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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Brigador 

 

Developer

 Stellar Jockeys 

 

Publisher

 Stellar Jockeys 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-06-02 

 

Steam

 7,19€ 6,74£ 8,99$ / 55 % 

 

News

 73 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 16 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/274500 

 

How long to Beat

Main Story

 8 Hours 

 

Main Story + Extras

 42 Hours 

 

Completionist

 230 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 19  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 19 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Brigador Linux Content [752.04 M] 


DLC

 Brigador Modkit & Map Editor 




LINUX STREAMERS (1)
physixcat




2 / 18 / 2016 Build is live!

New build is up. Free Mode now has you facing the Corvid Uprising, all 40 different units. Because I didn't have time to do a full 20 strength spawnlist, and because it's expedient to condense that for testing, there's now only 4 strength levels. First map should be around a 2nd map in strength, followed by ~str 6, str 11, str 18. If you can beat the 4th map and beyond, especially with any kind of regularity, I want to know about it in the discussion threads. How often, how many times you did it, and what equipment you were using. Also the smoke grenade nerf is coming next week so if you know what's good for you don't do the 'huff your own fumes and stomp everyone who comes in' trick because it's going to get you killed once the next week's build goes up.

In the future, the plan is to have either dedicated runs with this speed of difficulty escalation or use the pilots as mutators for things like run difficulty. The latter is the ideal scenario though it's also the one that takes more work, we'll see. Either way though we definitely want to make it so that if you just want to jump in at really high difficulty, even for the beginning of a full Solo Nobre run, you'll be able to.

I'm going to power through revising the Loyalists and getting the Spacers in as well, at which point you guys will finally have all 3 factions to play with. Once those are all in, I'll go back through the player weapons and recalibrate them based on the variance between factions. My hope is to have all 3 factions in by the beginning of March, and by the beginning of April to have all playable vehicles, weapons, and abilities in. Buckle your pants, because new content is going to come streaming in from now on, and I'm going to need all the feedback I can get.

Cheers.


- DEVELOPMENT LOG - (check steam page for full log)
*Please bear in mind Brigador is a work in progress.*

2 / 18 / 2016 - Current Update:
- Added Corvid enemy faction to Free Mode, removed Loyalist enemy faction.
*note* for testing purposes this is a heavily compressed spawn progression, increasing up to max difficulty at 4th stage. Any levels beyond that will repeat that difficulty.

-------------------
2 / 4 / 2016 - Previous Update:
- Added substations and panic walls
- Added 4 new maps & run


[ 2016-02-18 10:01:28 CET ] [ Original post ]