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Big news, with more coming soon! First, for anyone who's attending PAX East this year, we're showing Brigador once again as part of the Indie Megabooth. We're tucked into a minibooth, so just look around for these two idiots in military jacksuits:
As well as PAX East in Boston I'll be flying to San Francisco next week as part of a little press tour for showing Brigador. The build we lock in for that will also go live for you guys as well, so finally a proper update. The biggest change is that weapons visuals have gotten a complete overhaul, and I've locked in the full roster of 40 playable weapons. I anticipate launching the new build this coming Sunday or Monday, which will add all 40 weapons as playable and some new vehicles that utilize both heavy and small mounts.
The other big thing is that the unlock system is finally going in place. I don't think I'll have time to get in a rudimentary balance pass on money so all the unlockables will just cost $0 for now, and will only include pilots and vehicles. Oh yeah, and pilots are going in too. From a gameplay standpoint the pilots function as mutators for the game; for now pilots determine the starting strength level of enemy units as well as the speed with which enemy strength escalates on subsequent levels. That's currently in the game, and we're hoping to add some other cheeky options there as well.
As a final note, the Brigador soundtrack is nearly complete, and we're really excited to announce that a 2-disc vinyl edition is in the works, the 1st of which will be going up for preorder in the near future. Soon as it's up we'll post an announcement here. In the mean time, get hyped, and thanks for sticking with us-- we're in the home stretch now!
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One more thing-- MAVS just popped a new single that you should all listen to, catch it here.
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