





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone! We've got a fresh new update for you, which includes 4 new maps and a new defensive ability. We've also got a major optimization in the pipe that should noticeably improve performance on older machines-- expect that within the next couple of days. The last few weeks have been pretty crazy, between planning out the final months of development setting the groundwork for these final features to get implemented. The two biggest features incoming are defensive weapon emplacements and gates that can raise and lower under various conditions. The former are much hardier than standard units and serve an area denial role / help make fortresses and the like seem more properly guarded, while the latter will be a nice surprise for when alarms get triggered and will also help make securitized areas actually be, well, securitized. It always bugged me that these big imposing battlements would have just wide open entryways like they do. Well not anymore! Or at least, coming soon! Next few weeks will be focused around getting in another story mission or two, and fleshing out more units for the player to fight. My hope is to, by mid February, have an entire second faction in rotation in the 'Free Play' mode so that suddenly you're dealing with a whole lot more variety during those runs. Those new units will also lay the groundwork for building out more story missions. Alright, that's it! Let us know what you think about new changes in the forums, and please tell your friends about Brigador if you like it! Thanks!
[ 6278 ]
[ 2307 ]
[ 1890 ]