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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Brigador 

 

Developer

 Stellar Jockeys 

 

Publisher

 Stellar Jockeys 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-06-02 

 

Steam

 7,19€ 6,74£ 8,99$ / 55 % 

 

News

 73 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 16 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/274500 

 

How long to Beat

Main Story

 8 Hours 

 

Main Story + Extras

 42 Hours 

 

Completionist

 230 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 19  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 19 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Brigador Linux Content [752.04 M] 


DLC

 Brigador Modkit & Map Editor 




LINUX STREAMERS (1)
physixcat




12-10-2015 Update Experimental Build

Sorry for the late update, and unfortunately no new context was ready for this week.

To compensate, we've added a public Steam beta for experimental controller support. It's fairly hacked together at this point (and not well tested), so it may be buggier than the default build. Please post about issues on this build as well, but be sure to specify that is from the experimental build.

In the Steam properties for the game should be a beta named 'controller'. You may need to restart Steam for it to show up. Once the game is running you should be able to press START or OPTIONS to use that controller.

If you press F1 to open the debug panels, at the top of the main tab should be some settings for the controller including most of the control bindings.

A non-comprehesive list of the current default controls are:


  • left stick: move (tank controls)
  • right stick: aim (see below)
  • left shoulder: coarse aiming (see below)
  • right shoulder: special
  • left trigger: primary fire
  • right trigger: secondary fire
  • left stick click: stomp / tank bullrush
  • x (xbox) / square (ps): reload


The main aspect that we're testing and looking for feedback on is the aiming. Although feel free to offer feedback or suggestions about other aspects.

The current system is to default to a low sensitivity (fine) aiming mode and while holding LEFT SHOULDER to switch to a higher sensitivity (coarse) aiming mode. There's also an adjustment for the sensitivity based on the cursor's distance from the player unit.

** If you encounter issues with your mouse due to a controller, pressing F2 should let you use the mouse as normal without interference from the controller. **

KNOWN ISSUES:
- Holding buttons does not repeat in the menus.
- Only at most 8 detected controllers and respond to activating for use.
- Linux only: controllers plugged in after the game launched are not detected.
- Probably other stuff I'm forgetting.

It should be noted that a proper implementation for controller support will probably not happen soon.


[ 2015-12-10 10:56:29 CET ] [ Original post ]