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Our first game Brigador: Up-Armored Edition is 68% off for the Steam Spring Sale 2025. This is an increase from our previous discounts meaning the game is being sold at its lowest ever price on Steam.
This discount also extends to the game's bundle which includes all four Makeup And Vanity Set albums (3+ hours of music) and the audiobook version of the game's novelization.
https://store.steampowered.com/bundle/13405/Brigador_Deluxe_Edition/
Speaking of the novelization, you can listen to the first half of the sequel to that novel entirely for free. The details are in this post from the Brigador Killers news hub.
https://store.steampowered.com/news/app/903930/view/506196542647961544
Lastly, for a limited time only, the author has kindly made the Kindle versions of both Brigador and Brigador Killers: Pilgrim completely free (Amazon account required). You have until March 17 2025 23:59 GMT to claim the free copies, after which they will return to their intended retail price.
Enjoy the Spring Sale and let us know in the comments if you've picked up something good - we're always curious to know what our audience has been playing.
The latest addition to our merchandise store is four new pewter miniature sets from Brigador at 1:144 scale. They are:
Brigador: Up-Armored Edition is on sale this week as part of the War Child Armistice 2024 Steam Sale along with several other titles. This year is the 9th Armistice Steam Sale and once again brings together the gaming industry to highlight the importance of protecting, educating, and standing up for the rights of children living in war zones. War Child work in the hardest to reach places to support those who are hardest hit, to protect, educate and stand up for the rights of children, when they need them most.
The promotion will run from November 7th until 10:00 PST November 12th and a percentage of each copy sold will go to War Child to fund projects in 14 countries across Africa, Asia, the Middle East, and Latin America.
The full list of participating games can be found here. You can read more about War Child's work here.
Even if youve already acquired a copy of Brigador, please consider telling a friend.
Brigador: Up-Armored Edition is on sale until August 12, 2024. Though we are no longer in active development of our first game and are currently working on the sequel, we still put up a few posts. In that spirit, the following is a collection of things for both the newcomers and old timers.
Upon launching the game the two main modes of play available are Campaign and Freelance.
To make up for the lack of something like a printed instruction manual here is a breakdown of each mode.
In a post from last year, we wrote about how Stellar Jockeys began as a company and what eventually led to Brigador. This time lets look at concepts for a prototype of the game that dates from around late 2013 to early 2014. At this stage in development, the ability to make 2D sprites with dynamic lighting had been established, but the overall gameplay loop and plot had not yet been settled on.
An early prototype of Brigador was inspired by the gameplay of a very old game called Choplifter! for the Apple II from 1982. The idea was the player and their units would emerge from a space elevator and attack a central station somewhere on a map.
The menu flow for this prototype was mocked up like this.
[Ed: Matador was the original early title before being renamed to Brigador]
Before launching into a mission, the player would go through loadout selection. One variant of this was also mocked up. Players who know what the loadout screens for Campaign and Freelance mode look like may notice some similarities.
The prototypes idea would be that crew choices would affect aspects of the vehicle such as how accurate certain weapon types are, reload speeds, vehicle turning speed and so on. Had we gone down this route, once you loaded into a level you would be presented with a scene like this.
The pips around the selected captain for the vehicle in the lower left were in the style of Wing Commanders shield/hull integrity readout, which would show you from what direction you had taken damage.
[previewyoutube=mfRvCSBD4q0;full][/previewyoutube]
This crew system and hull UI didnt survive past concepting but directional damage did. In Brigador, damage to the side or rear of a vehicle in most cases is much more effective than hitting the front.
Anyone who has played World of Tanks might be raising their hand right now ultimately Brigador does not seek to be a simulative experience. Instead it was made to be something youd want to get straight into and play rather than fret over your choices in a menu. The loadout screen for Freelance mode was eventually pared down to the following:
The latest addition to our merchandise store is four new pewter miniature sets from Brigador at 1:144 scale. They are:
Brigador: Up-Armored Edition is on sale this week as part of the War Child Game Action 2023 Steam Sale along with several other titles. This years Game Action is once again bringing together the gaming industry to highlight the importance of protecting, educating, and standing up for the rights of children living in war zones. War Child work in the hardest to reach places to support those who are hardest hit, to protect, educate and stand up for the rights of children, when they need them most.
The promotion will run until August 23rd and a percentage of each copy sold will go to War Child UK to fund projects in Democratic Republic of Congo, Central African Republic, Iraq, Ukraine, and Yemen.
The full list of participating games can be found here. You can read more about War Child's work here.
Even if youve already acquired a copy of Brigador, please consider telling a friend.
The latest addition to our merchandise store is three pewter minis of vehicles from Brigador: the Canmore, the Broadsword and the signature Touro at 1:144 scale. They were made by one of our community members, who makes minis as part of their day job at Mindworm Games, and ran us through the creation process that you can read below.
As this is a first run, the miniatures are being sold at introductory prices, which are:
[table]
[tr]
[th][/th]
[th]Introductory price[/th]
[th]Price after introduction period[/th]
[/tr]
[tr]
[td]Touro[/td]
[td]22.50 USD[/td]
[td]27.50 USD[/td]
[/tr]
[tr]
[td]Broadsword[/td]
[td]20.00 USD[/td]
[td]25.00 USD[/td]
[/tr]
[tr]
[td]Canmore[/td]
[td]27.50 USD[/td]
[td]32.50 USD[/td]
[/tr]
[/table]
Prices are not the same for all three miniatures due to the different amounts of pewter required. In addition, if you add all three to your cart, you'll get the whole set for 55.00 USD.
Please note that this introductory period will last until Monday July 31st, after which they will go up to their intended value. The sums indicated above also do not account for shipping.
Once upon a time Stellar Jockeys first game was going to look something like this
and not this.
Upon reading that you might be wondering how, so its high time we actually made good on a post from June 2012, wherein studio CEO Hugh Monahan wrote the following in a since-dead blog:
[quote]This isn't the retrospective of some proven developer, full of knowing speeches about their path to success or platitudes of hard work and discipline. We don't have the luxury of hindsight, or the comforting knowledge that everything will work out in the end, at least not yet.
...This is about helping future studios as encumbered as we are with inexperience to succeed. This is about all the pain, patience, frustration, creativity, sacrifice, and love that go into making games.
[/quote]
So with about a decade behind us, in this post well recount a couple of the first key events and the people that led to where we are now, or at least the start of it. Well be unable to recount the whole story certainly not in one post because so many people have touched what you now know as Brigador: Up-Armored Edition in those past ten years. And no we're not just talking about how the games name changed from its original title of Matador.
It might not be as riveting as this excellent retrospective on Diablo II but if for some reason youre wondering how someone even gets into game development, this was how (some of) that happened.
You probably know that each game on Steam has a community hub section where players can post their own artwork. What you probably dont know is the vast majority of these types of posts for Brigador dont ever appear on Steam or other spots on the internet like our Twitter account or r/brigador they're on our discord server and we even have a hall of fame gallery channel dedicated to them called #becks_best. Given just how many there have been over the years, we asked a few of our most frequent contributors recently whether we could showcase their various work on here. What follows is a list of community creations ranging from sketches, writings, videos, mods and scale models grouped mostly by category and author, reposted with their permission. Enjoy.
You may notice a brief download for Brigador: Up-Armored Edition if you are on Windows. This is because we have marked the Visual C++ Redistributable 2022 (also includes 2019, 2017 & 2015) on the backend for download. Previously we marked the Visual C++ Redistributable 2019 (also includes 2017 & 2015) on the backend for download.
A redistributable is a library of components required to run Windows applications developed with Microsoft Visual C++, such as the Brigador engine.
Assuming Brigador already runs fine on your computer, no action is required on your part.
No changes to Brigador: Up-Armored Edition have been made (sorry).
In this article a number of words are linked to Wikipedias glossary of computer graphics so that you can follow along without too much interruption.
One of the lesser discussed aspects of Brigador: Up-Armored Edition but what has had a subtle impact on its reach is its localization, so were going to take a look at how Brigador was localized from a technical and linguistic standpoint, and what sort of challenges were posed by doing so.
Brigador: Up-Armored Edition is on sale this week as part of the War Child Armistice 2022 Steam Sale along with several other titles. The promotion will run until 10:00 PST November 16th and a percentage of each copy sold will go to War Child UK to support children affected by war in Yemen, DRC, CAR, Iraq, Afghanistan and Ukraine.
War Childs statement can be read here and the full list of participating games can be found here.
Even if youve already acquired a copy of Brigador, please consider telling a friend.
https://store.steampowered.com/app/274500/
Acknowledgment to Studio ZA/UM (Disco Elysium) for inspiring this post with their own and to mobygames for cataloguing a number of old box arts.
Over the years we have received questions from various people asking where Brigador: Up-Armored Edition came from. If you really want narrow it down to a single genre, were okay with being dropped into the Cassette Futurism bucket but we think it better to give you a list of further reading.
The following is not a comprehensive inventory of every piece of media weve ever consumed, but it should give you an idea of where Brigador came from and might just introduce you to something new.
https://store.steampowered.com/app/274500/
Were proud to announce that the Deluxe Edition of Brigador (game + four OSTs + audiobook) is part of the Tactical Combat bundle over on Humble this month alongside several other exceptional titles. The full nine-game bundle will set you back 15 USD and a chunk of the proceeds go to charity. Details can be seen on the Humble page here.
Brigador is also on sale on Steam for the same duration, but why not go check out the bundle? For one, our Discord community has been having a blast with Intruder recently, which is also part of the collection. Chances are if youre into Brigador, you might enjoy it too.
Have an excellent summer.
- Stellar Jockeys
We neglected to mention in our recent Steam post that the minor update to Brigador that will change the splash art on launch will also reset your global.json file back to vanilla. This will nullify whatever mods you may have set up or other alterations you have made to the game's data. If you wish to keep your changes, you can back up a copy of your game.
The simplest way to back up a modded version of the game is to make a copy of your Brigador folder somewhere else on your computer. By default on PC this is usually
C:/Program Files (x86)/Steam/steamapps/common/Brigador
If you don't know where your copy of Brigador is on your computer, then:
[olist]
Following an influx of recent signees to the Brigador Action Agreement, the SNC Informatics Division has been tasked with providing a brief informational pamphlet for new Contractors (hereafter referred to as Brigadors). The following selected material for said pamphlet has met the approval of the Informatics Committee in its second reading and is now ready for distribution. ===
Graphics:
Back in our October update news post we wrote that wed set aside time for another update to our first game, Brigador. We have instead focused the rest of our 2021 energies on Brigador Killers development. As developers, we think this is the more responsible thing to do, because if were going to send Brigador off into the sunset, wed much rather it be with the boom of an Audio Kinetic Pulse than the pfft of a Smoke Launcher. We hope you understand. However, that's not all we have for you today.
Welcome to the Grave to the Rave Update for Brigador: Up-Armored Edition on PC, Mac and Linux! Without further ado lets get into it.
A crash bug slipped by us, so I've reverted the update to the previous known good build, from August 10. Sorry for the inconvenience. We'll fix the bug and put the modkit back up next week.
Vehicle Handling:
Mac Platform: - Corrected a build tools error which led to achievements being temporarily disabled on Steam for Mac users. Thank you to members of our Discord who were instrumental in reporting the problem. Menu Links: - Discord invite link updated. If you had clicked the "Feedback" button and saw an "Invalid invite" link in the last day or two, please try it again.
ZED SPEAKS AGAIN:
Achievements:
As mentioned in our previous post, The Blood Anniversary follow-up patch is now ready. Thank you to everyone who left feedback on our forums and our Discord. Before we get to what's new, we know a lot of you have also been asking for wallpapers of the new splash screens. Here are wallpapers in 2560x1440 for the Mongoose vs Zed Prime and Mother's Love.
Welcome to The Blood Anniversary update for Brigador: Up-Armored Edition! Today we celebrate our fifth anniversary since our 1.0 launch with new visual effects, new content and a very special week-long sale of 66% off everything that ends June 14th 10:00 Pacific Time. Whether you only just discovered us in the past year, or have been following the game all the way since its closed alpha in 2014 - thank you.
C:/Program Files (x86)/Steam/steamapps/common/Brigador
Due to the update we are still in the process of updating the community compilation to work with the new version of the game. In the next few weeks the Modkit & Map Editor DLC will be updated, along with a new community compilation in it after our follow up patch (many thanks to SCOREGOBLIN and our Discord Modding Experts for their feedback and work).
However, that won't prevent you from modding your copy of Brigador. If you are new to modding, we have a guide on how to get started (check out Section 4). You will still be able to tinker via the debug panel and change weapon damage values or fool around with other data in the game.
C:/Program Files (x86)/Steam/steamapps/common/Brigador
If you don't know where your copy of Brigador is on your computer, then:
[olist]
Were running a week-long sale on Brigador and all its content from Monday April 19, 2021 to Monday April 26, 2021. Picking up the deluxe edition of Brigador at 57% off will net you:
Happy holidays, everyone! Just a quick reminder to you all that the Steam Winter Sale ends on January 5th at 10:00 Pacific. As per usual, Brigador: Up-Armored Edition is 55% off, while the game + OSTs + audiobook bundle is even cheaper. Outside of Steam we have a whole bunch of discounts going on over at our merch store. In no particular order:
A small user interface update is coming to Brigador: Up-Armored Edition, but we wanted to give you all advance notice, particularly if you have been modding the game recently.
There are no gameplay changes involved with this update. The main change is the addition of a few buttons to the main menu screen that upon clicking will open your computer's default web browser.
IMPORTANT NOTE FOR ALL MODDERS
This update will restore the game's assets packfile to its vanilla state. That means that if you have modded content installed, such as custom pilot profile pictures, then they won't load as before as they will no longer be in the assets packfile. This means you will have to run through the modkit installation process again and make the necessary changes. We strongly recommend that you back up all your modded content and changes made to global.json to avoid losing anything prior to updating the game. Many of our experienced users in our Discord server's modding channel can help you out if you need assistance.
- Stellar Jockeys
Hey everyone! It's sale time once again, which means you can get the full Deluxe Edition bundle of the game + all OSTs + audiobook at 71% off for the duration of Steam's 2020 Halloween Sale.
We've also put together some detailed Brigador Modding Documentation that we hope will be of use to aspiring modders. Please feel free to leave your questions in the Steam forum thread - we will expand on it over time (you can find the google doc version here).
(image credit: Hara)
Hey everyone! We're proud to put Brigador: Up-Armored Edition up for sale again. Just like previous promotions, the base game is 55% off, but if you want to treat yourself then the deluxe bundle of the game including all four Makeup And Vanity Set music albums and the audiobook by Brad Buckmaster is 71% off until 10:00 PST September 28th. We'd also like to take a moment to shout out MandaloreGaming on YouTube, who made an incredible video on the game back in June - we're still picking through the thousand or so new reviews since the review boom. If you didn't catch it, check it out and leave Mandalore a like and subscribe! [previewyoutube=5bp3ivWv7Vs;full][/previewyoutube]
We are delighted to have been selected for the Indie Mega Booth Going Away (For Now) Sale which runs for one whole week starting today. You can buy Brigador: Up-Armored Edition at 55% off, while the Deluxe Edition Bundle that includes the OSTs and audiobook along with the game is at an even larger discount. In addition, we'll be streaming live from our Steam page on both Friday 8th and Saturday 9th from 15:00 to 17:00 PST. Join the stream to chat with us as we head into the weekend. Brigador is part of the "Deliciously Difficulty" category of the IMB sale. All the other categories along with the full list of games in the IMB sale can be seen here on the IMB site.
You can now take part in the Powersuit Mini-Map Contest thanks to the efforts of our Discord community. In this contest your goal is to make a single short traditional campaign-style mission tailored for mog-scale combat on unusually small maps, so make every tile count! Your four powersuit-sized loadouts are:
Drop by our booth at PAX East 2020 in Boston, MA, from Thursday February 27th to Sunday March 1st. We'll be personally demoing Brigador Killers as well as talking to fans and showing off prototypes of future merchandise, so come and see us! Our booth is number #30041, and here's where you'll find us.
During PAX East we'll be having a fan meetup in Boston on one of the evenings. Be sure to keep an eye on the community announcements channel on our Discord server for details.
We'll have plenty of news about Brigador Killers later this year, and in case you missed it there's already a Steam store page. Please wishlist it to give us a boost in visibility!
https://store.steampowered.com/app/903930/
See you in Boston!
We have updated the Brigador OST and Audiobook to use Steam Soundtracks! If you owned the Brigador Deluxe DLC, they are now available in your Steam Library under "Soundtracks". As an added bonus, we've also added lossless versions of each of the Makeup and Vanity Set albums, which will be automatically downloaded alongside the MP3s. If you haven't had a chance to pick up the Deluxe DLC, each of the OST albums now has individual entries: https://store.steampowered.com/app/1239510/Brigador__Vol_I/ https://store.steampowered.com/app/1239511/Brigador__Vol_II/ https://store.steampowered.com/app/1239512/Brigador__Uplink_EP/ https://store.steampowered.com/app/1239513/Brigador__UpArmored_EP/ https://store.steampowered.com/app/1239514/Brigador__Audiobook/ Current owners of the Deluxe DLC still own all of the above - they have simply changed formats from a type of DLC to a Steam Soundtrack, meaning each album should appear as its own entry directly in your Steam library. Also now available is a bundle of all of the above with Brigador: Up-Armored Edition. With the launch discount, this complete bundle of the game + albums + audiobook gives you 49% off everything. To make sure that you'll get the high-quality FLAC versions of the albums, go to Steam > Settings > Music and check the box marked Download high-quality audio files (you may need to restart Steam for it to work). The 40% launch discount on the albums and audiobook expires February 18th. After this date, the complete bundle of the base game and the albums and audiobook collection will still have a discount of 34%.
Today's Deal: Save 35% on Brigador: Up-Armored Edition!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends August 5 at 10AM Pacific Time
What are you buyin', Brigador? First 50 orders using the discount code TEXAS7 get 15% off.
The Stellar Jockeys online store is now open with a selection of posters, patches, an official Pinny Arcade pin, and a shirt. We can ship almost anywhere, and will be updating with new stock and designs from time to time as we step closer to the launch of Brigador Killers (which you should wishlist if you haven't already).
We'd like to thank everyone who's stuck with us through the development of Brigadorwe wouldn't still be working without your support, so thank you. Please enjoy what we've put together for you:
https://shop.stellarjockeys.com
https://i.imgur.com/tgUVR44.jpg -Want to help write a lore entry? -Do you have a cool story to tell about your favorite vehicle? -Would you like to see your idea painted up by a professional artist? Selected entries will be added to Brigador canon, given unique art as part of Brigador Killers' unlockable lore, and will get the writer officially acknowledged in the BK credit roll. Full rules can be found in the `nose-art-challenge` thread on the Stellar Jockeys Discord, and entries must be submitted in Discord by 4/28/2019 to be considered. Join the Brigador Discord here! https://discord.gg/dTgxDHj
* Welcome, Brigadors in Poland! The games full text is now available in your native language.
* Thanks for all your feedback Chinese, Portuguese, Russian and Spanish versions have been revised.
This update features a complete revamp of in-game lighting, as well as Chinese and Italian localizations. It also includes a couple of exciting new features, with balance tweaks and bug fixes. We’re celebrating two years from our 1.0 release and we’ve still got more to come.
For new features, we’ve filled a common request from players: you can now purchase individual campaign missions to run with any loadout in Freelance, without having to attempt the complete campaign Freelance run.
Additionally, we've added the final set of pilots to the Brigador roster, each of whom specializes in fighting against particular factions (for example, only fighting Corvids and Spacers, not Loyalists). Discover who they are, and use them to better tailor your experiences fighting in Solo Nobre.
Complete changelog is here, and be sure to come visit us at the Brigador community Discord server.
https://www.youtube.com/watch?v=edbyHEVjQj4
11/06/2017 — the All Saints Update
-Added 'E' campaign mission set
-Added vehicle horns (press 'H')!
-Added the Pantry Boy as a playable vehicle
-Extended ammo pickup timers on destroyed vehicles
-Added new explosion effects for all neon lights
-Additional visual & balance changes
https://www.youtube.com/watch?v=edbyHEVjQj4
11/06/2017 the All Saints Update
-Added 'E' campaign mission set
-Added vehicle horns (press 'H')!
-Added the Pantry Boy as a playable vehicle
-Extended ammo pickup timers on destroyed vehicles
-Added new explosion effects for all neon lights
-Additional visual & balance changes
Hi! We've been pushing fixes every day to Brigador: Up-Armored edition, so here is a cumulative Steam hotfix list since Friday: Linux
Hi! We've been pushing fixes every day to Brigador: Up-Armored edition, so here is a cumulative Steam hotfix list since Friday: Linux
Massive thanks to all our players who've stuck with us over the last year, especially those who've been with us all the way since Early Access. Having a community like this makes all the difference in the world – and it's what kept us going through another year of development. Thank you, Brigadors.
Now for the re-launch! What wonderful new things await?
Brigadors! We're proud to announce the game will re-launch on June 2nd as a free update, a special thanks to all of you for sticking with us.
Have a friend who loves mechs but doesn't own Brigador? Maybe you've heard about the amazing soundtrack by Makeup and Vanity Set, or want to listen to a high quality audiobook. Maybe you want a combined total of 10 hours of music and audiobook for 3.49 USD--now is your chance.
Brigador: 50% off
Brigador Deluxe edition: 55% off
Brigador OST+Audiobook: 65% off
Take time out from strenuous turkey eating and naps on the couch to finish out another contract for the SNC. The Halloween Update brought four brand new campaign levels, four new pilots, a bunch of new playable vehicles, and a revised Audiokinetic Pulse ability.
And please consider nominating Brigador for The “I Thought This Game Was Cool Before It Won An Award” Award--you know you're ahead of the curve.
All you who had problems with the AK Pulse and any Party Van campaign missions rejoice! The new and improved Audio-Kinetic Pulse has just arrived. The blast is in a forward cone now instead of a full 360°. Now you can properly mousehole through the environment, and most importantly the new pulse will actually kill enemy units.
Beware using it when close to the perimeter walls though, or you might get a nasty surprise...
Going forward we're going to have some more meaty updates for you leading into the holiday season, so stick around!
Apologies for the late announcement, but the Halloween rolling updates are complete. Here's a complete list of changes and additions.
Oct 28th:
- Four new pilots undertake a brand new Campaign level, "It's No Game". No repeat loadouts from the campaign.
- Also includes a new playable vehicle, the Fence, a Corvid power armor/ultralight mech, also available in freelance mode.
- Volume II of the Brigador Soundtrack has been added to your library (Deluxe edition)
Oct 29th:
- Added "Kill For Love," campaign level 23
- Added Mantis, a new playable Loyalist mech.
Oct 30th:
-Added Lowmil and Roper to playable vehicles
-Added "Placebo Syndrome, campaign level 24
-Increased Killdozer earnings multiplier to 3x
-Increased Killdozer shields
-Buffed Brokenheart Corvid heavy tank
Oct 31st:
- Added "Wait for the Blackout," the final Halloween update level, and the first daylight mission.
- Added Corvid Rat King as playable vehicle
- Buffed Julius heavy mech
- Added Corvid Varlet as playable vehicle
- Added freelance pilots The Auditor, Man From Volta, Marie Locke, Johnny Five Aces
- Significantly increased objective and special win bonuses
- Added game launch sound
- Fixed bad prop sounds
Thank you so much to all our new players who bought the game during the sale, and for our existing fans for helping spread the word. Sale went well for us so we will definitely be doing more content updates in the future. Good hunting, Brigador.
Rolling Halloween update continues with just one more left later tonight.
Oct 28th: "It's No Game" level, 4 new pilots, the Fence Corvid mech, Vol II OST added
Oct 29th: "Kill For Love," level, the Loyalist Mantis mech
Oct 30th: "Placebo Syndrome" level, Lowmil and Roper playable vehicles, balance tweaks
Oct 31st:
- Added "Wait for the Blackout," the final Halloween update level, and the first daylight mission.
- Added Corvid Rat King as playable vehicle
- Buffed Julius heavy mech
- Halloween pilots added to Freelance coming later this evening!
Just so much to get in for this update, we couldn't fit it into a single patch. So play the new level and stay tuned for the four new pilots to officially be added to the Freelance selection later tonight.
Rolling Halloween update continues!
Oct 28th: "It's No Game" level, 4 new pilots, the Fence Corvid mech, Vol II OST added
Oct 29th: "Kill For Love," level, the Loyalist Mantis mech
Oct 30th:
-Added Lowmil and Roper to playable vehicles
-Added "Placebo Syndrome," mission 24
-Increased Killdozer earnings multiplier to 3x
-Increased Killdozer shields
-Buffed Brokenheart Corvid heavy tank
Oct 31st: ???
Please check back daily for each update. It's almost Halloween!
Rolling
Halloween update continues!
Oct 28th: "It's No Game" level, 4 new pilots, the Fence Corvid mech, Vol II OST added
Oct 29th:
- Time to play "Kill For Love," level 23. The same four pilots are tasked to clear the district of Morafeno, but there's a nasty surprise waiting for them out among the graves.
- Added Mantis, a new playable Loyalist mech.
Oct 30th: ???
Oct 31st: ???
Please check back daily for each update. Happy Halloween, Brigador.
We've got a special event for our players. Not only is the game on sale for the lowest price yet for the whole Steam Sale (running until November 1st), but each day until Halloween we'll be adding a new playable level and other content.
Oct 28th:
- Four new pilots undertake a brand new Campaign level, "It's No Game". No repeat loadouts from the campaign.
- Also includes a new playable vehicle, the Fence, a Corvid power armor/ultralight mech, also available in freelance mode.
- Volume II of the Brigador Soundtrack has been added to your library. If you don't have a copy of the audiobook/OST, be sure to pick it up on sale!
Oct 29th: ???
Oct 30th: ???
Oct 31st: ???
Please check back daily for each update. Happy Halloween, Brigador.
Hello everyone! We just went live with a big update. In addition to some balance changes and new Lore entries, we now have alternative control schemes available in the game. In addition to the controller support added last patch, we now have a more traditional 'twin-stick' style movement scheme - pressing 'W' will move your vehicle up on the screen rather than forwards at your current orientation. We also have some additional variants for how this alternative control scheme orients on your screen. We still strongly recommend tank controls, as this is what the game is designed for and once learned we believe will provide the best player experience, however we've received a lot of feedback regarding controls and based on that have made these changes. If you're playing with the new control scheme and are having issues with vehicle orientation, we have a toggle in the settings to set your vehicle to *always* move forward. Additionally, I'll be looking to fine tune how and when exactly each playable vehicle chooses to move forwards or backwards based on player input - the current update is a broad pass that I'll be going through again over the next week. To anyone who refunded the game or gave up based on difficulty with the controls, we hope you come back and try out this new scheme. Thanks!
Thank you so much to our veteran and new players alike, we’ve got our 1.1 update for you. Take a look at what’s new:
It's been a long road, getting from there to here, but Brigador has finally left Early Access! We'd like to thank those of you who voted for us on Greenlight and all of our testers from before and during Early Access for your feedback and support. And all of our contractors and middleware providers for their hardwork. And our families and friends for their help and encouragement through the years. We hope you enjoy the game, and let us know if you have any issues. If you enjoy the music, be sure to check out the OST by Makeup and Vanity Set. -- WELCOME BRIGADOR --
https://www.youtube.com/watch?v=KRYc0HLWePo
Hey everyone!
We're excited to finally announce that the Brigador v1.0 will be launching June 2nd, just 3 weeks away! Much of the new content is in now in place, we're just waiting on a few more changes before posting our final Early Access update prior to launch.
In addition to the game launching, we've also got the soundtrack and audiobook coming as DLC-- you can access it now via the main page or directly HERE, though you won't be able to purchase until the June 2nd launch. Vinyl editions of the soundtrack will also become available for purchase on June 2nd as well for $15; we'll post the links when available.
We're really proud of the work our collaborators have produced, 2 hours of original music and a 5+ hour audiobook chronicling a Loyalist platoon's journey through Solo Nobre when the city starts to burn. I'll be streaming parts of the book a few times between now and release via Twitch for anyone who would like a preview.
PC Gamer was courteous enough to run a full page on all this new content, if you'd like to read more you can find it here: http://www.pcgamer.com/brigador-is-releasing-in-june-with-an-unusual-extra/
Big news, with more coming soon! First, for anyone who's attending PAX East this year, we're showing Brigador once again as part of the Indie Megabooth. We're tucked into a minibooth, so just look around for these two idiots in military jacksuits:
As well as PAX East in Boston I'll be flying to San Francisco next week as part of a little press tour for showing Brigador. The build we lock in for that will also go live for you guys as well, so finally a proper update. The biggest change is that weapons visuals have gotten a complete overhaul, and I've locked in the full roster of 40 playable weapons. I anticipate launching the new build this coming Sunday or Monday, which will add all 40 weapons as playable and some new vehicles that utilize both heavy and small mounts.
The other big thing is that the unlock system is finally going in place. I don't think I'll have time to get in a rudimentary balance pass on money so all the unlockables will just cost $0 for now, and will only include pilots and vehicles. Oh yeah, and pilots are going in too. From a gameplay standpoint the pilots function as mutators for the game; for now pilots determine the starting strength level of enemy units as well as the speed with which enemy strength escalates on subsequent levels. That's currently in the game, and we're hoping to add some other cheeky options there as well.
As a final note, the Brigador soundtrack is nearly complete, and we're really excited to announce that a 2-disc vinyl edition is in the works, the 1st of which will be going up for preorder in the near future. Soon as it's up we'll post an announcement here. In the mean time, get hyped, and thanks for sticking with us-- we're in the home stretch now!
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One more thing-- MAVS just popped a new single that you should all listen to, catch it here.
Want to ask the team questions about the development of Brigador live? Come check out their stream with Volition:
https://www.twitch.tv/dsvolition
Want to ask the team questions about the development of Brigador live? Come check out their stream with Volition:
https://www.twitch.tv/dsvolition
We're all looking forward to spring and being able to open up the windows-- the number of computers we have in one room has hit the double digits, so a little ventilation goes a long way.
Anyway, to business! Something we've been working on over the last few weeks is a way to better visualize pathable area. Given the fully destructible nature of the game, it's possible for the player to create corridors through the environment. Up to now however, it hasn't always been clear what areas are walkable or not, or in the case of anti-gravs what areas can be flown over. The varying heights of rubble exacerbates this problem.
Our solution to this problem will look something like this:
Like the directional indicator and most other visualizers will be toggle-able of course. It's not a perfect solution but I'm not sure there is one for this kind of problem which is inherent to isometric games. As we get closer to the end of development there's a lot of these little quality of life things that we're working to address in order to make gameplay as smooth as possible.
Another small but significant change in the pipe is a revision to how smoke and EMP work against enemy units. Currently there's a known tactic (*cough* you know who you are -___-) to deploy smoke and simply stand within it while engaging enemy targets. Since the original implementation of smoke blocks line of site entirely this functionally made the player invisible. Our solution to this problem boils down to allowing the AI to approximate the player's location when they are receiving fire from or can hear the player. So far this seems to work well enough, though we'll continue to tweak it once we start getting player feedback.
On the EMP side it's a small but simple change: boss/captain units will be affected for a shorter duration than other units, possibly as low as 1/2 the duration. Those numbers will be tuned over time.
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Probably the most important part of this post is that we're putting updates on hold until the end of March. The main reason being there's a lot of different logs in the fire right now, and it's much easier for us to temporarily halt the update rotation in order to focus solely on finishing new features. If all goes well, by the time the end of March update rolls around we'll have all 3 factions available to fight, several more playable vehicles and weapons, a first draft on the new soundscape, some new missions, and possibly even a first pass on the unlocks system if we're lucky. In the mean time we'll of course still be active on the threads if you have any questions. Thanks for bearing with us, and we hope you're as excited for what's ahead as we are.
Cheers!
New build is up. Free Mode now has you facing the Corvid Uprising, all 40 different units. Because I didn't have time to do a full 20 strength spawnlist, and because it's expedient to condense that for testing, there's now only 4 strength levels. First map should be around a 2nd map in strength, followed by ~str 6, str 11, str 18. If you can beat the 4th map and beyond, especially with any kind of regularity, I want to know about it in the discussion threads. How often, how many times you did it, and what equipment you were using. Also the smoke grenade nerf is coming next week so if you know what's good for you don't do the 'huff your own fumes and stomp everyone who comes in' trick because it's going to get you killed once the next week's build goes up. In the future, the plan is to have either dedicated runs with this speed of difficulty escalation or use the pilots as mutators for things like run difficulty. The latter is the ideal scenario though it's also the one that takes more work, we'll see. Either way though we definitely want to make it so that if you just want to jump in at really high difficulty, even for the beginning of a full Solo Nobre run, you'll be able to. I'm going to power through revising the Loyalists and getting the Spacers in as well, at which point you guys will finally have all 3 factions to play with. Once those are all in, I'll go back through the player weapons and recalibrate them based on the variance between factions. My hope is to have all 3 factions in by the beginning of March, and by the beginning of April to have all playable vehicles, weapons, and abilities in. Buckle your pants, because new content is going to come streaming in from now on, and I'm going to need all the feedback I can get. Cheers. - DEVELOPMENT LOG - (check steam page for full log) *Please bear in mind Brigador is a work in progress.* 2 / 18 / 2016 - Current Update: - Added Corvid enemy faction to Free Mode, removed Loyalist enemy faction. *note* for testing purposes this is a heavily compressed spawn progression, increasing up to max difficulty at 4th stage. Any levels beyond that will repeat that difficulty. ------------------- 2 / 4 / 2016 - Previous Update: - Added substations and panic walls - Added 4 new maps & run
Hello everyone!
Another month, another set of updates. Tonight's one includes another 4 new maps, bringing that total up to 21 playable. Our goal was to hit 20 so we're in good shape there. About half of them still need some minor reworking, and a few are short on set dressing but they're all playable and in pretty good shape. If there's time we'd like to squeeze in another couple of maps but for now we're switching to full production on the campaign missions.
You'll notice that there's some new structures on the maps, and a nasty surprise on some when the alarm is sounded. We finally have the new 'panic walls' in engine and partially implemented on the maps. These retractable walls are passable by enemy units but remain closed for the player, so it's possible to put yourself in a real deathtrap, especially if you're not specced to deal environment damage. The only way to drop them back down is by destroying all power substations on a map. Most times they'll be clustered together but not always... Additionally, destroying all radio stations will dramatically increase the time required for enemy units to spot the player and sound the alarm (currently we don't have any indicators for either of these on the HUD but we'll get those in soon). We're hoping these new elements will help make the decision-making during missions more interesting, and to provide the player with more challenging but entertaining situations when things inevitably go wrong.
(a radio substation surrounded by panic walls)
I've removed the "Tears of the Ancestors" mission for now, partly because we learned what we needed from it and partly because my current overhaul of the Corvids means that the balance on that mission was completely out of wack. My hope is to have a playable draft of *all* Corvid vehicles by next wednesday, at which point we'll swap them out for the Loyalists as the enemy faction in 'Free Mode'. While I'm overhauling the Loyalist units we'll start building Corvid based missions, and once I've finished the Loyalist refit we'll bring them back into the 'Free Mode' rotation and start building the Loyalist missions as well. Ditto for the Spacers after the Loyalists.
New sound is still a ways out-- there's a lot of ground work that has to be laid and things are made more difficult for the audio guys because of how much we're still changing elements in the game. All the puzzle pieces are fast coming together though so you should see an explosion of new content starting soon.
However, that major optimization I mentioned before is now in, and should noticeably improve performance, particularly on older machines. We're hoping to still do some more optimizations down the road but for now this is a big step.
The plan going forward is to finalize combat elements and get the skeleton of the campaign in place. Personally I'm shooting to have a playable draft of all enemy units and weapons completed by the end of this month, and we also hope to have a skeleton of the campaign in place by then as well. From there it's getting money / unlocks / metagame sorted out, and fleshing out more of the fun parts like pilots and playable vehicles.
We're getting closer and closer to the end, and we really appreciate you all sticking with us. As always, let us know what you think about new changes in the forums, and please tell your friends about Brigador if you like it!
Thanks!
Hello everyone! We've got a fresh new update for you, which includes 4 new maps and a new defensive ability. We've also got a major optimization in the pipe that should noticeably improve performance on older machines-- expect that within the next couple of days. The last few weeks have been pretty crazy, between planning out the final months of development setting the groundwork for these final features to get implemented. The two biggest features incoming are defensive weapon emplacements and gates that can raise and lower under various conditions. The former are much hardier than standard units and serve an area denial role / help make fortresses and the like seem more properly guarded, while the latter will be a nice surprise for when alarms get triggered and will also help make securitized areas actually be, well, securitized. It always bugged me that these big imposing battlements would have just wide open entryways like they do. Well not anymore! Or at least, coming soon! Next few weeks will be focused around getting in another story mission or two, and fleshing out more units for the player to fight. My hope is to, by mid February, have an entire second faction in rotation in the 'Free Play' mode so that suddenly you're dealing with a whole lot more variety during those runs. Those new units will also lay the groundwork for building out more story missions. Alright, that's it! Let us know what you think about new changes in the forums, and please tell your friends about Brigador if you like it! Thanks!
Hello everyone, hope you all had a wonderful holiday. Here's the current situation with Brigador: The last month was spent getting a lot of infrastructure and behind the scenes sort of things established. For example, we now have the ability to spawn any unit at any point on a map and to then refresh that map in the game while maintaining player location. This is a godsend for iterating both new maps and new units/weapons. We'll soon also be able to switch out the player vehicle and weapons in a level, which is similarly useful for iterating player elements. We've hired two contractors to work with sfx and as we speak they're hard at work getting new sounds ready to go and plugged in-- if all goes well you'll see the first fruits of their labors by the end of the month. The other major change is that we've split the game into two different modes: Free Mode (what's currently playable in the game) and Contracts, which is a linear set of missions that will be much more story heavy and will have pre-selected player loadouts. The idea with the latter is to give something that's a more gradual introduction to the core game concepts, and well as to provide a more structured play experience for players who might be less interested in the current form of the game. We're going to still shoot for updates every week, but with how hard we're pushing on development now we're not going to have it be an explicitly scheduled thing anymore. Once we've got something new worth playing, we'll post the build and let you guys know. If development stabilizes over the next two months we might get back to a regular build schedule, we'll see. Thanks again for sticking with us, we're in the final push now. Wish us luck.
Sorry for the late update, and unfortunately no new context was ready for this week. To compensate, we've added a public Steam beta for experimental controller support. It's fairly hacked together at this point (and not well tested), so it may be buggier than the default build. Please post about issues on this build as well, but be sure to specify that is from the experimental build. In the Steam properties for the game should be a beta named 'controller'. You may need to restart Steam for it to show up. Once the game is running you should be able to press START or OPTIONS to use that controller. If you press F1 to open the debug panels, at the top of the main tab should be some settings for the controller including most of the control bindings. A non-comprehesive list of the current default controls are:
Because of taking a few days off for Turkey Day and the general upheaval with the team right now (one member is in the middle of moving across the country, and we just hired a sound designer), we'll be skipping next week's update in favor of a single, larger one come December 9th. And now that we've finally settled on and hired a sound designer, we can begin working over the soundscape. Expect to see some changes coming in starting at the end of January. Thanks for bearing with us, and enjoy the holiday! Here's the changelog: - added 'Scimitar' turret mount artillery weapon - added descriptors for auxiliary mounts - reduced 'Mae Dois' impact impulse
This update was all about weapons. First off, added some much needed extra info to the loadout screen when selecting weapons, including things like loudness and explosion size. Eventually these descriptions will be more colorful rather than just straight info-dumps, but for now that's better than nothing. If all goes well we'll get one more update in before the Thanksgiving holiday gets underway (all 4 members of the team are American), and otherwise we're making good progress towards adding in stat tracking and the unlocking system. We'll tell you more when there's more to tell. In the mean time, here's the changelog: - added additional data and descriptions for most weapons - revised ratios for weapon penetration ratings - increased aggro size of green bigpipes from 45 to 65 - increased Zeus railgun noise, explosion radius - reduced Drillbit stun effect - increased Duchess and Stutter aggro - increased Preacher stun effect, firing aggro, penetration - increased Banshee penetration, firing aggro - decreased Banshee projectile velocity - reduced Doorbell impact aggro radius - increased Broiler stun - increased Galinha aggro radius - reduced Confessor daze, increased daze duration - reduced Mae Dois daze, increased daze duration - increased Parliament firing aggro radius - increased Bully stun
Couple of changes. First, we're switching the weekly update schedule to run every Wednesday instead of every Friday. As part of that, we've posted the first Wednesday update extra early so you folks can get your hands on it. With the holiday season coming up we're only going to do one more weekly update this month before going on break, after which we'll get back to it in December. We're hard at work on the new unlocking, pilot, and money system. As they're all intertwined we have to build the system up as a whole, so it's still going to be a while before you see these structural changes in the game, but once they start going in it should be a pretty rapid set of changes-- we're really excited to fill out more of the story and build a proper progression structure into the game. We're also about to contract a sound designer to come in and start really fleshing out the soundscape, which at the moment is rather bare-bones we know, so you should start to see a lot of changes coming in especially after the new year hits. In the mean time we'll keep adding new weapons, vehicles, and maps, as well as laying the groundwork for all these other changes. Thanks for being patient with us and playing the game. In the mean time, here's the most recent changelog: -switched Loyalist spotter agrav to 'tank destroyer' behavior (unit closes until in range of target, stops moving until target is out of range) -revised spotter stun laser to fire continuously, increased daze -increased 'Zeus' railgun impact daze -significantly increased 'Toaster' laser RoF -increased 'Galinha' mass driver magazine size -all 3 spaceports are now selectable on Solo Nobre run -increased 'Drillbit' cannon dmg vs all types, decreased magazine size, increased daze -decreased 'Abbot' cannon magazine size, decreased impact daze, increased explosion daze
The first of many weekly updates! Every Friday we plan to post a new update, usually with new content, for Brigador so that there's always something new for you to try on the weekends. Here's to the first of many! Full changelog: -Added 3 new vehicles -all player vehicles balance pass -ball agrav stun laser can now be dodged at high speeds -increased all non-superheavy trample damages -increased Pitbull (arty_main_02) aoe environment damage -increased Zeus railgun (laser_main_02) recoil -all player vehicles now feel recoil -tweaked longyard map -switched trainyard and longyard in the inner city and outer city runs -all overshield decay rates now set to 1.5/sec
Hello everyone! Our store page is back up as you can see along with the forums, and we're now less than 3 weeks from the Early Access release! We can't wait to share the game with everyone come Oct. 20th. Please spread the word and get your copy day 1-- every purchase helps us make this a bigger and better game. Thanks to everyone who's been supporting us so far, especially you folks who preordered way back in 2014, it means a great deal to the whole team. On a technical note, for now we'll only be selling the base game. Once the soundtrack (over an hour of music!) and other companion material are finished we'll add it to the store page as a separate purchasable item, but that won't be for a few more months.
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