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Name

 Brigador 

 

Developer

 Stellar Jockeys 

 

Publisher

 Stellar Jockeys 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-06-02 

 

Steam

 7,19€ 6,74£ 8,99$ / 55 % 

 

News

 73 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 16 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/274500 

 

How long to Beat

Main Story

 8 Hours 

 

Main Story + Extras

 42 Hours 

 

Completionist

 230 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 19  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 19 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Brigador Linux Content [752.04 M] 


DLC

 Brigador Modkit & Map Editor 




LINUX STREAMERS (1)
physixcat




Grave To The Rave Update Is Now Live



Welcome to the Grave to the Rave Update for Brigador: Up-Armored Edition on PC, Mac and Linux! Without further ado lets get into it.

[h2]NEW FREELANCE OPERATION[/h2]
It turns out a number of you really liked the auto-firing weapons on ultra class vehicles in the last update. With that in mind we ran a mapping competition via our Discord which has resulted in the Grave To The Rave operation for Freelance mode. Be warned: unlike other freelance runs, this one is configured to be tackled by Ultra-class vehicles because more enemies will spawn. Will you make it out alive?

Special thanks to Aniviron, Briggs, Cosmic Crow, SCOREGOBLIN and Commander for their efforts.

[h2]RESIGN & RESUME IN FREELANCE[/h2]
Following many requests, the game will now save your progress to disk if you resign from a Freelance run after completing one or more of the maps in that run for that specific operation. A freelance op that has its progress saved is marked with an asterisk after the name.

Please note that this is only visible in the OPERATIONS tab of Freelance mode. If youre resuming a run after some time, dont worry about replicating your exact loadout the save file keeps all that. You just have to navigate over to that last tab and click the marked run to retrieve the saved data. More details on how this feature functions can be read in the Full Changelog at the bottom of this post.

So, if youve been angling to finally take on Closed Casket Special but not had the time to do so, you can completely quit the game and resume your run at a later point.

[h2]UI COLOR CUSTOMIZATION[/h2]
A new SETTINGS menu tab has appeared titled INTERFACE COLORS

This allows you to change the RGBA value of almost all of the UI text elements (exceptions being hard assets like the images for specials) to whatever color you want. Want to just make your ammo counters brighter, or the objective messages obnoxious neon green? Be our guest.

The ability to change these colors via the global.json in the debug menu already existed weve just made a lot of them available on the front end. If you end up making your UI into a completely unreadable mess, you can restore the default color values by clicking RESTORE DEFAULTS under the GENERAL tab though please note that currently this will also restore other defaults like audio levels and monitor resolution (if things get really bad and you cant even see your UI anymore then use the debug menu check out section 4 of our modding documentation to learn how).

[h2]MOVEMENT TWEAK[/h2]
A value that affects how vehicles reverse while using one of the Absolute control methods (or twin stick style) has finally been added for all player-controlled vehicles. This means that if you have the REVERSING WITH ABSOLUTE toggle on while using your Absolute control method of choice, all vehicles will now be consistent in how they reverse.

[h2]MODKIT UPDATED (FINALLY)[/h2]
Our official set of modkit tools had been unusable since version 1.5c i.e. prior to Blood Anniversary update this has now changed. The reason for this is during Blood Anniversarys development we were frequently adding new assets to the games packfile (the unpacked version of this file is one of things thats in the modkit tools), so rather than a leapfrogging process of updating the game, then updating the modkit, then updating the game again and then updating the modkit again we shelved it until things were stable. Within the modkit you will also find an updated community compilation and a readme.txt explaining the installation process.
N.B. to Mac users - due to reasons beyond our control (see a previous update post for context), it is unlikely that Mac users will be able to mod their copy of the game.

[h2]MORE TO COME?[/h2]
This is our penultimate update to Brigador: Up-Armored Edition. We are setting aside time for one more update of similar scale for the winter holidays, after which we hope to finally consider our first game as feature-complete and focus on exclusively developing our second game Brigador Killers, which you can help us out by wishlisting.

Full Changelog
[expand type=details]
[h3]Game[/h3]


  • Updated to version 1.63 Grave To The Rave for Windows, Mac & Linux
  • Six map long non-linear ultra-class focused operation Grave to the Rave added to Freelance mode, featuring: Fallow Junction, Bereavement Zone, Soberano Base, Edy & Lazar Private Mausoleum, Mass Grave and The Last Stop Spaceport
  • Resign & resume (save) function added to Freelance mode
  • Resign & resume only works for one operation at a time
  • Dying mid-run or successfully completing a run will delete the save file
  • The operation save file is stored as a file titled sv and is found in the same folder as the games .exe e.g. C:\Program Files (x86)\Steam\steamapps\common\Brigador
  • Yes, you can back up this sv file and overwrite it if youve been having a good run but then Bad Things Happen; No, you will not be penalized by us for doing so
  • Do not lose or delete your profile.json between resigning and resuming a run this will likely affect your ability to select the operation marked with an asterisk

[h3]Stability & Performance[/h3]

  • Forward pref ratio added to all playable vehicles allowing for consistent vehicle behavior when reversing while using Absolute control schemes

[h3]UI[/h3]

  • New welcome screen text added
  • New splash screen added
  • All new interface texts localized into all 11 additional locales

[h3]Menus[/h3]

  • INTERFACE COLORS tab added to SETTINGS containing the RGBA values of most of the games UI text elements

[h3]Modding[/h3]

  • Modkit & Map Editor DLC should now be functional with Brigador version 1.63
  • Community compilation updated


For a detailed history of all change logs to the game, please refer to this thread on our discussion forums.

[/expand]

We hope you enjoy the update and thank you for reading! If you experience technical difficulties, please:

- Stellar Jockeys


[ 2021-10-28 19:00:25 CET ] [ Original post ]