwood - Artbook
  • Available DLCs

  • PLEASE READ BEFORE BUYING:
    Darkwood is in Early Access right now. This means that:
    - The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
    - Your savegames will NOT be compatible between updates.
    - New versions will be released in 1-2 month intervals.
    - The difficulty will be unbalanced and unfair.
    It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.

    PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING

    Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

    The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

    • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
    • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
    • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
    • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
    • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

    MINIMAL SETUP
    • OS: 64-bit Ubuntu 12.04
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce 8800GT / ATI Radeon HD 4850
    • Storage: 6 GB available spaceAdditional Notes: Minimum resolution: 1280x720
    RECOMMENDED SETUP
    • OS: 64-bit Ubuntu 12.04
    • Processor: Intel i3Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 6 GB available space
    GAMEBILLET

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