Update 1.4
- Updated Unity version from 5.5.3 to 2021.3.30. This means less software and hardware conflicts, better performance and less crashes. - Fixed the vast majority of known bugs. We couldn't fix them all though (but believe me, we tried!). - Fixed many issues with newer Mac systems. - Fixed many issues on Linux. - Added Steam DRM on Windows. This DRM is added to pretty much every game on Steam and is nothing like the shitty Denuvo stuff that made DRM a trigger word. We need to add this to have no issues with Steam integration, please read up on it if you're concerned. - Fixed achievements not unlocking for many players. - Added better 4k support. - Updated the UI in some places. - Added the Automagical Save File Corruption Recovery System. If your saves get corrupted / deleted, the system will try to use the back ups without any input from your part. - Added Steam Cloud support. - Many performance improvements. - If you have a key to open a door, the default action for this door will be to use the key, so you don't need to open up the context menu anymore. - Some minor changes to the Prologue. - Some general rebalancing, mostly in the second chapter. - Added French localization. - The gamepad control scheme and UI has received many improvements.
Here are the Xbox One Controller bindings: - Primary Action : A - Aiming : LT - Secondary attack: RB - Run : B - Vault : B - Dodge: Right Stick Button - Reload: Left Stick Button - Inventory : Y - Skill Menu: LB - Player Menu: View Button - Far look: RT - Cycle: D-Pad Left - Effects Cycle: D-Pad Right - Open context menu: X
- Player character auto jumps over objects while running. - Objects selection has been reworked. - Context menu has been reworked. - Inventory: Objects selection has been reworked. - Throwing objects mechanics have been reworked. - Autorun has been removed. - Inventory, Workshop, Saw : UI has been reworked. - Added optional aim assist. The full list of fixes and changes can be found here. Thank you to everyone who helped out during the testing! You are all truly wonderful.
[ 2023-12-28 09:23:57 CET ] [ Original post ]
It took us WAY longer than we anticipated, but the 1.4 update is finally here. It consists of a huge number of bug fixes, plus many QoL improvements. This update is compatible with your existing save games, but if you want the best experience, we advise to start a new game (some bugs will still persist on save games from 1.3).
Changes and improvements
- Updated Unity version from 5.5.3 to 2021.3.30. This means less software and hardware conflicts, better performance and less crashes. - Fixed the vast majority of known bugs. We couldn't fix them all though (but believe me, we tried!). - Fixed many issues with newer Mac systems. - Fixed many issues on Linux. - Added Steam DRM on Windows. This DRM is added to pretty much every game on Steam and is nothing like the shitty Denuvo stuff that made DRM a trigger word. We need to add this to have no issues with Steam integration, please read up on it if you're concerned. - Fixed achievements not unlocking for many players. - Added better 4k support. - Updated the UI in some places. - Added the Automagical Save File Corruption Recovery System. If your saves get corrupted / deleted, the system will try to use the back ups without any input from your part. - Added Steam Cloud support. - Many performance improvements. - If you have a key to open a door, the default action for this door will be to use the key, so you don't need to open up the context menu anymore. - Some minor changes to the Prologue. - Some general rebalancing, mostly in the second chapter. - Added French localization. - The gamepad control scheme and UI has received many improvements.
Reworked control bindings
Here are the Xbox One Controller bindings: - Primary Action : A - Aiming : LT - Secondary attack: RB - Run : B - Vault : B - Dodge: Right Stick Button - Reload: Left Stick Button - Inventory : Y - Skill Menu: LB - Player Menu: View Button - Far look: RT - Cycle: D-Pad Left - Effects Cycle: D-Pad Right - Open context menu: X
Changes for gamepad mode
- Player character auto jumps over objects while running. - Objects selection has been reworked. - Context menu has been reworked. - Inventory: Objects selection has been reworked. - Throwing objects mechanics have been reworked. - Autorun has been removed. - Inventory, Workshop, Saw : UI has been reworked. - Added optional aim assist. The full list of fixes and changes can be found here. Thank you to everyone who helped out during the testing! You are all truly wonderful.
Darkwood
Acid Wizard Studio
Acid Wizard Studio
2017-08-17
Action Indie RPG Adventure Singleplayer
Game News Posts 66
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(17623 reviews)
http://www.darkwoodgame.com
https://store.steampowered.com/app/274520 
The Game includes VR Support
Darkwood Linux [1.85 G]
Darkwood - Soundtrack
Darkwood - Artbook
PLEASE READ BEFORE BUYING:
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.
PLEASE READ THE KNOWN ISSUES THREAD BEFORE BUYING
Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
- By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
- By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
- Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
- Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
- As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...
MINIMAL SETUP
- OS: 64-bit Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.8Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 8800GT / ATI Radeon HD 4850
- Storage: 6 GB available spaceAdditional Notes: Minimum resolution: 1280x720
- OS: 64-bit Ubuntu 12.04
- Processor: Intel i3Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GTX 660
- Storage: 6 GB available space
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