





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Couple of changes. First, we're switching the weekly update schedule to run every Wednesday instead of every Friday. As part of that, we've posted the first Wednesday update extra early so you folks can get your hands on it. With the holiday season coming up we're only going to do one more weekly update this month before going on break, after which we'll get back to it in December. We're hard at work on the new unlocking, pilot, and money system. As they're all intertwined we have to build the system up as a whole, so it's still going to be a while before you see these structural changes in the game, but once they start going in it should be a pretty rapid set of changes-- we're really excited to fill out more of the story and build a proper progression structure into the game. We're also about to contract a sound designer to come in and start really fleshing out the soundscape, which at the moment is rather bare-bones we know, so you should start to see a lot of changes coming in especially after the new year hits. In the mean time we'll keep adding new weapons, vehicles, and maps, as well as laying the groundwork for all these other changes. Thanks for being patient with us and playing the game. In the mean time, here's the most recent changelog: -switched Loyalist spotter agrav to 'tank destroyer' behavior (unit closes until in range of target, stops moving until target is out of range) -revised spotter stun laser to fire continuously, increased daze -increased 'Zeus' railgun impact daze -significantly increased 'Toaster' laser RoF -increased 'Galinha' mass driver magazine size -all 3 spaceports are now selectable on Solo Nobre run -increased 'Drillbit' cannon dmg vs all types, decreased magazine size, increased daze -decreased 'Abbot' cannon magazine size, decreased impact daze, increased explosion daze
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