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Name

 Brigador 

 

Developer

 Stellar Jockeys 

 

Publisher

 Stellar Jockeys 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-06-02 

 

Steam

 7,19€ 6,74£ 8,99$ / 55 % 

 

News

 73 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 16 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/274500 

 

How long to Beat

Main Story

 8 Hours 

 

Main Story + Extras

 42 Hours 

 

Completionist

 230 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 19  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 19 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Brigador Linux Content [752.04 M] 


DLC

 Brigador Modkit & Map Editor 




LINUX STREAMERS (1)
physixcat




Progress Update for the New Year

Hello everyone, hope you all had a wonderful holiday. Here's the current situation with Brigador:

The last month was spent getting a lot of infrastructure and behind the scenes sort of things established. For example, we now have the ability to spawn any unit at any point on a map and to then refresh that map in the game while maintaining player location. This is a godsend for iterating both new maps and new units/weapons. We'll soon also be able to switch out the player vehicle and weapons in a level, which is similarly useful for iterating player elements.

We've hired two contractors to work with sfx and as we speak they're hard at work getting new sounds ready to go and plugged in-- if all goes well you'll see the first fruits of their labors by the end of the month.

The other major change is that we've split the game into two different modes: Free Mode (what's currently playable in the game) and Contracts, which is a linear set of missions that will be much more story heavy and will have pre-selected player loadouts. The idea with the latter is to give something that's a more gradual introduction to the core game concepts, and well as to provide a more structured play experience for players who might be less interested in the current form of the game.

We're going to still shoot for updates every week, but with how hard we're pushing on development now we're not going to have it be an explicitly scheduled thing anymore. Once we've got something new worth playing, we'll post the build and let you guys know. If development stabilizes over the next two months we might get back to a regular build schedule, we'll see.

Thanks again for sticking with us, we're in the final push now. Wish us luck.


[ 2016-01-09 00:47:43 CET ] [ Original post ]