Name | Brigador | ||
Developer | Stellar Jockeys | ||
Publisher | Stellar Jockeys | ||
Tags | |||
Release | 2016-06-02 | ||
Steam | 7,19€ 6,74£ 8,99$ / 55 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  16  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  8 Hours  | ||
Main Story + Extras |  42 Hours  | ||
Completionist |  230 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 19 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 19 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Brigador Linux Content [752.04 M] | ||
DLC | Brigador Modkit & Map Editor |
In the mean time, we've used your feedback to guide today's Design Bureau update, which includes a major rebalance to all weapons, better descriptions for weapons and campaign loadouts, more LORE (we always have time for more LORE), an FAQ section with a more thorough explanation of gameplay mechanics, and three new playable vehicles: The Spacer Zöllig Heavy mech, the Loyalist Kilgore Ultra tank, and the Corvid Canavan Light anti-grav. A complete changelog can be found here. To celebrate this update we've also discounted Brigador for the next 4 days, so if you've enjoyed the game please tell your friends, and if you haven't picked up the OST + audiobook now's the perfect time to do so! We'll continue with minor updates between now and the re-launch, and remain happy to answer any questions you may have over in the discussion forums. Thanks again, and as a small reminder if you haven't left a review for the game yet please do—recent changes to how Steam collates reviews brought us back below the minimum 500 review threshold for the Overwhelmingly Positive rating, which is pretty important for us. If you like the game, let us know, and if you don't, well tell us what we can do for you and we'll see what we can do. Otherwise, catch you all in June! |